Strange corner problem... |
by Crackmaster
on 02/02/2002 22:33, 4 messages, last message: 01/16/2008 22:49, 1103 views, last view: 05/04/2024 23:49, closed on 01/16/2008 23:27 |
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I'm getting a HOM (I've always hated that term--when was the last time you saw a Hall of Mirrors that looked like that?! :) ) effect when raising the floor on top of a cornered platform.
Hard to explain, yes, but here's a screenshot: http://bilbobob.tripod.com/screenshot.htm (Sorry 'bout the popups, but you know Tripod....)
Things work fine if I raise all the floors first, THEN cut the corners, so it's not a huge issue, but I thought you might like to know.
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#1: RE Hall of mirrors |
by Poroc
on 01/16/2008 13:36
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Hall of mirrors is a great reference for that problem.
I get the same thing (hom) when just trying to lower a cube lower than the cubes next to it.
This is with cube 1.
I am at a wits end as to what is the cause.
Sorry.
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#2: scrnsht |
by JadeMatrix
on 01/16/2008 21:26
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The link isn't working.
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#3: Re: scrnsht |
by SheeEttin
on 01/16/2008 21:31, refers to #2
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Nor here.
Try tinypic.com.
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#4: Perhaps... |
by demosthenes
on 01/16/2008 22:49
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This might be what they're talking about. One or the other, anyway. Only one visual glitch actual pulls an HOM.
http://img81.imageshack.us/img81/8504/cubehomwt6.png
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