General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826435 views, last view: 12/09/2021 04:18 |
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for questions, announcements etc.
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#1004: Re: Cold boot :( |
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by pushplay
on 12/16/2002 09:21, refers to #1003
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A bad power supply can definitly cause that.
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#1005: Re: Cold boot :( |
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by SleepwalkR
on 12/16/2002 09:48, refers to #1003
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Replace your power supply ASAP, your hardware might take permanent damage if you keep on using the old one.
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#1006: Re: Some Key Mapping Questions And A Hint For SuSE Users |
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by Aardappel
on 12/16/2002 09:53, refers to #975
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sorry, there are no keyboard rotate and strafe toggle keys. for 99% of the gaming population they died out with doom.
I know you don't wanna hear yet someone else say "use the mouse", but you really do. It really is a superior control method, fact, not opinion.
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#1007: Re: Gore |
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by Aardappel
on 12/16/2002 09:55, refers to #1002
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there is a -g command line option (originally implemented for the german market) which stops rendering gore (i.e. the chunks of flesh lying around) but does not disable the blood (as that wasn't required).
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#1008: Re: Gore |
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by Aardappel
on 12/16/2002 10:00, refers to #1007
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mmmm... one bad way to reduce or eliminate blood is of course to take the particle texture and modify it (all black means it won't be drawn at all). Of course that also eliminates the other particle effects...
of course if you are able to use a compiler I can tell you what to change to disable blood :)
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#1009: Re: Cold boot :( |
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by Skaus
on 12/17/2002 00:36, refers to #1003
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I suppose it would reboot if your system has an occational peek in power-consumption (like sound card, cpu, gpu, ram, and everything running at the exact same moment or something), and that peek going above the voltage limit... just not normally? Bah, i'm no good with that stuff, i just get a big bad PSU instead of worrying :P
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#1010: Re: Uploading maps ? |
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by VerbalC
on 12/17/2002 01:34, refers to #1001
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Okay Al I'm not sure, should work but just email me it as an attachment at verbal@cubestuff.cjb.net
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#1011: Re: Uploading maps ? |
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by Al_Capone
on 12/17/2002 02:58, refers to #1010
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I already did, you like it ?
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#1012: Re: Cold boot :( |
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by Al_Capone
on 12/17/2002 03:01, refers to #1009
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Well, I prefer PC, much more flexiable, atho I do wish there is one that goes with your tv and not big and balky.
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#1013: This is a major problem |
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by Nitrocloud
on 12/17/2002 04:30
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I've heard of great FPS on this game, and I get less than 1. I get 15 on Unreal Tournament, and my hardware config is:
400MHz AMD K6-2
8MB Shared Video RAM
248+(8) RAM
I've configured everything very low!
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#1014: Re: This is a major problem |
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by Al_Capone
on 12/17/2002 04:42, refers to #1013
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upgrade for the love of god !!!
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#1015: Re: Uploading maps ? |
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by VerbalC
on 12/17/2002 06:01, refers to #1011
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Got it Al.
That's nice for your first mapping run, but can I suggest some things?
First: You have that water as just a texture, but not real water. Type "waterlevel -5" in console ( ~ ) that's about right waterlevel.
Second: Lighting is a little dark, you only have a few lights. You should place lights all over, maybe some low power ones spread throughout the map so you don't get big black patches.
Third: Ammo, all you have is shotgon and rockets. That map is very open and would be good for long range gunning which the rifle and chaingun is good for. I'd put 2 rifle and 3 chaingun ammo boxes in.
Fourth: Map title - nothing big but your title when you enter the map is the default "unjown by unkown" Type: mapmsg "Aztec by Al Capone"
With those fixes, the map will be much better I think. So when you're done with it and feel ready (maybe you do now already?) then email me the final and I'll put it on my site. Good luck and keep up the good work.
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#1016: Re: Uploading maps ? |
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by Al_Capone
on 12/17/2002 07:08, refers to #1015
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Well I take the suggestions for granted, but not sure about chainguns and rifles, too fast, too deadly :)
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#1017: Re: Uploading maps ? |
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by Al_Capone
on 12/17/2002 07:58, refers to #1015
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What you mean by low power ?
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#1018: Re: This is a major problem |
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by SleepwalkR
on 12/17/2002 09:26, refers to #1013
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Your video card doesn't support full OpenGL. Get a used Geforce2 on ebay.
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#1019: Nice! |
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by ShewtmieIRBdaNeWbIe
on 12/17/2002 21:55
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Im having lots of fun with the map editor. I dont think I can speedmap yet... YET, but Im working on getting the basics down, like making water and other cool effects: (I like water, you might see it alot in any works I do). I hope that "no room over room, YET" statement mentioned in one of the doc's is true; room over room would rock!
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#1020: Re: Nice! |
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by pushplay
on 12/17/2002 22:33, refers to #1019
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One of the first things you have to do as a mapper for this game is get used to the idea of not being able to do room over room. But once you do get used to it, you'll find that you don't miss room over room much.
Feel free to enter into the speedmap, no one's going to mind if your map isn't the best.
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#1021: Re: Nice! |
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by Piglet
on 12/17/2002 23:04, refers to #1019
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so do i shewtmie so do i :D
good to know that still more people are mapping :)
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#1022: Latest leak |
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by ShewtmieIRBdaNeWbIe
on 12/17/2002 23:49
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Well, I can tell you... I want to figure out how to tilt cubes and make nifty angles, because my new map... well, its going to be special! Lets say the common idea is teamwork, and kinda like capture the flag, but no flag.
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#1023: Re: Uploading maps ? |
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by VerbalC
on 12/17/2002 23:58, refers to #1016
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Yeah if you think it will harm the gameplay leave the ammo how it is.
But, the other suggestions really will pollish the map alot...(because they are all just graphic related things really)
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