SauerMod: Bots and Gameplay Extensions |
by Quin
on 12/22/2006 13:03, 189 messages, last message: 11/26/2009 17:54, 112763 views, last view: 12/09/2021 06:25 |
 |
|
This is the official thread for SauerMod, a continuation of SauerBot.
You can get it from: http://www.quadropolis.us/node/418
|
 |
|

Board Index

|
 |
#123: .. |
|
by Drakas
on 08/29/2007 19:18
|
 |
|
Julius:
./mod/bin/sauermod_client -kmod "-q$(PWD)" -gssp -r
reply to this message
|
 |
#124: Re: .. |
|
by Quin
on 08/30/2007 01:41, refers to #122
|
 |
|
Ah got it. bash doesn't have 'else if' apparently, this is why I need to build another system to put a Linux desktop on :P
Try this revision:
http://sauermod.cvs.sourceforge.net/*checkout*/sauermod/mod/sauermod_unix?revision=1.10
Let me know how you go with that, and if any other issues arise.
I'd like to have Linux support working, but it needs more testing than I can do currently. Anyone able to lend a hand?
reply to this message
|
 |
#125: Re: .. |
|
by Quin
on 08/30/2007 02:59, refers to #122
|
 |
|
Ah got it. bash doesn't have 'else if' apparently, this is why I need to build another system to put a Linux desktop on :P
Try this revision:
http://sauermod.cvs.sourceforge.net/*checkout*/sauermod/mod/sauermod_unix?revision=1.10
Let me know how you go with that, and if any other issues arise.
I'd like to have Linux support working, but it needs more testing than I can do currently. Anyone able to lend a hand?
reply to this message
|
 |
#126: Re: Bash |
|
by Morosoph
on 08/30/2007 03:20, refers to #125
|
 |
|
Bash has an "elif" which I hope and expect fits the bill!
reply to this message
|
 |
#127: Re: Bash |
|
by Quin
on 08/30/2007 05:00, refers to #126
|
 |
|
Ah, thanks :) Didn't have a Linux system handy to "man bash" on.
reply to this message
|
 |
#128: Re: SauerMod v0.30 for Summer Edition |
|
by razor2
on 08/30/2007 15:04, refers to #108
|
 |
|
Hi Help
No go on win xp!!
I have both new summer versions on windows xp, the sauermod.bat refers to " My Documents My Sauermods". These folders not exist on my computer.
Starting the batch file does nothing. I have extracted the mod folder to the "saurerbraten folder in "Program Files".
Any Ideas?
reply to this message
|
 |
#129: .. |
|
by Julius
on 08/30/2007 16:28
|
 |
|
Still didn't work, but now I was able to fix it:
http://freegamearts.tuxfamily.org/images/sauermod_unix
this one works for me at least.
reply to this message
|
 |
#130: Re: SauerMod v0.30 for Summer Edition |
|
by Quin
on 08/30/2007 19:54, refers to #128
|
 |
|
Make sure you have both the 'content' and 'bin_win32' packages.
The 'home directory' will be created as necessary by Sauer.
reply to this message
|
 |
#131: Re: .. |
|
by Quin
on 08/30/2007 19:56, refers to #129
|
 |
|
*Takes a guess* Didn't like the escaped quotes?
reply to this message
|
 |
#132: SauerHog |
|
by Quin
on 09/02/2007 16:17
|
 |
|
Acord was kind enough to design a new model for KRS, so introducing, SauerHog:
http://sauermod.sourceforge.net/gallery/sauermod_030_krs_sauerhog.jpg
In other news, I'm working on several enhancements and bug fixes which will be released in an update (that will include latest Sauerbraten patches too) soon.
So.. anyone gotten into the Side Scroller much yet? :)
reply to this message
|
 |
#133: Re: sauerhog |
|
by duffy
on 09/03/2007 22:49
|
 |
|
Awesome mod, dude!
Havent checked out SS yet, Im still
working with waypointing for the bots.
Im setting up waypoints on a new map,
the problem is getting the bots to
home on powerups, etc. They home on
me fine, but just stand still most of
the time.
reply to this message
|
 |
#134: Re: SauerHog |
|
by Passa
on 09/03/2007 23:37, refers to #132
|
 |
|
Thats awesome Quin, well done Acord :)
reply to this message
|
 |
#135: Re: SauerHog |
|
by randomcivilian [just found linux]
on 09/04/2007 02:02, refers to #132
|
 |
|
excellent mod, car :D (krs is fun just driving around!) SSP is awesome too.
just one thing i really want... I don't play Sauerbraten on the internet (and when i do its on horrible computers at school). Can you put the bots so i can add them into a LAN game?
reply to this message
|
 |
#136: Re: SauerHog |
|
by duffy
on 09/04/2007 02:43
|
 |
|
Ahh, need to waypoint at least 1 armour
or quad...
Excellent idea with the SSP - theres
a small 3rd dimension of depth - a near
platform and far platform. Up arrow
seems to move you closer and farther.
Feels eerie, not being a typical 2d
side scroller... it's bettter!
reply to this message
|
 |
#137: Re: sauerhog |
|
by Quin
on 09/04/2007 08:04, refers to #133
|
 |
|
The bots remain passive until you turn off waypoint dropping (/botdrop 0).
In Classic Singleplayer, the bots will just follow you and won't pick up powerups unless by accident.
When a map starts, it will detect if there are waypoints for it or not. If none are found it will create waypoints for each touchable entity on the map (pickups, jumppads, teleports) and put you in waypoint dropping mode (/botdrop 1). You can then just run around the level as normal and it will create/link the waypoints for you. When you're done type /botdrop 0 then /entsave and off you go :)
reply to this message
|
 |
#138: Re: SauerHog |
|
by Quin
on 09/04/2007 08:07, refers to #135
|
 |
|
I've had a few ideas regarding this, but it requires a rewrite of alot of the code, which is best saved for a time when another release is a fair way off.
For now, you can only have bots in offline games, by yourself. Think of them more like practice/trainers.
reply to this message
|
 |
#139: Re: SauerHog |
|
by Quin
on 09/04/2007 08:10, refers to #136
|
 |
|
Glad you liked it :) I was going for something different, while staying true to alot of the old school side scroller game play.
I came up with the use of the third dimension for platforms by wanting something like how Mario can jump up through some platforms to land on them. The idea just expanded from there to full blown use of 3D in many other parts, and it turned out pretty decent I think.
reply to this message
|
 |
#140: .. |
|
by randomcivilian [just found linux]
on 09/05/2007 00:02
|
 |
|
i was reading the todo txt file in the sauermod folder... if you have a side scrolling shooter (like zero wing, like you said in the text) can you have an "all your base are belong to us, you are on the way to destruction" reference?
about bots, i shall wait patiently then. :D
reply to this message
|
 |
#141: Re: SauerHog |
|
by duffy
on 09/05/2007 12:02
|
 |
|
Quin, I'd like to tweak a thing or two
with the bot AI... is that a mingw
makefile in the src folder?
I think these new bots are awesome,
stable too.. no need for an immediate
rewrite... nice job with auto waypoint,
99% of the work of waypointing is done
with just running around the map a few
times and grabbing all the map items.
reply to this message
|
 |
#142: No move. |
|
by conorkirkdjkfdsajfhdsjkfhkjdsahfjdsfhkasj
on 09/06/2007 04:34
|
 |
|
I can\\\'t move at all, and none of the keys do anything, I have to ctrl alt delete.
reply to this message
|
 |
 |
|

Board Index

|
 |