SauerMod: Bots and Gameplay Extensions |
by Quin
on 12/22/2006 13:03, 189 messages, last message: 11/26/2009 17:54, 112770 views, last view: 12/09/2021 06:26 |
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This is the official thread for SauerMod, a continuation of SauerBot.
You can get it from: http://www.quadropolis.us/node/418
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Board Index

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#98: Re: Sauermod Video! |
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by randomcivilian [just found linux]
on 08/10/2007 18:36, refers to #97
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wow.... the levels are awesome and the gameplay looks really "finished". the guy (i kept thinking that the model looks like samus from the shape, what is it?) ran alittle to fast but other than that, i sure hope you aren't keeping that car texture ;)
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#99: Re: Sauermod Video! |
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by noerrorsfound!
on 08/10/2007 22:01, refers to #98
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I can't tell due to the bad video quality, but I think it's just IronSnout, the new default Sauerbraten player model.
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#100: .. |
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by randomcivilian [just found linux]
on 08/10/2007 22:38
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still, its an awesome video :) can't wait.
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#101: .. |
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by Acord
on 08/10/2007 23:14
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Quin, Did you ever play an old game called Abuse, by any chance? If not... Well worth hunting down.
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#102: .. |
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by randomcivilian [just found linux]
on 08/11/2007 01:30
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you piqued my curiosity :D
http://www.the-underdogs.info/game.php?id=18
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#103: .. |
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by makkE
on 08/11/2007 02:00
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Heh I just tried it too, need to find the best dosbox settings though, mouse is a bit jerky. But looks intresting.
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#104: Re: .. |
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by Quin
on 08/11/2007 04:43, refers to #101
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#98: I spent about 3 solid months on the code, it //is near// finished. The model is the new Ironsnout, now available in Sauer's CVS.
#101: Yeah, I played Abuse back in my Linux days. Was one of a few projects that have inspired me over the years with the idea of a 3D Side Scroller (I've seen others done in Quake/UT too).
ALL: I've been looking at using lunaran's textures to make a level for SSP.
The levels now, while technically impressive, only serve to demonstrate basic gameplay/code (I only made them up as demo levels and suck at mapping).
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#105: .. |
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by Acord
on 08/11/2007 05:56
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*tsk* I'll fix that. Like lunaran's?
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#106: Re: Sauermod Video! |
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by Quin
on 08/11/2007 06:37, refers to #97
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Heh, now that's what I'm talking about. SSP is more refined and has more possibilities at the moment.
I'm not even working on KRS again until after the next release at least, when SauerMod can gain more attention from those actually able to assist in its development. It was more made so far as a proof of concept, and is nothing like the grand design.
Something of that magnitude will require more than just one person. Even SSP, with all its wonderful gameplay ideas, loses points because I can't map all that well or all that fast, the "Bonus Maps" contributed by others are far better than mine (both aesthetically and playability).
There are, also, other things I have planned as well, and as far as hobbyist things goes, I'll always be working on whatever I'm most passionate about and interested in.
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#107: Documentation Update |
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by Quin
on 08/17/2007 09:11
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I've just gone through and updated the documentation/wiki to show the latest commands and variables. You can check it out at:
http://sauermod.wiki.sourceforge.net/
Most notable of additions is the descriptions for all SSP variables and commands, enjoy! Feedback, suggestions, etc, are always welcome.
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#108: SauerMod v0.30 for Summer Edition |
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by Quin
on 08/28/2007 14:59
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Well, it's finally here. After much delay, may I present you with SauerMod v0.30 for Summer Edition.
Changes of notable interest are:
* Enhancements to the console and general heads up display.
* Improved Bot AI, with pathfinding and enemy/pickup scanning.
* Singleplayer Co-Op Bot players.
* Monsters controlled by Bot AI.
* Fully working Side Scrolling Platformer.
* A peek at the proof of concept Kart Racing Simulator.
* .. and lots more.
You can get a more concise (and lengthy) record of changes here:
http://sauermod.cvs.sourceforge.net/*checkout*/sauermod/mod/src/changes.txt
With this release, I make a significant change in my packaging methodology, in part due to the new found package loading built in to the engine, but also to enable streamlined updates to development/unstable versions.
You must download the 'sauermod_030_content.zip' and extract it to your Sauerbraten directory. This will give you the base content and data files for this version. Do not forget to remove any previous versions of SauerMod.
You may then either compile your own binaries, or download the binary release for your architechture (if it is available) and extract it to your Sauerbraten directory. For Windows users this is 'sauermod_030_bin_win32'.
You can grab these files at:
http://sourceforge.net/project/showfiles.php?group_id=191686&package_id=225413&release_id=535405
The included batch files include command line parameters necessary for proper operation of SauerMod, if you run the binaries directly do not forget to consult these files for those options, otherwise the game will not work.
Windows users should find their configs and saved data under their "%USERPROFILE%\My Documents\My Sauerbraten" directory, unless this was changed or different in your country (in which case you should edit sauermod.bat). *nix users should find these files in the same place as Sauerbraten "${HOME}/.sauerbraten".
I've also moved the documentation to the Sourceforge Wiki (a snapshot of which is included with the content):
http://sauermod.wiki.sourceforge.net/
Many thanks to eihrul for this edition. Not only has he made Sauerbraten more moddable than ever before, but also for tirelessly helping when I had trouble with pathfinding (without which the new Bot AI would not exist).
NOTE: Model animation in the Windows binary package does not work correctly, this is a known problem from an unknown cause. Please let me know if you have any information regarding this.
Right, that should be it. Feedback, comments, suggestions, and help is always welcome, but most of all; have fun!
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#109: Re: SauerMod v0.30 for Summer Edition |
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by Passa
on 08/28/2007 16:06, refers to #108
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Good stuff Quin, as per usual! :D
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#110: .. |
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by Acord
on 08/28/2007 17:45
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Wow! Just... Wow!
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#111: Sauerbraten vrs sauer mod a poll |
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by ATIRULE
on 08/28/2007 18:31
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So Cast Your Votes As far and Gameplay
is Concerned excluding the engine its self
What game is better Saurbraten or Sauerbraten +Sauer Mod .30
I think sauer mod is WAY BEtter and should be ingratiated as a part of sauer
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#112: Message censored by administrator |
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by Drakas
on 08/28/2007 18:45, refers to #111
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#113: .. |
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by Julius
on 08/28/2007 18:47
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I have trouble compiling it under Linux :(
First I had to convert the configure file via dos2unix, but even then it stops during the make make step looking for a bunch of *.Po files in a non existant .deps directory.
Any tips?
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#114: Re: .. |
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by hampus_
on 08/28/2007 19:00, refers to #113
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I have the same problem
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#115: Re: .. |
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by Quin
on 08/28/2007 19:06, refers to #113
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Hmm, I'm not all that familiar with Linux anymore. Looks like something to do with enet though.
More information, error logs, etc?
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#116: .. |
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by Julius
on 08/28/2007 19:09
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make clean install
rm -f shared/tools-standalone.o engine/command-standalone.o engine/server-standalone.o fpsgame/fps-standalone.o shared/tools.o shared/geom.o engine/3dgui.o engine/bih.o engine/client.o engine/command.o engine/console.o engine/cubeloader.o engine/grass.o engine/lightmap.o engine/main.o engine/material.o engine/menus.o engine/normal.o engine/octa.o engine/octaedit.o engine/octarender.o engine/physics.o engine/rendergl.o engine/rendermodel.o engine/renderparticles.o engine/rendersky.o engine/rendertext.o engine/renderva.o engine/server.o engine/serverbrowser.o engine/shader.o engine/sound.o engine/texture.o engine/water.o engine/world.o engine/worldio.o engine/mod/modengine.o engine/mod/modrender.o fpsgame/fps.o sspgame/ssp.o krsgame/krs.o sauermod_server sauermod_client sauermod_master
make -C enet/ clean
make[1]: Betrete Verzeichnis \'/home/krischan/spiele/sauerbraten/mod/src/enet\'
Makefile:255: .deps/callbacks.Po: No such file or directory
Makefile:256: .deps/host.Po: No such file or directory
Makefile:257: .deps/list.Po: No such file or directory
Makefile:258: .deps/packet.Po: No such file or directory
Makefile:259: .deps/peer.Po: No such file or directory
Makefile:260: .deps/protocol.Po: No such file or directory
Makefile:261: .deps/unix.Po: No such file or directory
Makefile:262: .deps/win32.Po: No such file or directory
make[1]: *** Keine Regel, um ».deps/win32.Po« zu erstellen. Schluss.
make[1]: Verlasse Verzeichnis \'/home/krischan/spiele/sauerbraten/mod/src/enet\'
make: *** [clean] Fehler 2
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#117: .. |
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by Julius
on 08/28/2007 19:10
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could have something to do with the slashes, e.g. / and \
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