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2006-12-04 "gui edition" release is out!

by Aardappel_ on 12/04/2006 07:50, 107 messages, last message: 01/15/2007 09:53, 89784 views, last view: 04/18/2024 23:18

http://sourceforge.net/project/showfiles.php?group_id=102911

from the history:

* added 'particletext' var for toggling particle text
* alias arguments now set by 'push' on execution, and restored by 'pop' after
* added 'push' and 'pop' commands for saving and restoring aliases
* glass reflection using environment maps
* added environment map entities (created by "newent envmap") for reflecting geometry
* added S3 texture compression support (controlled by "mintexcompresssize" var)
* added Gregor's new texture set and map, and many other new maps/media
* added heightmaps for most existing normalmapped textures, so we can have parallax on everything
* added scripting documentation for the rpg
* model rendering code now automatically generates triangle strips for both md2s and md3s
* added workaround for garbage in skybox on ATI cards (must be enabled explicitly by "/ati_skybox_bug 1" if necessary)
* fixed lighting bug in fixed-function mode that caused textures to saturate
* made selections solid. you can still use 'passthrough' to suppress it
* changed some default editing key bindings. right mouse is now the 'editextend' command, B is now change brush, Alt is now passthrough
* added multiple entity selection.
* added boolean operators to cubescript: &&(and), ||(or), ^(xor), !(not)
* exposed selecting to cube script. see "entselect, moving, dragging, entmoving" and related commands. ex: KP_Enter selects entity's within selection, etc.
* added a bunch of new editing commands to seperate much of the entity and cube commands in engine. overloading behaviours is now left to scripts. see data/stdedit.cfg
* new gui/menu system
* added surface merging that drastically reduces world geometry (done on remip/calclight)
* teams now automatically selected on any team mode by server
* added support for md3 vweps
* default enemy ogro skin is now always red (teammates always blue)
* added progress meters for base captures
* server will now pick map with most pending votes (if possible) at the end of a match
* reflections now use occlusion queries instead of distance check
* changed geometry rendering to use triangles instead of quads (consistent subdivision on all platforms)
* "newmap" is now synchronized across all clients in coopedit
* revised networking code to better utilize enet (less lag and bandwidth usage)

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#68: Fog

by shadow,516 on 12/09/2006 07:15

Umm... sauer pretty much already has volumetric fog. What do you think the water is? It would be fairly trivial to change that to volumetric fog, but there's so much potential for abuse, I'm not sure if it's worth it.

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#69: Re: Fog

by eihrul on 12/09/2006 08:00, refers to #68

Actually, it's very non-trivial to add volumetric fog. The water uses a LOT of tricks to do stuff more efficiently than if it had to do general case fogging.

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#70: Bugs! D:

by osbios_IDONTLIKELOSTCOOKIES on 12/09/2006 10:18

I cant move the corners like i want. :*(

Example: http://img222.imageshack.us/img222/2120/bug3vs2.gif

Btw: The new menu is just unusable for editing and during play. Accept it!

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#71: Re: Fog

by Passa on 12/09/2006 10:44, refers to #69

Volumetric fog ftw. Lets see particle spawners and whatnot first though ;)

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#72: New menu woes...

by enigma_0Z on 12/09/2006 18:16

OK, first off, the new menu for menus is great! I love it.

However, the new menu for the scoreboard is not so great. It is very difficult to look and refer to your score mid-game without dying in the process.

If you (all) want to keep the new scoreboard, that's fine, I don't care, but can you please put the old scoreboard back as an option? It was really nice for (quickly) referring to your score mid-game.

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#73: Re: Bugs! D:

by Xsaii_ on 12/10/2006 08:27, refers to #70

I remember that problem from many many versions ago. I am mad that it is back now.

Try moving some other corners first on the same cube or another one, otherwise I can't figure out a way around it.

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#74: Re: Re: Bugs! D:

by osbios_PlzChangeToPWLogin on 12/10/2006 10:51

I know this would be possible. But I dont want a work around!

This is terrible for editing.

I going to call this version "anti edit edition". :P

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#75: Re: Bugs! D:

by eihrul on 12/10/2006 14:49, refers to #73

This is just a bug. Calm down, people. As a workaround, just put "invalidcubeguard 0" in your autoexec.cfg

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#76: ..

by Grifter on 12/11/2006 09:50

the new gui is awesome, and by awesome, i mean totally sweet

-grifter

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#77: Re: ..

by Aardappel_ on 12/11/2006 11:02, refers to #76

griefer? :)

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#78: Re: ..

by Heresiarch on 12/11/2006 18:33, refers to #60

Why so you talk about MMO ?

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#79: Re: ..

by Heresiarch on 12/11/2006 18:35, refers to #78

bah just delete these posts

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#80: Re: ..

by sinsky on 12/12/2006 02:24, refers to #78

Because I'm evil, plus I got buggy video card :)

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#81: ..

by vcatkiller on 12/13/2006 03:09

Nice. Everything apart from the tab screen seems near perfect. I was a little worried about the gui at first, but it does grow on you. (though I haven't attempted making a map with it yet) The new maps are nice! (my jaw hit the ground when I saw Thor the first time) And the new single player content is addictive and entertaining.

Good work! :D

Just an asside, the game seems to pause every now and again. Just stops for a second or two, and then goes again. Is this a common problem and I've missed it?

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#82: Re: ..

by Quin on 12/13/2006 12:47, refers to #81

Probably as it loads models/reflections/etc, as it does it as it needs to.

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#83: Re: ..

by Drakas on 12/13/2006 14:57, refers to #81

I get that too, and Quin: that happens in multiplayer, when maps are already loaded... I don't think anything needs loading really :s

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#84: ?

by rock.n.rol_w/o_cookie on 12/14/2006 00:55

Strange, sometimes when i try to connect to a server using the GUI ed, it says "illegal network message (type)", and sometimes i get connected to the server i was connected before, no matter if i choose the server from menu or connect per IP...

I hope, i´m not the only one with that issue... :)

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#85: Re: ?

by HydraPheetz on 12/14/2006 03:50, refers to #84

You're not.

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#86: Re: 93

by Rasputin [NOR] on 12/14/2006 09:26, refers to #84

I get it too.

It looks like it's trying to connect to 'old' water-edition-servers (if they can be described as such). When I fire up water-edition I see the exact same servers, and I am able to connect.

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#87: Please help!

by Destron on 12/15/2006 00:57

Aardappel, can you please help me with this?
I open the "gui edition" of cube and it loads up the default level. When I press escape, it says "unknown command: showmenu"... I'm not sure what I can do to fix it! please help! :(

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