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SauerMod: Bots and Gameplay Extensions

by Quin on 12/22/2006 13:03, 189 messages, last message: 11/26/2009 17:54, 112735 views, last view: 12/09/2021 01:05

This is the official thread for SauerMod, a continuation of SauerBot.

You can get it from: http://www.quadropolis.us/node/418

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#61: Is not sauermod v.20!!!!!!!

by Q009 on 07/19/2007 12:39

That is for INCOMING Sauerbraten version!!!

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#62: Re: Is not sauermod v.20!!!!!!!

by Quin on 07/19/2007 14:29, refers to #61

Because SauerMod was in a broken state when Spring Edition was released, I was unable to make a release at that time. The code has since evolved using the most recent enhancements to the engine and I am not particularly fond of backporting once again as the changes have become too numerous.

Just use CVS versions for both. When SauerMod has it's own content it will no longer require Sauerbraten at all, and hence will not be stuck to it's release schedule. You'll have to wait until the next release if you want a release-grade product.

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#63: ..

by Q009 on 07/20/2007 13:54

... =[

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#64: Hmm

by Qconorkirk03pattrickdcfasfsdf0909090Q on 07/24/2007 05:37

In Quad it says that this is a mod based off of the current version of sauerbraten, this is incorrect, as there is no spring edtition version :/

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#65: Re: Hmm

by Quin on 07/24/2007 10:40, refers to #64

The copy in CVS is in constant sync with Sauerbraten, as I stated before, SauerMod was in a broken state (with heavy development going on in both the SSP and FPS modules) at the time of the Spring Edition release, so one was not made.

There's still been some heavy development, which has all been marked as 'cvs edition' since the last release:

http://sauermod.cvs.sourceforge.net/*checkout*/sauermod/mod/src/changes.txt

For the feature set you'll be graced with come the next release, it'll be worth the wait any way.

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#66: Re: Hmm

by baby rabbit on 07/24/2007 10:50, refers to #65

ummm... using the name "CVS edition" might cause confusion in the long term ;-)

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#67: Re: Hmm

by Quin on 07/25/2007 05:57, refers to #66

lol, it's just a template name until the releases are made, like sauer's history has an untitled section at the top :P

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#68: Mac OS X

by Qconorkirk03pattrickdcfasfsdf0909090Q on 07/30/2007 07:45

Quin: Just keep the Mac OS X project files, as you don't have to do anything special, open them and it compiles with the source files, the only data in a mac os x project file are binarys, the source files are not stored in it ;)

In other words, just leave them in, and eveything is fine... ^_^'


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#69: Re: Mac OS X

by Quin on 07/30/2007 08:54, refers to #68

They need to be copied from Sauerbraten and altered to contain SauerMod's changes (extra files, etc). This would need to be done by someone who actually //has// OSX, as I do not.

I don't even really maintain the GNU/Linux stuff, apart from altering the Makefile when I add something, other people ensure it actually works in the end.

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#70: Re: Mac OS X

by dhfsdfhsjdfhsdCONORKIRKfhdjfhhsdfhsdhjk on 07/30/2007 08:56, refers to #69

Quin: I have M-- oh wait crap, My mac is sitting on a shelf, I use linux, all for beryl :(

nvm then ;)

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#71: help to dl

by Whitetemplar on 07/30/2007 13:50

I dont understand how to download sauermod, what must i do with the xhtml file ???

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#72: Re: SauerMod v0.20 Release

by Titanic12ship on 07/30/2007 14:36, refers to #58

So SauerMod has a side scroll thing, or is that CVS??

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#73: SauerMod

by Titanic12ship on 07/30/2007 14:44

Is SauerMod for CVS, or the Spring Edition???

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#74: Re: SauerMod v0.20 Release

by Thomas exists already on 07/30/2007 18:51, refers to #72

CVS,The next version will have a 2D Mode for Sonic/Mario esque levels.

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#75: Re: SauerMod

by Quin on 07/31/2007 15:58, refers to #73

SauerMod (in a somewhat old form) can be downloaded for the GUI and Water editions of Sauerbraten. Most of the fancy stuff that's been added since, such as SSP, is CVS only at the moment (which means you need Sauerbraten's CVS as well).

The next release will happen when Sauerbraten's does, as it has quite alot of new code and content that I make use of (model translucency, ironsnout, etc).

Quick lowdown:

- Checkout Sauerbraten CVS
- Checkout SauerMod CVS
- Put SauerMod in Sauerbraten's directory

Sounds simple, it's just the CVS stuff that trips people up. I don't really recommend the average user participate in CVS builds, unless they're especially keen.

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#76: Re: help to dl

by Quin on 07/31/2007 16:01, refers to #71

I might have to fix that, seems not all browsers like the xhtml extension, but quad wouldn't let me upload html files.

The project is hosted at sourceforge: http://sourceforge.net/projects/sauermod

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#77: Re: SauerMod

by tentus_ on 07/31/2007 16:52, refers to #75

Wait, translucency? I thought we were just able to adjust at what point the transparent/opaque cutoff was at, not make models truly translucent.

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#78: Re: SauerMod

by Quin on 08/01/2007 03:16, refers to #77

From model config yes, this method is 'transparency' and far from optimal. eihrul has mentioned that the z-sorting issue still exists with that method.

What I am talking about lies within the code, the model rendering flag 'MDL_TRANSLUCENT'.

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#79: ..

by Acord on 08/01/2007 04:48

Sweet. Fake volumetric fog, here I come!

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#80: ..

by Titanic12ship on 08/01/2007 13:52

I will ask again. I SauerMod of the Spring Edition, or for the CVS for the upcoming one???

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