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SauerMod: Bots and Gameplay Extensions

by Quin on 12/22/2006 13:03, 189 messages, last message: 11/26/2009 17:54, 112761 views, last view: 12/09/2021 06:25

This is the official thread for SauerMod, a continuation of SauerBot.

You can get it from: http://www.quadropolis.us/node/418

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#49: Re: A Problem

by Quin on 04/30/2007 03:39, refers to #47

Better still, which release are you using and with which version of Sauerbraten installed?

Please be aware that there is no release yet compatible with Sauerbraten Spring Edition, but I am in the final phase of bugfixing and tweaking, readying for one (and anyone wanting to test, etc. can grab it from the sourceforge cvs).

So, if you're using spring edition, just hang in a little longer, else you're gonna need to use GUI edition to use any of the packaged downloads, but the next release of SauerMod will rock your socks :P

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#50: Re: A Problem

by gab on 04/30/2007 09:44, refers to #49

Where can I download the gui edition src of Sauerbraten without packages ( on sourceforge only tar.gz with packages ~130 Mb)?
I was having no luck with Spring edition and SauerMod last days, should I try again ?

Thx,Gab-

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#51: Re: A Problem

by Passa on 04/30/2007 11:48, refers to #50

As Quin said, grab the latest version of SauerMod via CVS if you want it for the Spring Edition (or just wait a couple of days for the final release version..)

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#52: ok, thanks

by gab on 04/30/2007 15:37

ok, seems I am being too impatient.
I tested the cvs but it lacks something in main.cpp and compiler report error missing material.o or such..
I'm giving a look to gui edition ( back to the roots).

Gab-

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#53: Re: A Problem

by wierd00m on 04/30/2007 16:17, refers to #51

What does "CVS" mean?

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#54: Re: A Problem

by Drakas on 04/30/2007 17:58, refers to #53

http://www.google.com/search?q=CVS
http://en.wikipedia.org/wiki/CVS

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#55: New suggestion:

by Acord on 05/19/2007 20:02

Since you're thinking about doing a racing mode anyways, why not a multiplayer footrace?

Fragged players would restart at the last checkpoint, the courses would be circular, and there would be plenty of weapons etc. strewn about the course. The better stuff could be placed in such a way that it's a bit out of the way and harder to get to.

And lots of obstacles and jumping of course.

This way, you could start implementing some of the racing code while creating something that We've never seen in an FPS game.

Just a suggestion, and thanks for all the hard work!

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#56: Mac OS X

by Conor Kirkpatrick on 05/21/2007 05:53

Mac OS X build please.

It would also be nice to have the Xcode project files in the src directory like every other sauerbraten version.

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#57: Re: Mac OS X

by Quin on 05/21/2007 08:28, refers to #56

I don't have access to, nor know anyone with the ability to maintain MacOS X project files.

If someone would like to do so, they are more than welcome to, but I can't help you when it comes to compiling and other stuff for a Mac.

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#58: SauerMod v0.20 Release

by Quin on 05/24/2007 11:23

Due to the significant divergence between Sauerbraten Spring Edition and CVS (which is what SauerMod is always based on, making use of the latest engine features), doing a release soon is no longer a viable option without alot of work backporting. The other option was to make a very unstable Spring Edition release when it came out, which I didn't want to do.

I may look into making a patch release for Spring Edition in the future, but as it stands now, you will have to wait until the next Sauerbraten release for the next installment of SauerMod (which will probably be alot further along than v0.20).

For those game enough, you can try out the CVS version now (this requires the CVS release of Sauerbraten, in case you didn't already know), which features the near-complete Side Scrolling Platformer module (most of what is needed are just tweaks and the train platforms).

I'd be very interested to see some maps for SSP to include in the release (whole worlds consisting of eight maps would be a double bonus). Feel free to contact me for help regarding this, but keep in mind I'm not a very skilled mapper (which is why it'd be better with other more skilled mappers), but I know SSP semantics inside and out.

Anyway, my apologies to those who've been awaiting v0.20. I understand how patient you have been, but this limitation is unavoidable with the current project structure.

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#59: Where is Sauermod v0.20???

by Q009 on 07/18/2007 13:28

I trying to find Sauerbraten v0.20.
I cant download CVS and final version...
Sauermod CVS is now ONLY for incoming Sauerbraten...

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#60: Re: Where is Sauermod v0.20???

by Quin on 07/19/2007 08:18, refers to #59

SauerMod CVS is here: http://sauermod.cvs.sourceforge.net/sauermod/mod

To check this out you would use the server 'sauermod.cvs.sourceforge.net' module name is 'mod'.

You will also need the CVS version of Sauerbraten, although not for the source code but for the packages. I can only help you with problems directly related to SauerMod though, not Sauerbraten.

This may change in the future as I have permission for quite a number of packages, as well as some extra futuristic stuff.

Hope this helps.

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#61: Is not sauermod v.20!!!!!!!

by Q009 on 07/19/2007 12:39

That is for INCOMING Sauerbraten version!!!

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#62: Re: Is not sauermod v.20!!!!!!!

by Quin on 07/19/2007 14:29, refers to #61

Because SauerMod was in a broken state when Spring Edition was released, I was unable to make a release at that time. The code has since evolved using the most recent enhancements to the engine and I am not particularly fond of backporting once again as the changes have become too numerous.

Just use CVS versions for both. When SauerMod has it's own content it will no longer require Sauerbraten at all, and hence will not be stuck to it's release schedule. You'll have to wait until the next release if you want a release-grade product.

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#63: ..

by Q009 on 07/20/2007 13:54

... =[

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#64: Hmm

by Qconorkirk03pattrickdcfasfsdf0909090Q on 07/24/2007 05:37

In Quad it says that this is a mod based off of the current version of sauerbraten, this is incorrect, as there is no spring edtition version :/

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#65: Re: Hmm

by Quin on 07/24/2007 10:40, refers to #64

The copy in CVS is in constant sync with Sauerbraten, as I stated before, SauerMod was in a broken state (with heavy development going on in both the SSP and FPS modules) at the time of the Spring Edition release, so one was not made.

There's still been some heavy development, which has all been marked as 'cvs edition' since the last release:

http://sauermod.cvs.sourceforge.net/*checkout*/sauermod/mod/src/changes.txt

For the feature set you'll be graced with come the next release, it'll be worth the wait any way.

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#66: Re: Hmm

by baby rabbit on 07/24/2007 10:50, refers to #65

ummm... using the name "CVS edition" might cause confusion in the long term ;-)

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#67: Re: Hmm

by Quin on 07/25/2007 05:57, refers to #66

lol, it's just a template name until the releases are made, like sauer's history has an untitled section at the top :P

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#68: Mac OS X

by Qconorkirk03pattrickdcfasfsdf0909090Q on 07/30/2007 07:45

Quin: Just keep the Mac OS X project files, as you don't have to do anything special, open them and it compiles with the source files, the only data in a mac os x project file are binarys, the source files are not stored in it ;)

In other words, just leave them in, and eveything is fine... ^_^'


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