home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


big time cheater

by bob11 on 12/25/2006 16:35, 20 messages, last message: 01/01/2007 10:37, 1700 views, last view: 04/27/2024 06:16

I was playing on Psycube today was all great fun untill this game named "Rock Strongo" came by... he basically had 1000hp or something.... I shoot him with quad and shotgun 5 times right infront of him he would die... 5 rockets he still wouldnt die... eventho I saw all the damage i did counted a few 100..

just be on the lookout for this guy :)

   Board Index   

#1: ..

by CC_machine-cookie#43697397635625369834526314875265082756458 on 12/26/2006 16:40

cheaters can change names at the tip of a hat. also ip's are usually dynamic. so this "rock strongo" probably won't have that name next time he plays, esp. if he noticed it here on the forum.

reply to this message

#2: Nicknames

by Rasputin [NOR] on 12/28/2006 08:18

Is it really fair to mention nicknames on this forum? What if someone "stole" a good-guy/girls nick. That person would then be wrongly accused of cheating.

(Wow, I really suck at that mathproblem)

reply to this message

#3: Re: Nicknames

by sinsky on 12/28/2006 12:49, refers to #2

You're right, but people won't stop making such threads. The problem is much deeper really! Let's have a look at the neigbouring thread about killing teammates for example. After many days of hard labor and complex psychological analysis, and thorough detailed psychological dissection of posts in the thread, I came to a depressing conclusion! I'm 78.6% sure now, that people who are against team killing have secretly been killing their teammates, and deriving great pleasure in doing so. Thus, they accumulated certain amounts of shame and side energy, which is then released here in the forum in such blameful threads. Bob, have you been killing teammates? Oh, and is your copy of Sauer legal? Be honest.

Personally I prefer to release my energy in the game, mostly in the form of rockets and grenades. Now I'll go kill myself, excuse me :)

*loads a rocket*

Forgive me father, for I fragged a teammate.

*boom*

(8 + 2 = emm, wait.. phew, that was close! almost ran out of fingers)

reply to this message

#4: Hi!

by w00p|sdk on 12/28/2006 12:49

Always try to post the date/time when such actions take place. I can look into logs and ban the IP.

Thanks for information though.

reply to this message

#5: semantics

by larken__$ on 12/28/2006 21:31

just a question of semantics from
a devils advocate.

is it actually ILLEGAL to cheat
in this kind of game?

sure in a game that you pay for you
agree to their legalese before you
even install.

but with this kind of project it seems
more up in the air. from a legal standpoint.

of course cheating is morally wrong
and frankly kind of a pointless
masturbatory act.

and maybe i'm wrong. maybe their is
some noncheat clause in the
documentation.

i just bring it up out of curiousity
really. let me know. k?

reply to this message

#6: Re: semantics

by kurtis84 on 12/29/2006 00:26, refers to #5

I suppose the only problem is, with a game like Sauer, we have no real cheat protection. All commercial games have some type of protection...nothing is flawless of course. Sauer doesn't stand a chance. It's too easy to do. As for it being truly illegal, no..not it any game. I do believe it's morally wrong to cheat, and anyone that does is only filling a void with a lie....it's sad actually, that someone would need to cheat to win in a game, just to feel good. I think it takes a quite twisted mind to cheat in online games.

reply to this message

#7: ..

by Drakas on 12/29/2006 10:42

As I found in one UT2004 server:
"Cheating is like masturbation. After you're done, the world is empty and nobody is there for you." Simply, earn it!

I've found one big flaw in Sauerbraten already that cheaters and server crashers use - reverse IP addresses. I noticed that some guy from "Brazil" keeps on disconnecting while they never connect! Obvious, isn't it?:)

reply to this message

#8: Re: ..

by sinsky on 12/29/2006 15:24, refers to #7

".. and nobody is there for you"

There's no point in cheating in Sauer. In commercial games however it's a bit different.. it might be that everyone is there for you - envious players, server admins, coders, maybe even honest old-fashioned guys whom you won over while playing fairly :)

To cheaters reading this: please excuse us. We are all greatly pleased that you are here, cheating in this great open-source game. However, this community is a bit old-fashioned and many people simply can not appreciate your hard efforts. Perhaps you can find a new home elsewhere. You can begin at google, and enter some keywords from the UT2004 quote. Thus, perhaps you will find a community, worthy of your attention.

(oh and by the way I don't use the alias sinsky; if you see someone called that way offering free porn links, etc. don't come crying to me:)

reply to this message

#9: Re: ..

by dpharaoh on 12/29/2006 15:38, refers to #8

I cheated today and it was more an experiment. I just grabbed sauer yesterday and was looking at the sources. When I logged on to a multiplayer game, the idea was to see if the changes I made to weapon config would be blindly accepted and sent to other players. I was surprised to see that they were. In the engine I am used to working with, the server trusts no one, but will accept for example, a request to fire your current weapon at a target. The server knows what that weapon is and how much damage it should do and how often it should fire, so this sort of thing does not happen.

My apologies to the poor guys I blasted away at with rapid fire rifle!

reply to this message

#10: Re: ..

by Pxtl on 12/29/2006 15:43, refers to #9

The fact is that this is a hobbyhorse project, and so time is very limited. Stopping cheaters is a loser's game anyways, since even games that have nigh-infinite development resources still get cheaters.

So it's better not to bother to waste time on it anyways.

reply to this message

#11: Re: ..

by sinsky on 12/29/2006 17:20, refers to #10

Time is limited but would it be possible to maintain some kind of closed-source server software, if someone wants to? Anyway I'm probably misguided as usual.

reply to this message

#12: Re: ..

by Drakas on 12/29/2006 18:02, refers to #11

Screw closed-source ;)
There's nothing we can do. There's many ways to cheat and nobody can change that. It's not what people do, but who they are. If they're stupid, it's their problem. They won't understand that cheating is for trolls, and they probably never will (unless you see them in RL :))

reply to this message

#13: Re: semantics

by c0rdawg on 12/30/2006 02:15, refers to #5

Wouldn't cheating in this game technically be illegal? When you alter the source to cheat you keep all the licensed content so you can continue to play with unchanged clients, which would be against sauerbraten's license, right? Correct me if I'm wrong...

reply to this message

#14: Re: semantics

by shadow,516 on 12/30/2006 03:40, refers to #13

its only illegal if you distribute the licensed content. But in any case, cheating is just retarded

reply to this message

#15: Re: semantics

by Drakas on 12/30/2006 09:28, refers to #14

c0rdawg: what shadow516 said - distribution is illegal. But how game cheating is illegal? It isn't! But yeah, it is totally retarted.

reply to this message

#16: Re: semantics

by {LiD}CC_machine on 12/30/2006 15:11, refers to #15

you can distribute just the modded client, it's open source..

reply to this message

#17: Re: semantics

by Drakas on 12/30/2006 16:08, refers to #16

i missede to say that :>

reply to this message

#18: checksum

by conorkirkkirkirkrkirkrkrirkrrkrirk on 01/01/2007 03:41

Couldn't we just have something like this:

Your client will send an md5 sum of your executable and the map your on and your os (because the executable's md5's will change through os's) and if yours is different, then it will not let you join, or just throw you into spectator mode.


(you could add your own accepted md5's if there is an official patch that not everyone has, or you distribute a certain modded binary for your server only: Sauerville :D)

3+7=37

reply to this message

#19: Re: checksum

by rancor on 01/01/2007 04:23, refers to #18

No. I can make my client send the right MD5sums for the wrong files.

reply to this message

#20: Re: checksum

by Drakas on 01/01/2007 10:37, refers to #18

You know what, it has been discussed. All possible ways have been discussed.

If you didn't think - some people may wanna have their own builds (say they're on FreeBSD, or other OS), or just improving the client-side of the game (modifying how menus feel, how stuff looks etc.). Simply, there is no way to go around that. I don't understand one thing - how could you not thing? You can send fake md5's, so why even bother? There's a system already almost finished but it isn't integrated into Sauer yet. It should sort out some probs.

reply to this message

   Board Index   


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
53868169 visitors requested 71643338 pages
page created in 0.015 seconds using 10 queries
hosted by Boost Digital