2006-12-04 "gui edition" release is out! |
by Aardappel_
on 12/04/2006 07:50, 107 messages, last message: 01/15/2007 09:53, 89540 views, last view: 03/29/2024 02:44 |
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http://sourceforge.net/project/showfiles.php?group_id=102911
from the history:
* added 'particletext' var for toggling particle text
* alias arguments now set by 'push' on execution, and restored by 'pop' after
* added 'push' and 'pop' commands for saving and restoring aliases
* glass reflection using environment maps
* added environment map entities (created by "newent envmap") for reflecting geometry
* added S3 texture compression support (controlled by "mintexcompresssize" var)
* added Gregor's new texture set and map, and many other new maps/media
* added heightmaps for most existing normalmapped textures, so we can have parallax on everything
* added scripting documentation for the rpg
* model rendering code now automatically generates triangle strips for both md2s and md3s
* added workaround for garbage in skybox on ATI cards (must be enabled explicitly by "/ati_skybox_bug 1" if necessary)
* fixed lighting bug in fixed-function mode that caused textures to saturate
* made selections solid. you can still use 'passthrough' to suppress it
* changed some default editing key bindings. right mouse is now the 'editextend' command, B is now change brush, Alt is now passthrough
* added multiple entity selection.
* added boolean operators to cubescript: &&(and), ||(or), ^(xor), !(not)
* exposed selecting to cube script. see "entselect, moving, dragging, entmoving" and related commands. ex: KP_Enter selects entity's within selection, etc.
* added a bunch of new editing commands to seperate much of the entity and cube commands in engine. overloading behaviours is now left to scripts. see data/stdedit.cfg
* new gui/menu system
* added surface merging that drastically reduces world geometry (done on remip/calclight)
* teams now automatically selected on any team mode by server
* added support for md3 vweps
* default enemy ogro skin is now always red (teammates always blue)
* added progress meters for base captures
* server will now pick map with most pending votes (if possible) at the end of a match
* reflections now use occlusion queries instead of distance check
* changed geometry rendering to use triangles instead of quads (consistent subdivision on all platforms)
* "newmap" is now synchronized across all clients in coopedit
* revised networking code to better utilize enet (less lag and bandwidth usage)
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#1: joyfully patient |
by mayhem
on 12/04/2006 08:33
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macs FTW!
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#2: Cool |
by BlikjeBier
on 12/04/2006 09:07
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I see that Shindou has been included in this release, there is only a few buts, it is actually version 1.0, on Quadrapolis you can find version 1.1 wich has recieved some minor updates, correcting some textures and added a teleport so that it is possible to go to the toplevel without using the stairs.
And what happend to the skybox that i included?
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#3: .. |
by SanHolo
on 12/04/2006 12:06
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Macs FTW!
:D
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#4: .. |
by virtualblackfox
on 12/04/2006 13:19
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Am i the only one that think that in-game menu are 100% un-usable and the worst idea in sauer ?
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#5: .. |
by SanHolo
on 12/04/2006 14:20
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Actually, I like them. 2 Drawbacks though:
- Arrow keys are no more usable to navigate the menu
- Score-Tab is completely unusable now for quick checks
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#6: mac release |
by absinth
on 12/04/2006 14:24
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i'm uploading the mac-release ATM (31:25 ETA)
mac specific changelog:
various launcher additions/fixes by rpointon and me
option for advanced params in launcher
improved window dragging when in windowed mode (thanks rpointon)
improved handling of Mac keyboard shortcuts like Command-H, Command-M and Command-Q (in fullscreen only -Q works)
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#7: Re: mac release |
by absinth
on 12/04/2006 15:00, refers to #6
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it's up now
oh yeah and the mac release now also contains the source code
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#8: Re: .. |
by m3ep
on 12/04/2006 16:17, refers to #4
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virtualblackfox,
I dont like the new menu as well. But "unusable" is a bit over the top.
Would be nice if the menu sticked to the screen (like the 2d-menu) and was usable with the keyboard (not only mouse).
Its a nice release, however :D
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#9: .. |
by SanHolo
on 12/04/2006 16:28
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Thanks absinth/rpointon for the Mac release. (Only drawback - doesn't remember its position).
Runs very good here, almost the same framerate as in the previous version (at least in the four maps i checked). I have two "issues"
• The Thor-Map looks great, but I guess the textures are missing since all walls look the same (like a caro pattern), check the <a href="http://www.hillrippers.ch/temp/screenshot_22196.jpg">screenshot</a>. Fresh install.
• My (custom) crosshair gets rendered jagged; was fine in all previous versions. See above <a href="http://www.hillrippers.ch/temp/screenshot_22196.jpg">screenshot</a>
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#10: Menu Stick/Unstick? |
by Morosoph
on 12/04/2006 16:40
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I like the new menu, but can see an advantage in making it sticky (as a menu option). Default to non-sticky, so that people give the new menu a go, but allow "trad-style menus".
Mouse wheel v's mouse movement; I suspect that it's mostly what you're used to. But many will simply have taken a likeing to one type of GUI or the other.
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#11: Re: .. |
by eihrul
on 12/04/2006 17:28, refers to #9
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Absinth somehow did not include those texture package files in the release.28
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#12: Re: Menu Stick/Unstick? |
by eihrul
on 12/04/2006 17:28, refers to #10
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Well, I've been using the 3D GUI for months now, and I can say going back to the keyboard menus feels downright archaic to me.
I am too used to keeping my hand entirely on the mouse for Sauer play now. You'll get used to it. :P
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#13: .. |
by absinth
on 12/04/2006 17:42
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>Absinth somehow did not include those texture package files in the release
;(
i'm investigating...
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#14: .. |
by makkE
on 12/04/2006 17:45
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To everyone : Give the menus a try.
I know it feels really awkward at first, but you´ll get used to it fast.
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#15: .. |
by absinth
on 12/04/2006 17:54
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it seems an cvs update fails to add new directories *grr*
going to respin the release soon
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#16: .. |
by Drakzz
on 12/04/2006 17:58
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Ok, just as a suggestion for the 3D menu:
I think it'd be good to have a setting that would let you specify whether when you are in a menu, the up/down keys will actually move your pointer lower, so there would be more compatibility still!
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#17: Menu |
by sal
on 12/04/2006 18:18
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This might be a stupid question, but when I press the Esc button for the menu, I get the error message \"unknown command: showmenu\". How do I access the menu in the latest version of the game?
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#18: Re: Menu |
by sal
on 12/04/2006 18:38, refers to #18
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eihrul@work - thank you! :)
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#19: .. |
by Destroyer]
on 12/04/2006 19:02
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Why I can always play with an opened menu?
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#20: .. |
by absinth
on 12/04/2006 19:03
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the fixed mac image is now up, it is 142MB, the broken one was 124MB
sorry for the inconvenience
btw, are there any plans to swich from cvs to svn? ^^
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