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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826338 views, last view: 12/09/2021 04:12

for questions, announcements etc.

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#99: Running .cfg files

by Bascule on 02/15/2002 20:49

I want to execute a separate .cfg file on start-up. I tried putting the command in autoexec, but the game crashes before it even starts.
Is there a way of doing this?

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#100: Re: Running .cfg files

by Goetzenzar on 02/15/2002 20:53, refers to #99

just write: " exec name.cfg "
at the end in the autoexec.cfg
(if it still crashes, tell me what exactly do u want to do with the .cfg /execute)

btw, this is the #100 posting :)

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#101: Re: Running .cfg files

by Bascule on 02/15/2002 21:05, refers to #100

Yes, that is what I did, and it does cause the engine to crash (can't remember the error message!)

It's not a big deal, as I have worked around it, I just wanted to know if the engine should have crashed or not.

I was just using it to kick off an 'alias' config, as mentioned in one of the other threads, until aliasing is built-in :)

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#102: most wanted 'feature'

by pushplay on 02/17/2002 02:07

Here's what I've noticed, there never seems to be anyone on the servers. As a result I don't hang around the servers for very long at any given time, and I think this is just a viscous circle of no damn fun. I think it would be cool if we scheduled some times or something so that everyone would know a good time to find people online. I've only played once with more than 4 people, but that was an absolute blast.

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#103: Re: most wanted 'feature'

by Wyatt Arp on 02/17/2002 14:42, refers to #102

full ack. Twice I persuaded friends of mine to install Cube and play online, all servers were empty though.
Setting up a "Scheduled Games" thread might be the best way for now. Kohan online matches were often scheduled through Loki's ng.

Another suggestion:
Would it be possible to set up a new page for user-written maps? I mean, including thumb/screenshot, author's comments, and a rating system perhaps? Personally, I suck big time at PHP, but the authors of this site apparently don't so it might be possible.

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#104: test

by tester on 02/19/2002 23:59

<A HREF="www.wouter.fov120.com" TARGET="Testing"></A>

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#105: ..

by tester on 02/20/2002 00:00

link

<A HREF=\"www.wouter.fov120.com\" TARGET=\"linked\"></A>

end

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#106: d fd

by tester on 02/20/2002 00:02

www.wouter.fov120.com

<A HREF="www.wouter.fov120.com" TARGET="link"></A>

end

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#107: test

by tester on 02/20/2002 03:50

start

<a href="http://wouter.fov120.com"> here</a>

end

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#108: Re: test

by SleepwalkR on 02/20/2002 09:30, refers to #107

To cut this short, html is disabled, so is all other kind of scripting. Complete URLs are turned into html links, but you mustn't omit the protocol. Example:

http://wouter.fov120.com/cube/forum.php4

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#109: test

by SleepwalkR on 02/22/2002 12:32

test

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#110: linux cube binary

by inertia_ on 02/23/2002 04:28

The linux client binary of cube, when run, is very vague about what error causes it to not start -- I believe, that in my case, I lack some of the sdl libraries, but the cube executable does not reveal this. It would be good if the error messages were more precise, especially during startup.

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#111: fov

by inertia_ on 02/23/2002 05:56

I don't know about the rest of you, but i think fov 120 is a little bit low... I prefer something more like fov 145. What do the rest of you think? (And yes Aard, I know you favor fov 120 =])

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#112: Re: linux cube binary

by eihrul on 02/23/2002 15:48, refers to #110

The error messages regarding libraries are completely out of Cube's control. If you were missing a library, the linker will state it as such. If a symbol is missing, then you need a newer version of the library. Regardless, it's the linker that tells you when there is a problem, not Cube (as it can't). :)

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#113: Re: Re: why?

by inertia_yetanothernick on 02/27/2002 03:06, refers to #3

Fair enough, that pretty much sums up what I expected as the reasons for not releasing the source. I completely understand/sympathize with Aard's feelings on the project. And Eihrul, I'm glad that you did indeed release your part of the source for the engine, that's good IMHO.

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#114: see post 113 in the general thread for the (misplaced) reply

by inertia_yetanothernick on 02/27/2002 03:59

.

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#115: oddness

by inertia_yetanothernick on 02/27/2002 04:00

i attempt to post in the source code thread, yet my posts always end up here...?

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#116: Re: oddness

by SleepwalkR on 02/28/2002 12:53, refers to #115

I have no idea! It works for me - can you reproduce it again?

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#117: Re: oddness

by inertia__ on 03/01/2002 00:17, refers to #116

I think it was a fluke in my browser or something, that was the first and only time I had experienced that rather wierd bug. I'm using Opera 6.01, it's possible that Opera was just being flaky and odd, because your PHP skillz seem to work fine otherwise.

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#118: fun

by Aardappel on 03/03/2002 13:36

http://wouter.fov120.com/attack_of_the_low_poly_trees.jpg

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