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SauerMod: Bots and Gameplay Extensions

by Quin on 12/22/2006 13:03, 189 messages, last message: 11/26/2009 17:54, 112729 views, last view: 12/09/2021 01:05

This is the official thread for SauerMod, a continuation of SauerBot.

You can get it from: http://www.quadropolis.us/node/418

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#109: Re: SauerMod v0.30 for Summer Edition

by Passa on 08/28/2007 16:06, refers to #108

Good stuff Quin, as per usual! :D

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#110: ..

by Acord on 08/28/2007 17:45

Wow! Just... Wow!

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#111: Sauerbraten vrs sauer mod a poll

by ATIRULE on 08/28/2007 18:31

So Cast Your Votes As far and Gameplay
is Concerned excluding the engine its self
What game is better Saurbraten or Sauerbraten +Sauer Mod .30
I think sauer mod is WAY BEtter and should be ingratiated as a part of sauer

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#112: Message censored by administrator

by Drakas on 08/28/2007 18:45, refers to #111

#113: ..

by Julius on 08/28/2007 18:47

I have trouble compiling it under Linux :(

First I had to convert the configure file via dos2unix, but even then it stops during the make make step looking for a bunch of *.Po files in a non existant .deps directory.

Any tips?

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#114: Re: ..

by hampus_ on 08/28/2007 19:00, refers to #113

I have the same problem

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#115: Re: ..

by Quin on 08/28/2007 19:06, refers to #113

Hmm, I'm not all that familiar with Linux anymore. Looks like something to do with enet though.

More information, error logs, etc?

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#116: ..

by Julius on 08/28/2007 19:09

make clean install
rm -f shared/tools-standalone.o engine/command-standalone.o engine/server-standalone.o fpsgame/fps-standalone.o shared/tools.o shared/geom.o engine/3dgui.o engine/bih.o engine/client.o engine/command.o engine/console.o engine/cubeloader.o engine/grass.o engine/lightmap.o engine/main.o engine/material.o engine/menus.o engine/normal.o engine/octa.o engine/octaedit.o engine/octarender.o engine/physics.o engine/rendergl.o engine/rendermodel.o engine/renderparticles.o engine/rendersky.o engine/rendertext.o engine/renderva.o engine/server.o engine/serverbrowser.o engine/shader.o engine/sound.o engine/texture.o engine/water.o engine/world.o engine/worldio.o engine/mod/modengine.o engine/mod/modrender.o fpsgame/fps.o sspgame/ssp.o krsgame/krs.o sauermod_server sauermod_client sauermod_master
make -C enet/ clean
make[1]: Betrete Verzeichnis \'/home/krischan/spiele/sauerbraten/mod/src/enet\'
Makefile:255: .deps/callbacks.Po: No such file or directory
Makefile:256: .deps/host.Po: No such file or directory
Makefile:257: .deps/list.Po: No such file or directory
Makefile:258: .deps/packet.Po: No such file or directory
Makefile:259: .deps/peer.Po: No such file or directory
Makefile:260: .deps/protocol.Po: No such file or directory
Makefile:261: .deps/unix.Po: No such file or directory
Makefile:262: .deps/win32.Po: No such file or directory
make[1]: *** Keine Regel, um ».deps/win32.Po« zu erstellen. Schluss.
make[1]: Verlasse Verzeichnis \'/home/krischan/spiele/sauerbraten/mod/src/enet\'
make: *** [clean] Fehler 2

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#117: ..

by Julius on 08/28/2007 19:10

could have something to do with the slashes, e.g. / and \

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#118: Re: ..

by Drakas on 08/28/2007 19:18, refers to #116

I did:
cd sauerbraten/mod/
mv enet enet2
ln -s ../src/enet ./enet

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#119: Re: SauerMod Linux

by Quin on 08/29/2007 11:50, refers to #116

Ok 'sauermod_030_bin_linux.tar.bz2' has been uploaded to Sourceforge.

Included in this package are the Linux binaries, and fixes for the *nix batch script, Makefile, and enet.

You can get it from the same place:

http://sourceforge.net/project/showfiles.php?group_id=191686&package_id=225413&release_id=535405

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#120: ..

by Julius on 08/29/2007 15:15

Thanks a lot, will try these ASAP

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#121: ..

by Max of S2D [Fr] on 08/29/2007 15:21

It rocks ! I had a few sudden exits while playing SSP and there's still a few glitches, but it's like vine... it's getting better and better <3

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#122: ..

by Julius on 08/29/2007 18:25

damn... still can't get it to work :(

The sauermod_unix file always exits with "unexpected file end" (expecting fi), but "fi" is at the end of the file... and all my amateurish attempts to edit the startup script have failed :(

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#123: ..

by Drakas on 08/29/2007 19:18

Julius:
./mod/bin/sauermod_client -kmod "-q$(PWD)" -gssp -r

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#124: Re: ..

by Quin on 08/30/2007 01:41, refers to #122

Ah got it. bash doesn't have 'else if' apparently, this is why I need to build another system to put a Linux desktop on :P

Try this revision:

http://sauermod.cvs.sourceforge.net/*checkout*/sauermod/mod/sauermod_unix?revision=1.10

Let me know how you go with that, and if any other issues arise.

I'd like to have Linux support working, but it needs more testing than I can do currently. Anyone able to lend a hand?

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#125: Re: ..

by Quin on 08/30/2007 02:59, refers to #122

Ah got it. bash doesn't have 'else if' apparently, this is why I need to build another system to put a Linux desktop on :P

Try this revision:

http://sauermod.cvs.sourceforge.net/*checkout*/sauermod/mod/sauermod_unix?revision=1.10

Let me know how you go with that, and if any other issues arise.

I'd like to have Linux support working, but it needs more testing than I can do currently. Anyone able to lend a hand?

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#126: Re: Bash

by Morosoph on 08/30/2007 03:20, refers to #125

Bash has an "elif" which I hope and expect fits the bill!

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#127: Re: Bash

by Quin on 08/30/2007 05:00, refers to #126

Ah, thanks :) Didn't have a Linux system handy to "man bash" on.

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#128: Re: SauerMod v0.30 for Summer Edition

by razor2 on 08/30/2007 15:04, refers to #108

Hi Help
No go on win xp!!
I have both new summer versions on windows xp, the sauermod.bat refers to " My Documents My Sauermods". These folders not exist on my computer.
Starting the batch file does nothing. I have extracted the mod folder to the "saurerbraten folder in "Program Files".
Any Ideas?

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