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SauerMod: Bots and Gameplay Extensions

by Quin on 12/22/2006 13:03, 189 messages, last message: 11/26/2009 17:54, 112760 views, last view: 12/09/2021 06:25

This is the official thread for SauerMod, a continuation of SauerBot.

You can get it from: http://www.quadropolis.us/node/418

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#86: Re: Sauermod doesn't work

by Quin on 08/05/2007 12:46, refers to #85

The mingw libs bundled with Sauerbraten are compiled with STDIO_REDIRECT, check the Sauerbraten directory for "stdout.txt"

Note that SauerMod's "mod" directory sits //inside// the Sauerbraten directory.

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#87: Re: Sauermod doesn't work

by dsafsdfsdconorjkirkdafsdfsdafsdfsdsdf on 08/06/2007 05:22, refers to #86

Quin: Yes, I checked the stdout file, it doesn't give an error, just the last line from the game, then end of file.

Oh, and the mod folder is in the sauerbraten folder.

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#88: Re: Sauermod doesn't work

by Quin on 08/06/2007 13:18, refers to #87

Does the regular ol' CVS Sauerbraten (sauerbraten.bat) work for you?

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#89: Re: Sauermod doesn't work

by dshfjdshkfdhsfhdsfhdskfconorkirkpatriuckis13373rofldfhadhfsd on 08/06/2007 21:24, refers to #88

Quin: Yes, CVS Sauerbraten works just fine, with the mod folder in, and without it.

In fact, I am able to get Sauermod to start up (Not KRS or SSP, just plain) without it being in the sauerbraten folder, I just get a Redhot with lots of missing textures :P

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#90: Re: Sauermod doesn't work

by Quin on 08/07/2007 02:59, refers to #89

Not sure then;

* Does it still happen with the latest CVS editions?
* What platform are you running on?
* Are you compiling your own binaries? (this is more necessary on *nix than Windows).
* Is anyone else having this problem?

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#91: Re: Sauermod doesn't work

by dsafsdfsdconorjkirkdafsdfsdafsdfsdsdf on 08/07/2007 03:31, refers to #90

Quin:

1) I will check, if you mean you updated, if not, sauerbraten CVS (latest works fine, but sauermod doesn't)

2) Win32

3) I tried using your prebuilt's and compiling my own.

4) people, speak up! :)

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#92: Sauermod Video!

by dsafsdfsdconorjkirkdafsdfsdafsdfsdsdf on 08/08/2007 03:44

I made a short video which is a screen capture from the sauermod cars game. I finnaly got it working! Horrah!

http://youtube.com/watch?v=XlU7sAN_XFA

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#93: Re: Sauermod Video!

by Quin on 08/08/2007 04:35, refers to #92

lol, shows just how buggy and unfinished it is :P

Now, what you need to get excited about is SSP, did you get the rest of it working?

I know the FPS is a bit unstable at the moment, I'm working heavily on the server and bots.

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#94: Re: Sauermod Video!

by tentus_ on 08/08/2007 04:38, refers to #92

It'd be a stronger video if you had someone (with a clear voice, please) talking about what we're supposed to be noticing. The average Sauer player won't pick up on what's needed for vehicle to work. It'd also be better if it wasn't so long, though I like that it's not laden down with credits.

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#95: Re: Sauermod Video!

by dhfkjdshfjkdsfhjksdConorfjkdfhkjsdhfjksdfhjkdshfjkhsdkjf on 08/08/2007 04:58, refers to #94

Anyone: Feel free to download (vixy.net) and mess with my video an re-release one with audio notation, I place the video into the public domain :)

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#96: Re: Sauermod Video!

by Drakas on 08/08/2007 13:57, refers to #92

MUST.CHECKOUT.RIGHT.NOW......

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#97: Re: Sauermod Video!

by Max of S2D [Fr] on 08/10/2007 09:31, refers to #92

I also did this :)

http://www.dailymotion.com/Max_of_S2D/video/x2fdvg_sauermod_videogames

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#98: Re: Sauermod Video!

by randomcivilian [just found linux] on 08/10/2007 18:36, refers to #97

wow.... the levels are awesome and the gameplay looks really "finished". the guy (i kept thinking that the model looks like samus from the shape, what is it?) ran alittle to fast but other than that, i sure hope you aren't keeping that car texture ;)

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#99: Re: Sauermod Video!

by noerrorsfound! on 08/10/2007 22:01, refers to #98

I can't tell due to the bad video quality, but I think it's just IronSnout, the new default Sauerbraten player model.

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#100: ..

by randomcivilian [just found linux] on 08/10/2007 22:38

still, its an awesome video :) can't wait.

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#101: ..

by Acord on 08/10/2007 23:14

Quin, Did you ever play an old game called Abuse, by any chance? If not... Well worth hunting down.

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#102: ..

by randomcivilian [just found linux] on 08/11/2007 01:30

you piqued my curiosity :D

http://www.the-underdogs.info/game.php?id=18

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#103: ..

by makkE on 08/11/2007 02:00

Heh I just tried it too, need to find the best dosbox settings though, mouse is a bit jerky. But looks intresting.

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#104: Re: ..

by Quin on 08/11/2007 04:43, refers to #101

#98: I spent about 3 solid months on the code, it //is near// finished. The model is the new Ironsnout, now available in Sauer's CVS.

#101: Yeah, I played Abuse back in my Linux days. Was one of a few projects that have inspired me over the years with the idea of a 3D Side Scroller (I've seen others done in Quake/UT too).

ALL: I've been looking at using lunaran's textures to make a level for SSP.

The levels now, while technically impressive, only serve to demonstrate basic gameplay/code (I only made them up as demo levels and suck at mapping).

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#105: ..

by Acord on 08/11/2007 05:56

*tsk* I'll fix that. Like lunaran's?

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