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The Lighting engine

by Der/Nalia on 12/04/2006 05:32, 6 messages, last message: 12/15/2006 03:21, 1286 views, last view: 04/13/2024 20:38

I was wandering why choppiness happens with the lighting... i don't really know how to explain it, but here is an example:

http://ss.faithnation.com/media/Screenshots/Ancient_files/page13-1008-full.html

The shadows aren't always smooth.

Are the developers planning on doing anything with that? or.. is there another reason for it?

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#1: ..

by Quin on 12/09/2006 08:40

ATI card, or not using a high enough calclight level?

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#2: ..

by Der/Nalia on 12/09/2006 21:35

I do have an ATI card, but on my friends nVidia, it does the same thing

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#3: ..

by nieb on 12/10/2006 07:20

Sauerbraten's lerping can't blend lighting across different cube sizes.

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#4: Re: ..

by eihrul on 12/10/2006 13:07, refers to #3

It can. You just need to play with the "lerpsubdiv" var.

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#5: ..

by demonhorde on 12/15/2006 01:55

From the way it looks in the shot, its your graphics card. Mabey your friend has an older nVidia or something (or he uses low settings because it goes slow due to bad CPU..)

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#6: Re: ..

by Der/Nalia on 12/15/2006 03:21, refers to #5

really? its the graphics card?

i have ati x1600...

the nvidia is new... i think its the NVIDIA® GE Force Go 7800

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