vehicles |
by voldemar
on 09/22/2006 21:00, 6 messages, last message: 09/24/2006 18:21, 1261 views, last view: 04/25/2024 10:22 |
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Will we see vehicles in game like in UT2004? :-)
DM on big maps is more fun with cars, trucks etc.
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#1: .. |
by Destroyer]
on 09/22/2006 21:31
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:DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD YEAH cube must have vehicles, we NEED vehicles
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#2: .. |
by CCmachine_firefox2
on 09/23/2006 13:29
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search the forum for "vehicles"... this has been discussed before and it has been decided that its to hard a feature to code for too little gain.
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#3: Re: ..vehicles |
by da-old-mitaman
on 09/23/2006 20:00, refers to #2
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The vehicles (once entered) in Serious Sam 2 look more like glorified Hud Guns from the players viewpoint and react more like a weapon then driving a vehicle. It's a cheap gimmick, but fun.
Perhaps it's "just" a matter of making a few new Hud Gun Models, I'm not a good modeller, so I'm only guessing.
MitaMAN
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#4: .. |
by voldemar
on 09/24/2006 10:34
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I haven\'t made anything useful in Blender (and didnt imported anything in the game) but i ould try making come models.
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#5: Vehicles. |
by Pxtl
on 09/24/2006 17:42
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It was already discussed, and decided that a better approach would be to do "powerups" rather than "vehicles" - that is, things that emulate the functionality of vehicular gameplay without the overhead of vehicular physics. EG. Jetpacks, turboboost, etc.
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#6: Re: Vehicles. |
by shadow,516
on 09/24/2006 18:21, refers to #5
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more powerups my butt... Im still waiting for vampire!
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