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bump mapped

by cookie? what cookie? ~conorkirk on 10/29/2006 02:47, 17 messages, last message: 11/25/2006 14:05, 1898 views, last view: 05/02/2024 04:21

I remember a while back there was a tutorial on how to make bump mapped textures for sauerbraten, does anybody have a link for that page?

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#1: ..

by Druaga on 10/29/2006 05:50

I think the new vertion of sauer is bump maped, as well as reflections on water etc

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#2: yes

by conor-kirk-cookie on 10/29/2006 07:53

i know but this was a tutorial on how to make your own textures that are bumpmapped.

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#3: ..

by PV on 10/30/2006 21:53

This talks about how to make normalmaps:

http://www.doom3world.org/phpbb2/viewtopic.php?p=146379&sid=33b1c3a3b2ae95d9b119bcfe31e6a27e

Not shure about the importing process into sauer.

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#4: Re: ..

by ethan592 on 10/31/2006 04:31, refers to #3

to use them in sauer you simply put "texture n path" after the "texture 0 path" that the normal map coresponds to

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#5: umm

by that one guy on 10/31/2006 05:22

Normalmapping != bumpmapping right?


Cause it was this tutorial for sauer.

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#6: ..

by makkE on 10/31/2006 10:48

Normalmapping (dot-3 bumpmapping) is a special kind of bumpmapping. And since it´s the only bumpmapping we use, it means the same in sauer.

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#7: -

by acieeed on 10/31/2006 12:15

If you don't use Photoshop try this

http://www.delphigl.com/forum/viewtopic.php?t=5750

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#8: Re: ..

by shadow,516 on 10/31/2006 23:00, refers to #6

dot-3 isn't the ONLY kind we use... We use dudv too :P

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#9: re: -

by that one guy on 11/01/2006 06:21

>If you don't use Photoshop try this

>http://www.delphigl.com/forum/viewtopic.php?t=5750


The link to the util is down...

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#10: Re: -

by acieeed on 11/01/2006 09:59, refers to #9

Try this -> http://laboda.delphigl.com/nmgenerator.html
if you want the other,i can send you them.

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#11: ..

by randomcivilian on 11/02/2006 00:23

this also works

www.gimp.org

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#12: gimp

by that one guy on 11/02/2006 02:10

Thanks, I am using Gimp to do this :)

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#13: ..

by Zorro on 11/06/2006 05:58

With the gimp in exsistance, I'll never pay for Photoshop. (hell, I wont even warez it, gimp ftw :)

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#14: Re: ..

by kurtis84 on 11/18/2006 19:41, refers to #14

thought I should add this -
making a normalmap for a texture is more work than simply running a filter on a texture. If you create the normalmap directly from a diffuse layer ( the basic texture ) you will end up with an odd looking texture. If you are going to make normalmapped textures, you need to make a heightmap of the diffuse layer BEFORE making a normalmap.
If you do not do this, you're not making the texture correctly, and despite the fact that it will work, it just will not look correct.

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#15: ..

by sinsky on 11/23/2006 14:45

Just made a normal mapped texture! But I don't want to show it to anyone, really..

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#16: ..

by Man O War on 11/25/2006 05:27

That's a coincidence, I have an extraordinarily large willy, but I don't want anyone to see it either.

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#17: Re: ..

by sinsky on 11/25/2006 14:05, refers to #16

Well, there's nothing good lighting can't handle.

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