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2006-12-04 "gui edition" release is out!

by Aardappel_ on 12/04/2006 07:50, 107 messages, last message: 01/15/2007 09:53, 89540 views, last view: 03/29/2024 02:44

http://sourceforge.net/project/showfiles.php?group_id=102911

from the history:

* added 'particletext' var for toggling particle text
* alias arguments now set by 'push' on execution, and restored by 'pop' after
* added 'push' and 'pop' commands for saving and restoring aliases
* glass reflection using environment maps
* added environment map entities (created by "newent envmap") for reflecting geometry
* added S3 texture compression support (controlled by "mintexcompresssize" var)
* added Gregor's new texture set and map, and many other new maps/media
* added heightmaps for most existing normalmapped textures, so we can have parallax on everything
* added scripting documentation for the rpg
* model rendering code now automatically generates triangle strips for both md2s and md3s
* added workaround for garbage in skybox on ATI cards (must be enabled explicitly by "/ati_skybox_bug 1" if necessary)
* fixed lighting bug in fixed-function mode that caused textures to saturate
* made selections solid. you can still use 'passthrough' to suppress it
* changed some default editing key bindings. right mouse is now the 'editextend' command, B is now change brush, Alt is now passthrough
* added multiple entity selection.
* added boolean operators to cubescript: &&(and), ||(or), ^(xor), !(not)
* exposed selecting to cube script. see "entselect, moving, dragging, entmoving" and related commands. ex: KP_Enter selects entity's within selection, etc.
* added a bunch of new editing commands to seperate much of the entity and cube commands in engine. overloading behaviours is now left to scripts. see data/stdedit.cfg
* new gui/menu system
* added surface merging that drastically reduces world geometry (done on remip/calclight)
* teams now automatically selected on any team mode by server
* added support for md3 vweps
* default enemy ogro skin is now always red (teammates always blue)
* added progress meters for base captures
* server will now pick map with most pending votes (if possible) at the end of a match
* reflections now use occlusion queries instead of distance check
* changed geometry rendering to use triangles instead of quads (consistent subdivision on all platforms)
* "newmap" is now synchronized across all clients in coopedit
* revised networking code to better utilize enet (less lag and bandwidth usage)

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#1: joyfully patient

by mayhem on 12/04/2006 08:33

macs FTW!

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#2: Cool

by BlikjeBier on 12/04/2006 09:07

I see that Shindou has been included in this release, there is only a few buts, it is actually version 1.0, on Quadrapolis you can find version 1.1 wich has recieved some minor updates, correcting some textures and added a teleport so that it is possible to go to the toplevel without using the stairs.

And what happend to the skybox that i included?

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#3: ..

by SanHolo on 12/04/2006 12:06

Macs FTW!

:D

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#4: ..

by virtualblackfox on 12/04/2006 13:19

Am i the only one that think that in-game menu are 100% un-usable and the worst idea in sauer ?

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#5: ..

by SanHolo on 12/04/2006 14:20

Actually, I like them. 2 Drawbacks though:

- Arrow keys are no more usable to navigate the menu
- Score-Tab is completely unusable now for quick checks

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#6: mac release

by absinth on 12/04/2006 14:24

i'm uploading the mac-release ATM (31:25 ETA)

mac specific changelog:
various launcher additions/fixes by rpointon and me
option for advanced params in launcher
improved window dragging when in windowed mode (thanks rpointon)
improved handling of Mac keyboard shortcuts like Command-H, Command-M and Command-Q (in fullscreen only -Q works)

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#7: Re: mac release

by absinth on 12/04/2006 15:00, refers to #6

it's up now

oh yeah and the mac release now also contains the source code

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#8: Re: ..

by m3ep on 12/04/2006 16:17, refers to #4

virtualblackfox,

I dont like the new menu as well. But "unusable" is a bit over the top.
Would be nice if the menu sticked to the screen (like the 2d-menu) and was usable with the keyboard (not only mouse).


Its a nice release, however :D

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#9: ..

by SanHolo on 12/04/2006 16:28

Thanks absinth/rpointon for the Mac release. (Only drawback - doesn't remember its position).

Runs very good here, almost the same framerate as in the previous version (at least in the four maps i checked). I have two "issues"

• The Thor-Map looks great, but I guess the textures are missing since all walls look the same (like a caro pattern), check the <a href="http://www.hillrippers.ch/temp/screenshot_22196.jpg">screenshot</a>. Fresh install.

• My (custom) crosshair gets rendered jagged; was fine in all previous versions. See above <a href="http://www.hillrippers.ch/temp/screenshot_22196.jpg">screenshot</a>

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#10: Menu Stick/Unstick?

by Morosoph on 12/04/2006 16:40

I like the new menu, but can see an advantage in making it sticky (as a menu option). Default to non-sticky, so that people give the new menu a go, but allow "trad-style menus".

Mouse wheel v's mouse movement; I suspect that it's mostly what you're used to. But many will simply have taken a likeing to one type of GUI or the other.

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#11: Re: ..

by eihrul on 12/04/2006 17:28, refers to #9

Absinth somehow did not include those texture package files in the release.28

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#12: Re: Menu Stick/Unstick?

by eihrul on 12/04/2006 17:28, refers to #10

Well, I've been using the 3D GUI for months now, and I can say going back to the keyboard menus feels downright archaic to me.

I am too used to keeping my hand entirely on the mouse for Sauer play now. You'll get used to it. :P

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#13: ..

by absinth on 12/04/2006 17:42

>Absinth somehow did not include those texture package files in the release

;(

i'm investigating...

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#14: ..

by makkE on 12/04/2006 17:45

To everyone : Give the menus a try.

I know it feels really awkward at first, but you´ll get used to it fast.

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#15: ..

by absinth on 12/04/2006 17:54

it seems an cvs update fails to add new directories *grr*

going to respin the release soon

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#16: ..

by Drakzz on 12/04/2006 17:58

Ok, just as a suggestion for the 3D menu:
I think it'd be good to have a setting that would let you specify whether when you are in a menu, the up/down keys will actually move your pointer lower, so there would be more compatibility still!

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#17: Menu

by sal on 12/04/2006 18:18

This might be a stupid question, but when I press the Esc button for the menu, I get the error message \"unknown command: showmenu\". How do I access the menu in the latest version of the game?

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#18: Re: Menu

by sal on 12/04/2006 18:38, refers to #18

eihrul@work - thank you! :)

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#19: ..

by Destroyer] on 12/04/2006 19:02

Why I can always play with an opened menu?

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#20: ..

by absinth on 12/04/2006 19:03

the fixed mac image is now up, it is 142MB, the broken one was 124MB

sorry for the inconvenience

btw, are there any plans to swich from cvs to svn? ^^

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