New Textures |
by conor-kirk-cookie
on 11/07/2006 03:19, 6 messages, last message: 11/17/2006 02:26, 1096 views, last view: 04/01/2024 17:37 |
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I have made a few textures, that are tileable.
1. Blue Wall
2. Cardboard
3. Carpet
4. Cement
5. Red Wall
6. Sand
But need a good place to host them if anybody wants them.
They are free and i don't care if anybody uses them wherever, as long as they say they were made by conorkirk
so good hosting, then i will have them up, any suggestions?
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#1: .. |
by makkE
on 11/07/2006 03:26
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You can zip em up and offer them as a pack in the mod section on
www.quadropolis.us
after you registered there.
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#2: will |
by conor-kirk-cookie
on 11/07/2006 04:39
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will do!
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#3: done |
by conorkirkfasdasfdasfd
on 11/07/2006 07:14
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Ok, I have made them as a content mod there, so they are up!
btw i just tested the carpet texture (replaced aardo_grass) and it works great!
it there any way to insert the textures so that they can be used when scrolling?
and not so it takes 3 minutes to scroll through them and finnaly find one ;)
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#4: Re: done |
by Drakas
on 11/07/2006 08:53, refers to #3
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Look in data/default_map_settings.cfg file.
You also might confsider creating a custom .cfg file. Texturing will get all easier ;)
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#5: OK HOW DO U INSTER TEXTURES |
by w00t
on 11/17/2006 02:06, refers to #3
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Ok, i made 3 excelent texure packs. How do I get them into Sauerbraten in editing? If there is a way, I saw one of the above messages. How do u get it into scrolling. Andhow do i make a custom cfg file.
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#6: Re: OK HOW DO U INSTER TEXTURES |
by MeatROme
on 11/17/2006 02:26, refers to #5
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http://cube.wikispaces.com/mapcfg
tip: Instead of simply Y+MW scrolling to a certain position you can try putting
"/edittex +100" into your game console.
Use whatever value (-100, +321, -3) is appropriate for your setup.
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