General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826433 views, last view: 12/09/2021 04:18 |
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for questions, announcements etc.
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#962: New map release |
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by VerbalC
on 12/10/2002 05:30
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I released a map - Metropolis. Read about, get screenshots, and download @ http://www.cubestuff.cjb.net/
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#963: Re: Changing health |
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by Aardappel
on 12/10/2002 10:55, refers to #951
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ping doesn't matter at all for instagib... everyone can aim equally well.
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#964: Re: Fonts not showing |
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by Aardappel
on 12/10/2002 10:56, refers to #952
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you likely have a buggy opengl driver that does something wrong with transparency (I assume the fonts show up as white boxes?)
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#965: Re: use cube as DLL. |
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by Aardappel
on 12/10/2002 10:58, refers to #955
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it is possible to put cube in a DLL. The problem is not making the DLL, but designing all the interface functions so that every aspect of the engine can be used from darkbasic. That is quite a lot of work. You would need to find a programmer with knowledge of C++, darkbasic, and cube to do this for you.
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#966: shareware games. |
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by freddix
on 12/10/2002 11:48
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I'd like to knowx if we can make shareware game using the Cube 3D engine .
If it is possible , what are the need ?
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#967: Re: Anyone here thought of making models ? |
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by Piglet
on 12/10/2002 18:15, refers to #958
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im really not bothered Al Capone, like i said ive got too much freeware already
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#968: Linux with a Radeon 7500 |
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by Bison
on 12/10/2002 22:38
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Has anyone tried running Cube on Linux with an ATI Radeon 7500? Is it fast enough to be playable?
TIA, Bison
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#969: Re: Linux with a Radeon 7500 |
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by VerbalC
on 12/10/2002 23:43, refers to #968
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Bison, it definatly is. Unless you have a very slow CPU. Anything 300mhz or more will run great.
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#970: Re: shareware games. |
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by Al_Capone
on 12/11/2002 06:35, refers to #966
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No, you can't, its a "freeware" which means its free and the term "shareware" means to share then if you like it send money, also has those nag screens as well, I already ask if he plan to make money off it, he said no, besides, the source is already out, I'm sure people would like to donate, I see nothing wroung with that.
I'm not sure if you allow to sell it part of a cd or book, because thats part of making money off it.
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#971: Re: shareware games. |
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by pushplay
on 12/11/2002 08:41, refers to #970
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Don't listen to Al Capone, just read the license in the source readme. It's a rather pleasant little license.
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#972: Re: shareware games. |
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by Aardappel
on 12/11/2002 10:53, refers to #966
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yup, just read the license. I don't plan to make any money of it, but anyone else can make money of it if they want to, and don't have to give me anything (provided they abide by the license).
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#973: Big Problem with RedHat 8.0 |
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by kc7wzl
on 12/11/2002 12:43
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Well I down loaded the game and played it for a few mins and was loving it. But I was having lock up problem trying to do multi player. I guess I mist the part about the patch for the linux_client file. but it was still playable on the computer. Well untill I did the updates from RedHat. now no matter what I do the game just locks up the computer very badly (IE the power button does not even work OUCH! UNPLUG TIME QUAD OUCH!!) so the search goes on trying to figure out what ealse is broken that was not befor RedHat update. my gut fealing that was not the only game that got hosed. heck I even tried to recompile the thing still no go.And the bigest confusion of all is how to fix it. this is not good sign giving a new linux usr a bad tast. maby I will have to try to back up tones of data and try a different flavor
Any help would be greatly greatfull for.
kc7wzl@juno.com
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#974: Re: Big Problem with RedHat 8.0 |
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by VerbalC
on 12/11/2002 23:24, refers to #973
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I don't know what your problem is or how to solve it, but i'd try some other 3D game, like Quake or Unreal. If those run fine it's obviously something to do with Cube.
Try reinstalling it all and starting with a new config if you havn't already also.
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#975: Some Key Mapping Questions And A Hint For SuSE Users |
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by danielrigal
on 12/13/2002 00:11
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Hi Everybody,
I just downloaded Cube for the first time after seeing an article in Linux Today and I am trying to configure it.
I am trying to map the keys to be similar to Quake 1 and disable the mouse. You might think that this is a loserish thing to do, but that is the way I like to play FPS games.
Please forgive me if this stuff is obvious.
Questions:
1. Can I map the cursor keys so that the player turns left or right without moving (like it does when you move the mouse left and right) rather than moving left and right without turning (as at present)?
2. Having done this, can I set up a \"strafe\" key which turns the cursor keys back to normal while held down? Perhaps the logic in the keymapping can do this but I didn\'t understand that part of the documentation.
3. Can I map keys for looking up and down like moving the mouse up and down.
4. Can I unmap or disable the mouse? I prefer to play with just they keyboard and I would like to be able to use the mouse on the desktop when running in windowed mode.
A Hint:
If, like me, you run SuSE Linux 7.3 (and maybe some other versions) and hit the problem that SuSE\'s package for libSDL_mixer does not include a \".so\" file (just a \".a\" file) then the easiest fix is to just copy it from somewhere else which does have it. I copied it from a RedHat 8.0 machine and it worked fine. This is easier than downloading a complete rpm package and there is no risk of overwriting any existing files and breaking something else.
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#976: Re: Some Key Mapping Questions And A Hint For SuSE Users |
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by pushplay
on 12/13/2002 05:41, refers to #975
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no, no, no and no
I used to play with the cursor keys myself in Quake, so trust me on this: as awkward as the keyboard and mouse combo feels at first, after some hours of practice it will feel natural and your game will be able to reach a higher level.
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#977: tilde key doesn't work |
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by new
on 12/13/2002 16:41
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I have an azerty keyboard, with the tilde key as an Alt-Gr next to the right shift button. But it seems that I cannot use it to get to the console. Any idea what to do (or how to map it to another key?)
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#978: Re: tilde key doesn't work |
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by pushplay
on 12/14/2002 02:51, refers to #977
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Add the following line to your autoexec:
bind BACKSPACE "saycommand /"
or whatever key tickles your fancy.
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#979: Uploading maps ? |
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by Al_Capone
on 12/14/2002 09:41
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Is there a cube site that I can upload my map ? Its my first cube map and pretty big :)
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#980: Re: Uploading maps ? |
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by VerbalC
on 12/14/2002 10:24, refers to #979
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Al, sure. I have an FTP set up for just that stuff.
Upload it to:
Address: verbal.ftp2.dotnetplayground.com/verbal/public
Login: verbal
Password: public
I will post it on the main page of www.cubestuff.cjb.net as well as a screenshot of it.
(O probably won't have it up until morning US time)
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#981: Re: Uploading maps ? |
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by Piglet
on 12/14/2002 10:25, refers to #979
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how big is pretty big?
most of us just host files on our own sites so i dont know what the best way for you to do it would be
oh and what kind of map is it?
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