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SauerMod: Bots and Gameplay Extensions

by Quin on 12/22/2006 13:03, 189 messages, last message: 11/26/2009 17:54, 112753 views, last view: 12/09/2021 04:09

This is the official thread for SauerMod, a continuation of SauerBot.

You can get it from: http://www.quadropolis.us/node/418

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#38: ..

by Acord on 04/16/2007 19:11

Rock on!

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#39: ..

by Hiato on 04/16/2007 19:48

YAY :)

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#40: ..

by Drakas on 04/16/2007 22:10

Wheeee!

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#41: Yay!

by Morosoph on 04/17/2007 00:20

See subject line.

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#42: Yay

by Max of S2D [Fr] on 04/17/2007 19:25

and yay again.
Happy ? ;)

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#43: ,,,

by Hiato on 04/19/2007 19:03

Ditto

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#44: ..

by Destroyer] on 04/19/2007 19:33

Can you make A sauermod version with only bots, and nothing more ?

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#45: Re: ..

by Drakas on 04/19/2007 22:09, refers to #44

Anobody can.

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#46: Re: ..

by Quin on 04/19/2007 23:53, refers to #44

Yes, but that'd take more effort than necessary. As SauerMod progresses, the Bots becomes more dependant on the Mod aspects (like extended entities for waypoints, and engine extensions).

I found out the hard way that backporting things is a terribly inefficient waste of time, which is better spent writing actual code.

As SauerMod is released under the same license as Sauerbraten, anyone is able to use the code in their own mods and projects. It's relatively simple to use certain parts (modified) as alot of the code is modularised similar to the Sauerbraten structure.

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#47: A Problem

by wierd00m on 04/29/2007 18:48

Sauermod doesent work for me...
Whenever i run the mod the screen gies black for a second, then exits.
Can somebody help me?

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#48: Re: A Problem

by Lex-Luthor on 04/29/2007 19:21, refers to #47

What did you click?
Click the .bat file not .exe

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#49: Re: A Problem

by Quin on 04/30/2007 03:39, refers to #47

Better still, which release are you using and with which version of Sauerbraten installed?

Please be aware that there is no release yet compatible with Sauerbraten Spring Edition, but I am in the final phase of bugfixing and tweaking, readying for one (and anyone wanting to test, etc. can grab it from the sourceforge cvs).

So, if you're using spring edition, just hang in a little longer, else you're gonna need to use GUI edition to use any of the packaged downloads, but the next release of SauerMod will rock your socks :P

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#50: Re: A Problem

by gab on 04/30/2007 09:44, refers to #49

Where can I download the gui edition src of Sauerbraten without packages ( on sourceforge only tar.gz with packages ~130 Mb)?
I was having no luck with Spring edition and SauerMod last days, should I try again ?

Thx,Gab-

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#51: Re: A Problem

by Passa on 04/30/2007 11:48, refers to #50

As Quin said, grab the latest version of SauerMod via CVS if you want it for the Spring Edition (or just wait a couple of days for the final release version..)

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#52: ok, thanks

by gab on 04/30/2007 15:37

ok, seems I am being too impatient.
I tested the cvs but it lacks something in main.cpp and compiler report error missing material.o or such..
I'm giving a look to gui edition ( back to the roots).

Gab-

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#53: Re: A Problem

by wierd00m on 04/30/2007 16:17, refers to #51

What does "CVS" mean?

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#54: Re: A Problem

by Drakas on 04/30/2007 17:58, refers to #53

http://www.google.com/search?q=CVS
http://en.wikipedia.org/wiki/CVS

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#55: New suggestion:

by Acord on 05/19/2007 20:02

Since you're thinking about doing a racing mode anyways, why not a multiplayer footrace?

Fragged players would restart at the last checkpoint, the courses would be circular, and there would be plenty of weapons etc. strewn about the course. The better stuff could be placed in such a way that it's a bit out of the way and harder to get to.

And lots of obstacles and jumping of course.

This way, you could start implementing some of the racing code while creating something that We've never seen in an FPS game.

Just a suggestion, and thanks for all the hard work!

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#56: Mac OS X

by Conor Kirkpatrick on 05/21/2007 05:53

Mac OS X build please.

It would also be nice to have the Xcode project files in the src directory like every other sauerbraten version.

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#57: Re: Mac OS X

by Quin on 05/21/2007 08:28, refers to #56

I don't have access to, nor know anyone with the ability to maintain MacOS X project files.

If someone would like to do so, they are more than welcome to, but I can't help you when it comes to compiling and other stuff for a Mac.

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