Cube maps in Sauerbraten?? |
by 666demonicpriest666
on 12/22/2006 01:57, 10 messages, last message: 12/03/2007 16:22, 1347 views, last view: 05/04/2024 12:31 |
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OK I wanted to remake Cube maps in Sauer. But when doing graphical modding (such as making some things more vibrant) I found a Cube folder in the Packages. It seemed to be full of a couple Cube maps. I wondered if I can play them, so I tryed, but I couldnt load them even. But then the maps wouldnt be in Sauerbraten, so I must be doing it wrong.. Anyone knows how to load them up?
Thx
~DemonicPriest
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#1: .. |
by eihrul
on 12/22/2006 02:17
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i.e. /importcube biologie
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#2: .. |
by 666demonicpriest666
on 12/22/2006 02:34
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Sweet thx (hope it works with multiplayer... well i can find out on my own!
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#3: sauerbraten maps on cube |
by the irish
on 11/16/2007 06:06
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well i know that i can use my cube maps on sauerbraten, but can i do it sauerbraten to cube, i apreciate any help.
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#4: Re: sauerbraten maps on cube |
by thenewrandomcivilian [using safari for windoze!]
on 11/16/2007 06:57, refers to #3
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No. Sauerbraten uses a more advanced lightmap function (with Cube being 2D and Sauer being 3D) so it wouldn't work.
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#5: .. |
by shadow,516
on 11/16/2007 07:09
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the command you're looking for is /importcube
You use it just like the /map command
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#6: export maps |
by the irish
on 12/03/2007 04:28
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and is there any way to use the sauerbraten maps in other fps, like mohaa, unreal tournament ,daikatana,?.
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#7: Re: export maps |
by MovingTarget
on 12/03/2007 05:10, refers to #6
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As of right now, absolutely not. And I don't see one coming up over the horizon ANY time soon.
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#8: Re: export maps |
by tentus_
on 12/03/2007 05:32, refers to #6
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However, you can export the maps to the .obj format, so you could replicate a map easily enough.
http://sauerbraten.org/docs/editref.html#writeobj
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#9: Re: export maps |
by SheeEttin
on 12/03/2007 05:49, refers to #8
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Hmm... Does Sauer support .obj imports? What does?
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#10: Re: export maps |
by MovingTarget
on 12/03/2007 16:22, refers to #9
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Wow. Didn't know about the .obj exporter. But the point is, SheeEttin, that pretty much all 3D packages support .obj files, and therefore could be converted to the kind of map files other games support.
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