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Mac OS X instant quit out of sauer

by Der/Nalia on 10/01/2006 05:07, 64 messages, last message: 04/17/2007 12:04, 17421 views, last view: 05/18/2024 00:49

It seems that ever since one of the updates last week, the engine will not run on OS X. It will compile. The launcher will launch the engine, but it will only be on screen for less than a second, and then exit itsself, without warning. OS X doesn't even recognize it as an 'unexpected quit' or whatever. I was wondering if anyone else was hacing the same problem.

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#25: Re: Tools.h

by rpointon on 11/06/2006 14:19, refers to #24

yes, thanks.

By some token, error at: 3dgui.cpp::_rect(), int tc[4][2] - should be GLInt[4][2]

- at work, and not playing or looking at games... :-)

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#26: Re: Tools.h

by rpointon on 11/06/2006 14:21, refers to #25

burp... GLint tc[4][2] - whatever - you expect me to remember cvs passwords, bah... later when back at home...

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#27: Freezing

by Der/Nalia on 12/27/2006 20:13

Just letting the devs know,

(CVS (Dec, 27))
When the computer goes to screen saver, sauer freezes.

When running a server, OS X thinks its not responding...

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#28: Re: Freezing

by absinth on 12/29/2006 17:41, refers to #27

>When running a server, OS X thinks its not responding...

it isn't responding cause it's not a GUI-process and has no event loop - this is impossible to fix with a launcher, i.e. without modifying main sauerbraten source...

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#29: Re: Freezing

by Der/Nalia on 12/29/2006 19:34, refers to #28

well... i\'ve been modding Sauer for the past few months, learning C++ and all that good stuff... but the pseudo not responding thing leaves me confused

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#30: Launcher

by Der/Nalia on 03/13/2007 23:51

While working with the launcher, i found that some of the less experienced end users might benefit from having a better launching program that sets more than a couple options.

If anyone knows who does the Mac OS X stuff with sauer, I'd like so speak with him or her about expanding the Launcher.

Thank You

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#31: Re: Launcher

by absinth on 03/14/2007 00:01, refers to #30

>If anyone knows who does the Mac OS X stuff with saue
i've started the launcher but rpointon has contributed most of the features (name/team setting, server starter, key settings, etc)

>i found that some of the less experienced end users might
>benefit from having a better launching program that sets more than a couple options

hm i think it provides already many more options than most people (especially "less experienced end users") need...what are you thinking of specially?

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#32: Re: Launcher

by Der/Nalia on 03/14/2007 00:35, refers to #31

well.. i think it would be easier to post some screen shots... basically, anything that can be configured (as far as performance hogging things), i think should be in there.

Here are some temporary pictures (i have to renew my Domain Name thing)

http://img141.imageshack.us/img141/5295/picture1jk7.png

http://img487.imageshack.us/img487/6393/picture3qo0.png

http://img235.imageshack.us/img235/7056/picture4ug4.png

http://img293.imageshack.us/img293/9353/picture5on2.png

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#33: ..

by absinth on 03/14/2007 00:45

just wanted to note that you can option a specific map by double clicking it in the finder thanks to a addition by rpointon

gonna comment on other stuff in the images later ^^

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#34: ..

by absinth on 03/15/2007 00:12

>basically, anything that can be configured (as far as performance hogging things), i think should be in there

if you send a sensible patch to me or rpointon, i'm sure it will get commited

however there should also be a focus on keeping the interface usable (for the average user)

i think that those few mac users that care about these advanced options (bitdepth, gamma, fov, etc) also don't mind setting a command line flag anyway

also why have settings in the launcher that you can configure with the in-game GUI too? i originally made the launcher because in game resolution switching was broken (it still is) and mac users shouldn't have to edit config files...

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#35: Re: Launcher

by SanHolo on 03/15/2007 21:37, refers to #32

Der/Nalia, this is exactly how a good GUI should NOT look like. Sorry, but this is overloaded.

What I think is that the Name/Team settings of the current launcher should be under the "Main" Tab and the graphics settings (Shader and FSAA) should have their own tab where there now is the "Player" tab.

The rest is very good. Okay, nothing against some basic Server-options. :)

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#36: Re: ..

by baby rabbit on 03/15/2007 22:23, refers to #34

I agree with absinth in that firstly the launcher should be as minimal/straight-forward as per your typical mac app, and secondly that if something can be set in-game(esp by the in-game gui) then it shouldn't really be in the launcher. Therefore the launcher should ideally only set the command line parameters, but note that your typical mac user doesn't really know what bitdepth, etc mean, so these should be on the advanced tab. That said, all the server options are good.

Hmm, we could do with some mac specific help files...

- aka rpointon

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#37: ..

by SanHolo on 03/15/2007 23:49

I just played around a bit, and I think having the Name/Team Setting in the Main Tab could be a good idea:
http://www.hillrippers.ch/temp/SauerLauncherMain.png

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#38: strange...

by smort on 03/16/2007 02:43

It did the same thing for me. When I first downloaded sauerbraten, it worked fine then next time I started it, it closed after a split second of starting up. I know how to fix this sort of- when you first download, it takes the dmg and copies everything into another file, which doesn't seem to work unless done manually. The dmg is sent to your trash. Open up your trash, and drag the dmg to your desktop. Open up the contents of the dmg and copy everything into your sauerbraten folder. It should work now. If it does not, run it strait from the dmg file. If this does not work, we had entirely different problems.

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#39: ..

by SanHolo on 03/16/2007 09:55

The DMG is only sent to the trash after downloading if you use Safari and have "open save files after downloading" activated, which is a bad idea anyway (from a security standpoint).

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#40: ..

by absinth on 03/16/2007 13:20

good idea sanholo, should help combat unnamed users at least from the mac side.

i'll also try to add some server settings, and look into the report from smort

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#41: Re: ..

by rpointon on 03/16/2007 13:54, refers to #40

Could even set the default name (if there is none) from the users full name in the address book...

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#42: Re: ..

by absinth on 03/16/2007 16:28, refers to #41

i think this violates privacy too much

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#43: ..

by absinth on 03/16/2007 22:36

ok did some updates to the mac launcher including some options for the server.

testing of CVS HEAD would be appreciated

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#44: Re: ..

by SanHolo on 03/17/2007 00:41, refers to #43

Launcher crashes on my MacBook Pro:

-------------
Date/Time: 2007-03-17 00:40:27.243 +0100
OS Version: 10.4.9 (Build 8P2137)
Report Version: 4

Command: launcher
Path: /Users/pp/Programming/sauer_cvs/sauerbraten/src/xcode/build/Debug/launcher.app/Contents/MacOS/launcher
Parent: WindowServer [110]

Version: Sauerbraten 2007-??-?? (1.0)

PID: 27758
Thread: 0

Exception: EXC_BREAKPOINT (0x0006)
Code[0]: 0x00000002
Code[1]: 0x00000000


Thread 0 Crashed:
0 com.apple.Foundation 0x9282447f _NSRaiseError + 227
1 com.apple.Foundation 0x9284b23f +[NSException raise:format:] + 57
2 com.apple.Foundation 0x927e5681 -[NSKeyedUnarchiver initForReadingWithData:] + 3143
3 com.apple.AppKit 0x9327d8ff loadNib + 118
4 com.apple.AppKit 0x9327d3b9 +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 918
5 com.apple.AppKit 0x9327d01a +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 164
6 com.apple.AppKit 0x9327cf5c +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 392
7 com.apple.AppKit 0x9327cca3 NSApplicationMain + 433
8 launcher 0x00004637 main + 24 (main.m:6)
9 launcher 0x00002382 _start + 216
10 launcher 0x000022a9 start + 41

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x0001b000 ebx: 0x928243aa ecx: 0x90a5b321 edx: 0x00306bc0
edi: 0x00320070 esi: 0x00320110 ebp: 0xbffff958 esp: 0xbffff8f0
ss: 0x0000001f efl: 0x00000246 eip: 0x9282447f cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037

Binary Images Description:
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Model: MacBookPro2,2, BootROM MBP22.00A5.B00, 2 processors, Intel Core 2 Duo, 2.33 GHz, 2 GB
Graphics: ATI Radeon X1600, ATY,RadeonX1600, PCIe, 256 MB
Memory Module: BANK 0/DIMM0, 1 GB, DDR2 SDRAM, 667 MHz
Memory Module: BANK 1/DIMM1, 1 GB, DDR2 SDRAM, 667 MHz
AirPort: AirPort Extreme, 1.0.47
Bluetooth: Version 1.7.14f14, 2 service, 0 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: FUJITSU MHW2120BH, 111.79 GB
Parallel ATA Device: MATSHITADVD-R UJ-857D
USB Device: Built-in iSight, Micron, Up to 480 Mb/sec, 500 mA
USB Device: Apple Internal Keyboard / Trackpad, Apple Computer, Up to 12 Mb/sec, 500 mA
USB Device: IR Receiver, Apple Computer, Inc., Up to 12 Mb/sec, 500 mA
USB Device: Bluetooth HCI, Up to 12 Mb/sec, 500 mA

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