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Cube & Cube 2 FORUM


ActionCube v0.92

by >driAn<. on 01/17/2007 03:08, 17 messages, last message: 01/21/2007 12:04, 1496 views, last view: 04/29/2024 10:08

<eihrul> logged on server and there are guys running around at 3x speed with automatic shotguns
<eihrul> must... have... master... mode...
[..]
<eihrul> why wait?
<eihrul> not many mac users read the forums :P
<drian> ok ok

So here is the new ActionCube 0.92 release, have fun...

changelog:
http://action.cubers.net/readme/history.html

download:
http://action.cubers.net/download.html

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#1: ..

by g33k$t@ on 01/17/2007 03:12

Sweet.

reply to this message

#2: Thanks, Eihrul.

by Greywhind on 01/17/2007 03:17

Thanks. Glad to know us Mac users are wanted around here.

reply to this message

#3: Re: Thanks, Eihrul.

by eihrul on 01/17/2007 03:27, refers to #2

Don't get your panties in a knot. Julian will make up a mac package as soon as he gets to it. :P

reply to this message

#4: ..

by Passa on 01/17/2007 03:48

Bug; the hudgun will skip the firing animation and go straight to the reloading animation when you fire the last round in the clip. Looks kinda weird, I'm pretty sure this wasn't in previous releases.

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#5: ..

by Passa on 01/17/2007 03:56

http://www.gamershell.com/news/35583.html

GamersHell link (for those who get it quota free there :P )

reply to this message

#6: ..

by SanHolo on 01/17/2007 10:15

Macusers don't read forums, they think everything just works and they understand immediadetly HOW it works.

I know what I'm talking about, I'm a Macuser myself. =D

reply to this message

#7: Cool!

by Morosoph on 01/17/2007 13:14

I can go online now! The game will play for more than 90 seconds... Thanks to the >driAn< and co!

Is there a way to increase the mouse sensitivity?

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#8: mac version

by absinth on 01/17/2007 13:49

http://downloads.sourceforge.net/actiongame/ActionCube_v0.92.dmg?use_mirror=osdn

reply to this message

#9: Doh!

by Morosoph on 01/17/2007 14:28, refers to #7

Found mouse sensitivity in the menus. I tried /sensitivity, and expected it to work!

Not very with-it today. Thanks for an excellent game, though!

reply to this message

#10: Re: Doh!

by >driAn<. on 01/17/2007 19:10, refers to #9

what do you expect "/sensitivity" to do? you might want to try /sensitivity x", where x is your desired mouse sens.

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#11: Hence "Doh"

by Morosoph on 01/17/2007 19:55

I tried /sensitivity 10, but no dice. Then I found it in the menu.

Maybe I mistyped sensitivity. Anyway, it works now :o) AC is finer-grained, so set it to 100, and all is well :o)

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#12: Re: Hence "Doh"

by rancor on 01/17/2007 22:14, refers to #11

you might also want to look at /sensitivityscale

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#13: Re: mac version

by >driAn<. on 01/17/2007 22:24, refers to #8

thanks a lot, absinth

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#14: Re: mac version

by absinth on 01/17/2007 22:32, refers to #13

glad to be of service ;)

hope everything is allright didn't have a lot of time for testing...

reply to this message

#15: Re: ..

by >driAn<. on 01/20/2007 12:21, refers to #15

Yep, someone already sent a bugreport for the \"clip\" issue.

Indeed, the sf.net forum sucks hard. We will close it down someday and use this place here as new discussion platform, already got the permission to do so.

reply to this message

#16: Re: ..

by >driAn<. on 01/20/2007 18:40, refers to #16

its not the math, i believe its the alcohol. uhm, we didn't add any bunny hopp stuff, really.

reply to this message

#17: ..

by Passa_server2 on 01/21/2007 12:04

Hey driAn, what's AC's bandwidth usage like compared to Sauerbraten? It seems my AC server completely dominates the bandwidth compared to my Sauerbraten server, so much so Google takes five seconds to load.. might have just been this version? I dunno..

Also, any plans for server on-join messages (MOTD)?

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