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Sauer Guy

by Geartrooper on 11/22/2006 07:33, 107 messages, last message: 05/13/2007 00:16, 22175 views, last view: 05/18/2024 23:28

Hello. This thread will be a progress/critique thread for a character model for the Sauerbraten FPS game and game engine. His name is Sauerguy. Currently he consists of two object meshes, an upper and lower to be tagged together and linked within Sauerbraten to facilitate resolution depth for the uvmaps . Also weapon tags will be used if needed. Without much ado here is the current progress shots for your critiquing pleasure. Please ignore the vertex and edges that seem to lead off to nowhere. These are artifacts of the z offset and do not show up in the actual model.

Front
http://johnny3d.promail.ca/sauerguy/sauerguywire.jpg

Side
http://johnny3d.promail.ca/sauerguy/sauerguywires.jpg

Back
http://johnny3d.promail.ca/sauerguy/sauerguywirer.jpg

Closeup of Face
http://johnny3d.promail.ca/sauerguy/sauerguywirefa.jpg

Detail of Hands
http://johnny3d.promail.ca/sauerguy/sauerguywireh.jpg

As you can see extra edge loops were used to facilitate animation with proper deformation, specifically in all joints. I have not yet decided which animation rigging system I will use but it will probably be a combination of IK, painted vertex weights and script handlers for proper joint deformation. All that is on the drawing board, though, because first I would like your comments on how to improve the mesh before I even consider animation.

Geartrooper

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#1: Appendum

by Geartrooper on 11/22/2006 07:35

The side link is incorrect and should read;

Side
http://johnny3d.promail.ca/sauerguy/sauerguywirels.jpg

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#2: Bootie!

by MeatROme on 11/22/2006 08:12

Damn, that's gonna hurt!
If he kicks your ass with those boots ... you'd better wear protective gear too ;-)

Lookin' nice.
His proportions are a bit comic-style ... I don't have arms that reach to my knees :-P ... but I wouldn't mind this for the FPS game.
For the RPG this wouldn't fit though, would it!?!
Dragons, Gnomes and Elves VS. gas-masked SauerGuy ... that'd be anachronistic ;-)

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#3: Re:

by Geartrooper on 11/22/2006 08:59

No there are no spiders in the model so don't worry about that. He is for the FPS.

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#4: ..

by Passa on 11/22/2006 09:52

HOLY SHIT!! :D
Very very nice stuff.

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#5: ..

by SanHolo on 11/22/2006 10:57

I really like the base design, great idea!
However, IMO he`s too squeezed and the boots are... well, he could raise his children in there. I`d prefer more human proportions. Just my 2 cents.

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#6: Re: ..

by Passa on 11/22/2006 11:35, refers to #5

I think its abstractness is quite pleasant. Its far more suited to Sauerbraten than some realistic Counter-Strike style model.

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#7: ..

by RealNitro on 11/22/2006 12:09

Looking great! I like that comic-style. (It reminds me a bit of a trailer I saw of the new Team Fortress game.)

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#8: Thug 'N Boots

by Man O War on 11/22/2006 12:15

A very well thought out character. The gas-mask is clearly to protect himself from his huge stinky feet. Of course it goes without saying that he'll need some new musical accompaniment
...perhaps a Thrash Metal version of Nancy Sinatras These Boots are made for Walkin'.. Seriously though, I think he looks great.

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#9: Re: ..

by SanHolo on 11/22/2006 16:39, refers to #6

That`s for sure, I didn`t mean he should look like one of the CS-models, but a bit more... proportional. ;)

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#10: Nice

by Pxtl on 11/22/2006 16:41

I love it. World of Padman meets the bad-guys from Killzone.

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#11: nice work

by err on 11/23/2006 08:38

i wouldn't change anything about the mesh, looks great. cant wait to see this guy replace ogro ;)

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#12: ..

by Sauceofallevilsm/ on 11/23/2006 17:44

I really enjoy the chartoonish theme of this model ,it trully gives it character. Wether it fits the Sauer theme or not, I'm not sure. But regardless this is a great model, good job!






Ps: There appears to be a problem with the sign in recently. All of a sudden, I have to keep signing in with a new name, you might notice how every trime I talk in the boards my name has a slightly different variation. When you have the time ,could you look into this problem?

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#13: ..

by enigma_0Z on 11/23/2006 18:07

Looks very good, when is it going to be available to D/L?

I too like the proportions.

The character is also a nice change from the ogros.

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#14: ..

by Geartrooper on 11/24/2006 11:06

Sauerguy is being developed as we speak. As to when he will be available is unknown. I don't want to release him until he is complete.

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#15: Re: ..

by Passa on 11/24/2006 11:24, refers to #14

Post screenies as you go though, it'd be interesting to watch Sauerguy's development :)

Are there official plans for Sauerguy to possibly replace the ogro?

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#16: ..

by Geartrooper on 11/24/2006 14:38

Sauerguy will replace the ogro if and only if the quality is there. Now, I plan to stop short of nothing to make sauerguy worthy of this.

Here is an update on Sauerguy's mask.

http://johnny3d.promail.ca/sauerguy/sauerguymask.jpg

http://johnny3d.promail.ca/sauerguy/sauerguymask.jpg

I removed the goggles and mask from the upper torso so that I can add it as a separate md3. This will make the resolution and detail @20 times better. It will also free up pixels for the upper torso on its own uvmap.

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#17: ..

by Geartrooper on 11/24/2006 14:40

Second link should read;

http://johnny3d.promail.ca/sauerguy/sauerguymask2.jpg

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#18: ..

by Geartrooper on 11/24/2006 21:19

Here is some general roughing of the mask details along with potential lens textures.

http://johnny3d.promail.ca/sauerguy/sauerguymask3.jpg

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#19: Re: ..

by Passa on 11/25/2006 04:05, refers to #18

serrrweeet stuff, keep it up Geartrooper :)

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#20: ..

by PV on 11/25/2006 16:25

Good luck animating those feet, you're gonna need it...

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