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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826893 views, last view: 12/09/2021 06:32

for questions, announcements etc.

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#973: Big Problem with RedHat 8.0

by kc7wzl on 12/11/2002 12:43

Well I down loaded the game and played it for a few mins and was loving it. But I was having lock up problem trying to do multi player. I guess I mist the part about the patch for the linux_client file. but it was still playable on the computer. Well untill I did the updates from RedHat. now no matter what I do the game just locks up the computer very badly (IE the power button does not even work OUCH! UNPLUG TIME QUAD OUCH!!) so the search goes on trying to figure out what ealse is broken that was not befor RedHat update. my gut fealing that was not the only game that got hosed. heck I even tried to recompile the thing still no go.And the bigest confusion of all is how to fix it. this is not good sign giving a new linux usr a bad tast. maby I will have to try to back up tones of data and try a different flavor

Any help would be greatly greatfull for.

kc7wzl@juno.com

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#974: Re: Big Problem with RedHat 8.0

by VerbalC on 12/11/2002 23:24, refers to #973

I don't know what your problem is or how to solve it, but i'd try some other 3D game, like Quake or Unreal. If those run fine it's obviously something to do with Cube.

Try reinstalling it all and starting with a new config if you havn't already also.

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#975: Some Key Mapping Questions And A Hint For SuSE Users

by danielrigal on 12/13/2002 00:11

Hi Everybody,

I just downloaded Cube for the first time after seeing an article in Linux Today and I am trying to configure it.
I am trying to map the keys to be similar to Quake 1 and disable the mouse. You might think that this is a loserish thing to do, but that is the way I like to play FPS games.

Please forgive me if this stuff is obvious.

Questions:

1. Can I map the cursor keys so that the player turns left or right without moving (like it does when you move the mouse left and right) rather than moving left and right without turning (as at present)?

2. Having done this, can I set up a \"strafe\" key which turns the cursor keys back to normal while held down? Perhaps the logic in the keymapping can do this but I didn\'t understand that part of the documentation.

3. Can I map keys for looking up and down like moving the mouse up and down.

4. Can I unmap or disable the mouse? I prefer to play with just they keyboard and I would like to be able to use the mouse on the desktop when running in windowed mode.


A Hint:

If, like me, you run SuSE Linux 7.3 (and maybe some other versions) and hit the problem that SuSE\'s package for libSDL_mixer does not include a \".so\" file (just a \".a\" file) then the easiest fix is to just copy it from somewhere else which does have it. I copied it from a RedHat 8.0 machine and it worked fine. This is easier than downloading a complete rpm package and there is no risk of overwriting any existing files and breaking something else.

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#976: Re: Some Key Mapping Questions And A Hint For SuSE Users

by pushplay on 12/13/2002 05:41, refers to #975

no, no, no and no

I used to play with the cursor keys myself in Quake, so trust me on this: as awkward as the keyboard and mouse combo feels at first, after some hours of practice it will feel natural and your game will be able to reach a higher level.

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#977: tilde key doesn't work

by new on 12/13/2002 16:41

I have an azerty keyboard, with the tilde key as an Alt-Gr next to the right shift button. But it seems that I cannot use it to get to the console. Any idea what to do (or how to map it to another key?)

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#978: Re: tilde key doesn't work

by pushplay on 12/14/2002 02:51, refers to #977

Add the following line to your autoexec:
bind BACKSPACE "saycommand /"
or whatever key tickles your fancy.

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#979: Uploading maps ?

by Al_Capone on 12/14/2002 09:41

Is there a cube site that I can upload my map ? Its my first cube map and pretty big :)

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#980: Re: Uploading maps ?

by VerbalC on 12/14/2002 10:24, refers to #979

Al, sure. I have an FTP set up for just that stuff.
Upload it to:

Address: verbal.ftp2.dotnetplayground.com/verbal/public

Login: verbal
Password: public

I will post it on the main page of www.cubestuff.cjb.net as well as a screenshot of it.

(O probably won't have it up until morning US time)

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#981: Re: Uploading maps ?

by Piglet on 12/14/2002 10:25, refers to #979

how big is pretty big?

most of us just host files on our own sites so i dont know what the best way for you to do it would be

oh and what kind of map is it?

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#982: Re: Uploading maps ?

by Piglet on 12/14/2002 10:25, refers to #981

doh you got your post in first verbal

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#983: Re: Uploading maps ?

by VerbalC on 12/14/2002 10:26, refers to #982

Woah that was fast Piglet. :P

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#984: Re: Uploading maps ?

by Piglet on 12/14/2002 11:11, refers to #983

indeed it was, we where writing our posts simultaneosly

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#985: A Puzzle

by Topher2798 on 12/14/2002 20:09

How would you go about making the RSHIFT key do the same thing as the LSHIFT key without knowing what the LSHIFT key is bound to?

Can anyone figure this out?

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#986: Re: A Puzzle

by Piglet on 12/14/2002 21:33, refers to #985

ummm is that without EVER knowing what lshift is bound to?

If I've understood you correctly i would say create an 'either shift' alias and then bind both shifts to it. Then you just change the either shift alias to change the effect of both shift keys

However i may well have misunderstood

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#987: Help?

by ShewtmieIRBdaNeWbIe on 12/15/2002 06:00

Hello! I just downloaded cube, Im running it on a "suckway" essential, 500 mhz P3 processor, nvita 8meg vid card with 128 megs - o - ram, I run the program and its like this: Every part of the game except objects (like armor and items) dosnt show up, its all like HOM. Please tell me it can be fixed without dropkicking the tin can... I just got a burner and it was a pain to install, to take it out would be work... which sucks? Thanks!

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#988: Re: Uploading maps ?

by Al_Capone on 12/15/2002 07:58, refers to #980

Can't connect, is something wroung ?

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#989: Re: Uploading maps ?

by VerbalC on 12/15/2002 08:28, refers to #988

Al with an FTP client like smartFTP it should work..

But just email it to me as an attachement: verbal@cubestuff.cjb.net
if you can't get it uploaded.

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#990: Re: Help?

by ShewtmieIRBdaNeWbIe on 12/15/2002 15:26, refers to #987

I appologise, it was late that night, and I didnt give enough information

P3, 500 Mhz
Win98 2ed
128 MB
8meg vid card, nvida

The program starts fine, it seems to switch to fullscreen okay, but the problem that occurs is opposite the one the guy stated in the other fourm, yeah, the one about graphics problems that I should be posting in? I appologise, again, a product of a very late night post.

Anyway, tribes 1 posed a similar problem occasionaly, with the TRPG mod and fullscreen. SOME parts of the map seem to work, like occasionaly I can see a wall, or even the big cubelike outdoors. If anyone can help me figure it out, Id be much obliged. Thanks!

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#991: Re: Help?

by SleepwalkR on 12/15/2002 16:55, refers to #990

Points to make sure:

Does your video card support full OpenGL? It sounds like your card is rather old, it might be that it doesn't. Don't tell us other games work fine - Cube makes use of OpenGL commands that other games hardly use, so it's likely that other games work while Cube doesn't.

If you are sure that it does support OpenGL fine, make sure you have the latest drivers installed.

For further help, tell us exactly which nvidia card you have (TNT?).

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#992: Re: Help?

by ShewtmieIRBdaNeWbIe on 12/15/2002 18:43, refers to #991

NVidia Vanta (Gateway - English) Hardware version 021, (giggle) Driver date is 1999... hehe.

Does that help? For all I know, it more than likely dosnt have full OpenGL support, when the computer was purchased, I didnt have much of an option on what I was allowed to get. I need a new vid-card anyway, so, what type would you suggest? My budget is kind of limited..

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