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Sauerguy Rig Setup

by Geartrooper on 12/01/2006 00:03, 20 messages, last message: 01/07/2007 00:29, 1558 views, last view: 04/08/2024 19:23

Textures for SG are moving along nicely. So next up is rigging the model for animation. Here is the basic setup;

http://johnny3d.promail.ca/sauerguy/Rigging/sgrig.jpg

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#1: Sauerguy

by Man O War on 12/01/2006 00:14

I don't really understand the tech stuff, I'd just like to say we all appreciate your hard work. He looks super.

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#2: ..

by Passa on 12/01/2006 06:40

I can't wait, hope this replaces the ogro.

Alot of joints there (I'm not a modeller but I can sorta work out what it all means..) so animation should be sweet.

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#3: ..

by Max of S2D [Fr] on 12/01/2006 09:35

Nice work !

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#4: dude

by Pxtl on 12/01/2006 20:02

You're bone-ing his EYES? I'm imagining some hilariously cartoony animations you could do with that... but not much serious stuff.

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#5: ..

by voldemar on 12/01/2006 21:17

Nice work! :) Hope he will be animated good too ;)

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#6: Weights

by Geartrooper on 12/02/2006 01:12

Here is a screenshot of the method I am using to assign vertex to bones. It is called weight painting. It provides for much smoother movement as opposed to my old method, creating vertex groups. The blue part has a weight of 0, the red a weight of 1. There are steps inbetween 0 and 1 to really smooth it for animation which I will work on next.

http://johnny3d.promail.ca/sauerguy/Rigging/sgweights.jpg

Here is a short clip of the end result;

http://johnny3d.promail.ca/sauerguy/Rigging/test.avi

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#7: Axis Limits

by Geartrooper on 12/02/2006 18:23

I did all the axis limits for each bone so they rotate like real bones.

http://johnny3d.promail.ca/sauerguy/Rigging/sgaxislim.jpg

I also added a spine solver that twists the torso as well as added support for moving the body while keeping the feet firmly planted.

http://johnny3d.promail.ca/sauerguy/Rigging/rig2a.mp4

Next up is to make the ankles archable while keeping the toes on the ground.

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#8: Re: Axis Limits

by RealNitro on 12/02/2006 22:34, refers to #7

Omg. Great work!

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#9: ..

by Drakzz on 12/02/2006 23:29

What a great piece of work!
Looks really good and seems to better than ogro.

But, I just do not like it for some reason!:(

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#10: Re: Axis Limits

by Passa on 12/03/2006 01:22, refers to #7

Thats bloody brilliant animation! Surely the successor to the ogro ;)

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#11: ..

by Geartrooper on 12/03/2006 03:51

Thanks for the comments, guys. I would like to hear critiques the most. If you were having a model built for you what would you like it to be? I must admit I am not too fond of the textures myself but I don't pretend to be a texture artist. If you have ideas for improvement I'd love to hear them.

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#12: Re: ..

by shadow,516 on 12/03/2006 21:08, refers to #11

I think painting spec on the texture is an overall BAD idea...

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#13: Spec

by Geartrooper on 12/03/2006 21:18

I see what you are saying.

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#14: SG

by Geartrooper on 12/04/2006 06:39

Here is a short avi showcasing the arching feet as well as a shoulder solver;

http://johnny3d.promail.ca/sauerguy/Rigging/rig3.avi

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#15: Rig

by Geartrooper on 12/07/2006 00:15

Run test to check for proper deformation. I am using the old mask for the test.;

http://johnny3d.promail.ca/sauerguy/Rigging/runtest.gif

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#16: Sauerguy

by Geartrooper on 12/19/2006 14:41

I added single bones to manipulate the three bones of each finger. Now making fists or curling a single finger is done by rotating a single bone;

http://johnny3d.promail.ca/sauerguy/Rigging/fingers.avi

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#17: Re: Rig

by sinsky on 12/19/2006 14:58, refers to #15

The large pace seems excellent to me, knowing how fast the gameplay is. This player model has one big advantage over the orgro - it's made with Sauer in mind.

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#18: sweet

by -Baxter- on 12/20/2006 21:15

I downloaded this real time engine and it had a model of ogro with more armour on

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#19: Re:

by Geartrooper on 12/21/2006 04:20

Cool. Show the heads on irc.

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#20: ..

by Snowy18 on 01/07/2007 00:29

well why looks the ogro back.. nice sauer guy geartooper.. dont make that crazy move from a ogro on urs.. XD

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