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Considering shutting down master server...

by eihrul on 09/18/2006 02:59, 114 messages, last message: 10/21/2006 04:37, 95381 views, last view: 04/19/2024 21:30

Well, today I've seen the biggest display of immaturity I've ever seen. People running around, connecting to servers as soon as they saw someone else connect, crashing other clients, banning them, etc.

If this is what it has come to, we'll just shut down the master server. People only seem to want to abuse the service we're graciously providing for free, and fuck it up for everyone else.

If that's the case, if that's what some of you guys really want, fine, we'll just shut down the service since it's basically unusable to anyone as is.

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#49: ..

by concered citizen on 09/20/2006 01:55

give us the masterserver source so we can make our own masterservers on our own sites!!!!

reply to this message

#50: Re: ..

by pushplay on 09/20/2006 02:14, refers to #46

Remember that the higher the cost of creating a new identity the more we shut out cheaters as well as new players. We need a ghettos of newbies and potential cheaters as well as a utopia of community members.

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#51: I understand but...

by Blindabuser on 09/20/2006 04:56

First of all, let me express my admiration and support for Aardappel, eihrul, makkE and all the developers, thanks to whom we can play this great game. I understand the problem of cheaters, as I've been fragged more than once by people having edit-mode in ffa/default, and infinite health/ammonitions, not to mention how many times I've been kicked off by unfair players who ban people randomly: that's just frustrating.

Stated that, let's examine pros and cons of having shut down the masterserver.

Cons:

1) Cheaters can still access all the static-IP servers, including (but not limited to) Alpha Base, as they are still on many people's "servers.cfg"

2) Newcomers/Newbies could neither connect in multiplayer nor know that there's an IRC channel available. Of course not many people might bother installing mIRC or other clients for just setting a DeatMatch location.

3) People with a dynamic IP (i.e. me, as my provider automatically assign IPs through DHCP) can't make their server public anymore, which leads to a lack of players (me and my friends are four).

Pros: (add your own)

Every single game has cheaters, including the most famous ones: they are a pest, but you can't easily get rid of them. I love this game for many reasons, it's a real shame to penalize fair players for few kiddies. I can live with cheaters as long as I know I'm playing honestly. In conclusion, I understand you in full but please, take back the masterserver.

Thank you very much, in advance. :)


Her'e a little advice for those wanting to join the IRC channel but are unwilling/unable to install a client.

Go to: http://www.ircatwork.com/
fill in the required fields:

Name: unnamed (joking!)
Server: irc.quakenet.org
Channel: #sauerlobby

Press enter and you're done!

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#52: Nevermind

by Blindabuser on 09/20/2006 05:25

I've talked to eihrul and others nice guys at the IRC channel, and they have explained me everything. Please, ignore my previous post: there was no intention to argue about this topic. :)

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#53: ..

by Stakhanov on 09/20/2006 17:04

"un-french" ? Nonsense :P

I'm not sure what a "patriot act" for Cube should be :P but it is hard to not feed the trolls when they are fishing in a barrel (taking control of the few existing Cube servers) so we need a way to get rid of them... active hunting maybe ? I'm sure there are netcoders skilled enough to track them down and teach them a lesson.

reply to this message

#54: Re: ..

by CCmachine_firefox2 on 09/20/2006 19:38, refers to #54

ok, i can see why you guys have taken this drastic action, but imo, prax is right, multiplayer will die slowly in sauer.

one suggestion: have an integrated lobby with chat rooms like in the homeworld game series (if youve heard of them..) well, here is how it would work:

1.there would be a number of chat rooms with names such as "newbie" "intermediate" and "elite" or whatever the devs want to call them

2.you could join whichever lobby/chatroom is appropriote for you, this would be integrated into the sauerbraten client so no messing around with IMs

3. you could chat with people and arrange games there, and have a whisper command(or be able to create sub-rooms which are passworded to make for easier chat between trusted people only) to give server IPs to only people you want to play with

4. (maybe) once a game has started, players cant join it no matter what the circumstances, so no chance of cheaters getting in, and once one game has ended you would be sent back to the lobby

just a thought, and soz for long read

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#55: Re: suggestion of reinventing the wheel

by MeatROme on 09/20/2006 19:48, refers to #54

why should the devs have to worry about adding code (^= size++, bugs++, newbie-huh++, ...) to this _game_, rather than new game-features?

There is now a lobby, its called #sauerlobby ... on irc.quakenet.org ...

And lastly:
prax & cc_machine : RELAX,
masterserver downage is not to be permanent.

I really don't think this will kill the game; mainly because this is just "a phase" and nearly just as importantly because the game is so much fun, even such hoops to jump through will not keep any truly interested gamer from enjoying it.
But the hit-and-run type of facist terrorist will be (hopefuly) put off by this.

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#56: masterserver

by SleepwalkR on 09/20/2006 20:32

Cube masterserver is back. Sorry for that, my bad.

reply to this message

#57: Re: suggestion of reinventing the wheel

by CCmachine_firefox2 on 09/20/2006 21:05, refers to #55

"There is now a lobby, its called #sauerlobby ... on irc.quakenet.org ..."

>_>

you miss my point, lots of sauerbraten players probably wont have read the forum and wont know about it, having a lobby integrated into the client would be much easier&more people would use it imho

reply to this message

#58: Re: masterserver

by Passa on 09/21/2006 00:00, refers to #56

Yay :D
Thanks SleepwalkR

CC_machine: The decision has been made, the cheaters need to learn a lesson. Keeping the masterserver off also protects clients from other possible exploits, who knows what these lame script kiddies have in mind. Until the source of these new exploits can be found it is best to keep the masterserver off.

Gilt said in another thread that they are probably kiddies who were hacking code for a mod and accidentaly found something to crash other clients. I noticed in the 24 hours before the masterserver was shut down that the users of that exploit dissapeared. I think they will learn their lesson if the masterserver is shut down for abit.

reply to this message

#59: ..

by Passa on 09/21/2006 12:23

Ok quick inspection of the #sauerlobby chan:

20:16] * Now talking in #sauerlobby
[20:16] * Topic is 'idle in here if you are up for sauer games || suggest games (e.g. capture) in the channel || ips in topic?'
[20:16] * Set by Aardappel on Thu Sep 21 08:31

IPs in the topic are a bad idea, cheaters can grab the chan topic without needing to join.. but I know in gamesurge that the 'ChanServ' can send an on join message. I think the 'L' thingo on quakenet does the same thing.

It would be ideal to put an IP or two in the on join message. It shouldnt be a dyndns, and preferably a dynamic IP address server.

Also, how about a Friday Frag Night or something like that, something that happens on the same time every week.. how about a capture competition for example? Would be an easy way to get regular gatherings for games (and we could use a different server every week, take turns in hosting etc)

My 2 cents for the day.

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#60: Re: masterserver

by Passa on 09/21/2006 15:47, refers to #56

Hey SleepwalkR, are you sure you didnt put the Sauerbraten one back on as well? ;-)

Seems my server is being registered on the master server.. and I can update my server list.

reply to this message

#61: ..

by Guest2 on 09/21/2006 16:24

If I had to make a guess I\\\\\\\'d say it\\\\\\\'s coming from Sven Co-op. Probably a coder within the team. This is only a guess though, but I have a tendency of not being wrong.

On another note, I really like Sauerbraten and have been playing with the editor. Hopefully I\\\\\\\'ll have a map to show off here in a month or so.



http://www.svencoop.com/forums/showthread.php?s=0aecb9968556f099bdba18f573cc6501&t=31691
http://www.svencoop.com/forums

reply to this message

#62: ..

by Max of S2D [Fr] on 09/21/2006 20:41

Guest2... you get wrong on math puzzle 7 times. :p

A bug of the PHP add / after apostrophes if you get wrong. ;p

Well... it's shutted down ? We have the makke's cfg server. :p

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#63: cheaters

by Jsloan10 on 09/21/2006 22:57

Tell me how to cheat cause I suck badly, no really I cant frag for crap.

An extensive websearch for cheats only came up with one really horrible aimbot that actually made it harder to aim, jittered like a bugger and forced the aim away from the target, meanwhile I see people taking multiple hits in instagib and keep going, insane gun damage and firing rates, impossible running speed ect,ect.

To do away with cheaters forever I suggest doing a Jay and Silent Bob and going to each cheaters house and kicking the living crap out of each and every one, right in front of their pathetic crack whore mothers. :) (whadda you mean unreasonable??, they did it in the movie so it must be possible)LOL

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#64: Re: masterserver

by SleepwalkR on 09/22/2006 10:21, refers to #60

Odd. I don't think you are right there though. Anyways, I removed all traces of it now, so now it cannot work anymore.

reply to this message

#65: This Subject

by ThatGuy on 09/22/2006 22:01

The \\\"Crash Hack\\\" is caused by sending many hit packets to the server, with a negative damage being dealt. Originally, the hack was meant to give all other players health. The hack worked fine in previous versions of Sauer. But in the newest Sauer release, players crash instead of gaining health.

Hopefully that helps pinpoint the problem. ;)

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#66: Re: This Subject

by eihrul on 09/23/2006 01:05, refers to #65

How about just not doing that in the first place?

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#67: Re: This Subject

by Passa on 09/23/2006 01:14, refers to #65

Its you who was crashing clients then? You find it fucking funny? I havent had a decent game of Sauerbraten for days, and its all because of you and your hacks..

Why do some people have to be so malicious..

reply to this message

#68: Re: This Subject

by ADINSX on 09/23/2006 02:42, refers to #67

I only used the hack a few times, about a week and a half ago. If you can't find a decent game, it's not because of me. I haven't used the hack since then, nor do I plan to use it again. For those people who were playing a week and a half ago, and were affected by my hacking (which only lasted for about a half hour), I apologize. If you have had problems in the game since that time, I had nothing to do with it.

And in response to eihrul's comment, you are right. I shouldn't have done it in the first place. I apologize. But the recent "wave" of hacking is not because of me. I admit I contributed to the problem, but I am most certainly not the underlying cause.

If it is any consolation, I have recently modified the hack to target only a single player, and I have already used it once to crash a player who was hacking (who was also the master). I suppose this makes me a criminal turned vigilante, but that's better than staying a criminal. (If anyone objects to me using the crash-hack against cheaters, say so now.)

So, in conclusion, I was an asshole. A week and a half ago, at least. I just want to let people know that I haven't done anything wrong since that half-hour period, and I only told one other person how the hack worked. That one other person deffinitly isn't copying what I did, because that person actually complained about what I did on this forum (not giving names). I wish I could tell you who is causing continued problems, but I honestly don't know.

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