General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826028 views, last view: 12/09/2021 02:36 |
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for questions, announcements etc.
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#100: Re: Running .cfg files |
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by Goetzenzar
on 02/15/2002 20:53, refers to #99
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just write: " exec name.cfg "
at the end in the autoexec.cfg
(if it still crashes, tell me what exactly do u want to do with the .cfg /execute)
btw, this is the #100 posting :)
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#101: Re: Running .cfg files |
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by Bascule
on 02/15/2002 21:05, refers to #100
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Yes, that is what I did, and it does cause the engine to crash (can't remember the error message!)
It's not a big deal, as I have worked around it, I just wanted to know if the engine should have crashed or not.
I was just using it to kick off an 'alias' config, as mentioned in one of the other threads, until aliasing is built-in :)
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#102: most wanted 'feature' |
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by pushplay
on 02/17/2002 02:07
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Here's what I've noticed, there never seems to be anyone on the servers. As a result I don't hang around the servers for very long at any given time, and I think this is just a viscous circle of no damn fun. I think it would be cool if we scheduled some times or something so that everyone would know a good time to find people online. I've only played once with more than 4 people, but that was an absolute blast.
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#103: Re: most wanted 'feature' |
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by Wyatt Arp
on 02/17/2002 14:42, refers to #102
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full ack. Twice I persuaded friends of mine to install Cube and play online, all servers were empty though.
Setting up a "Scheduled Games" thread might be the best way for now. Kohan online matches were often scheduled through Loki's ng.
Another suggestion:
Would it be possible to set up a new page for user-written maps? I mean, including thumb/screenshot, author's comments, and a rating system perhaps? Personally, I suck big time at PHP, but the authors of this site apparently don't so it might be possible.
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#104: test |
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by tester
on 02/19/2002 23:59
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<A HREF="www.wouter.fov120.com" TARGET="Testing"></A>
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#105: .. |
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by tester
on 02/20/2002 00:00
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link
<A HREF=\"www.wouter.fov120.com\" TARGET=\"linked\"></A>
end
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#106: d fd |
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by tester
on 02/20/2002 00:02
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www.wouter.fov120.com
<A HREF="www.wouter.fov120.com" TARGET="link"></A>
end
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#107: test |
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by tester
on 02/20/2002 03:50
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start
<a href="http://wouter.fov120.com"> here</a>
end
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#108: Re: test |
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by SleepwalkR
on 02/20/2002 09:30, refers to #107
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To cut this short, html is disabled, so is all other kind of scripting. Complete URLs are turned into html links, but you mustn't omit the protocol. Example:
http://wouter.fov120.com/cube/forum.php4
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#109: test |
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by SleepwalkR
on 02/22/2002 12:32
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test
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#110: linux cube binary |
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by inertia_
on 02/23/2002 04:28
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The linux client binary of cube, when run, is very vague about what error causes it to not start -- I believe, that in my case, I lack some of the sdl libraries, but the cube executable does not reveal this. It would be good if the error messages were more precise, especially during startup.
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#111: fov |
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by inertia_
on 02/23/2002 05:56
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I don't know about the rest of you, but i think fov 120 is a little bit low... I prefer something more like fov 145. What do the rest of you think? (And yes Aard, I know you favor fov 120 =])
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#112: Re: linux cube binary |
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by eihrul
on 02/23/2002 15:48, refers to #110
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The error messages regarding libraries are completely out of Cube's control. If you were missing a library, the linker will state it as such. If a symbol is missing, then you need a newer version of the library. Regardless, it's the linker that tells you when there is a problem, not Cube (as it can't). :)
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#113: Re: Re: why? |
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by inertia_yetanothernick
on 02/27/2002 03:06, refers to #3
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Fair enough, that pretty much sums up what I expected as the reasons for not releasing the source. I completely understand/sympathize with Aard's feelings on the project. And Eihrul, I'm glad that you did indeed release your part of the source for the engine, that's good IMHO.
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#114: see post 113 in the general thread for the (misplaced) reply |
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by inertia_yetanothernick
on 02/27/2002 03:59
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.
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#115: oddness |
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by inertia_yetanothernick
on 02/27/2002 04:00
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i attempt to post in the source code thread, yet my posts always end up here...?
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#116: Re: oddness |
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by SleepwalkR
on 02/28/2002 12:53, refers to #115
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I have no idea! It works for me - can you reproduce it again?
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#117: Re: oddness |
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by inertia__
on 03/01/2002 00:17, refers to #116
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I think it was a fluke in my browser or something, that was the first and only time I had experienced that rather wierd bug. I'm using Opera 6.01, it's possible that Opera was just being flaky and odd, because your PHP skillz seem to work fine otherwise.
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#118: fun |
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by Aardappel
on 03/03/2002 13:36
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http://wouter.fov120.com/attack_of_the_low_poly_trees.jpg
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#119: overlord yggdrasil |
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by Goetzenzar
on 03/03/2002 20:30
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oooh, dmsp against trees sis great funn!!!!1
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