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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826438 views, last view: 12/09/2021 04:18

for questions, announcements etc.

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#956: Re: Changing health

by VerbalC on 12/09/2002 23:27, refers to #951

Not for me. :)
Insta is great fun, possibly more fun than normal FFA IMHO..

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#957: Re: bug report

by pushplay on 12/09/2002 23:36, refers to #954

Good catch. I forgot mad tracker starts labling tracks at 00.

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#958: Re: Anyone here thought of making models ?

by Al_Capone on 12/10/2002 01:52, refers to #949

"for me my love of freeware led me here and im sure im not alone in that

Piglet"

LOL, so am I, I even got a website that have links to freeware and I mean hundreds :) Would you like to see ?

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#959: Re: Fonts not showing

by Al_Capone on 12/10/2002 02:43, refers to #952

You mean the Menu ? Yea, I change it often, whats exactly seem to be the problem ?

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#960: Re: Changing health

by Al_Capone on 12/10/2002 02:48, refers to #956

I ask, because I would like to raise the Ammo, triple the amount.

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#961: Help - server.exe not working

by devdesk on 12/10/2002 05:26

I cannot run the server.exe in win2000 server, it's always come out with error something about SDL dll ... Please help.. :(

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#962: New map release

by VerbalC on 12/10/2002 05:30

I released a map - Metropolis. Read about, get screenshots, and download @ http://www.cubestuff.cjb.net/

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#963: Re: Changing health

by Aardappel on 12/10/2002 10:55, refers to #951

ping doesn't matter at all for instagib... everyone can aim equally well.

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#964: Re: Fonts not showing

by Aardappel on 12/10/2002 10:56, refers to #952

you likely have a buggy opengl driver that does something wrong with transparency (I assume the fonts show up as white boxes?)

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#965: Re: use cube as DLL.

by Aardappel on 12/10/2002 10:58, refers to #955

it is possible to put cube in a DLL. The problem is not making the DLL, but designing all the interface functions so that every aspect of the engine can be used from darkbasic. That is quite a lot of work. You would need to find a programmer with knowledge of C++, darkbasic, and cube to do this for you.

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#966: shareware games.

by freddix on 12/10/2002 11:48

I'd like to knowx if we can make shareware game using the Cube 3D engine .
If it is possible , what are the need ?

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#967: Re: Anyone here thought of making models ?

by Piglet on 12/10/2002 18:15, refers to #958

im really not bothered Al Capone, like i said ive got too much freeware already

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#968: Linux with a Radeon 7500

by Bison on 12/10/2002 22:38

Has anyone tried running Cube on Linux with an ATI Radeon 7500? Is it fast enough to be playable?

TIA, Bison

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#969: Re: Linux with a Radeon 7500

by VerbalC on 12/10/2002 23:43, refers to #968

Bison, it definatly is. Unless you have a very slow CPU. Anything 300mhz or more will run great.

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#970: Re: shareware games.

by Al_Capone on 12/11/2002 06:35, refers to #966

No, you can't, its a "freeware" which means its free and the term "shareware" means to share then if you like it send money, also has those nag screens as well, I already ask if he plan to make money off it, he said no, besides, the source is already out, I'm sure people would like to donate, I see nothing wroung with that.

I'm not sure if you allow to sell it part of a cd or book, because thats part of making money off it.

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#971: Re: shareware games.

by pushplay on 12/11/2002 08:41, refers to #970

Don't listen to Al Capone, just read the license in the source readme. It's a rather pleasant little license.

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#972: Re: shareware games.

by Aardappel on 12/11/2002 10:53, refers to #966

yup, just read the license. I don't plan to make any money of it, but anyone else can make money of it if they want to, and don't have to give me anything (provided they abide by the license).

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#973: Big Problem with RedHat 8.0

by kc7wzl on 12/11/2002 12:43

Well I down loaded the game and played it for a few mins and was loving it. But I was having lock up problem trying to do multi player. I guess I mist the part about the patch for the linux_client file. but it was still playable on the computer. Well untill I did the updates from RedHat. now no matter what I do the game just locks up the computer very badly (IE the power button does not even work OUCH! UNPLUG TIME QUAD OUCH!!) so the search goes on trying to figure out what ealse is broken that was not befor RedHat update. my gut fealing that was not the only game that got hosed. heck I even tried to recompile the thing still no go.And the bigest confusion of all is how to fix it. this is not good sign giving a new linux usr a bad tast. maby I will have to try to back up tones of data and try a different flavor

Any help would be greatly greatfull for.

kc7wzl@juno.com

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#974: Re: Big Problem with RedHat 8.0

by VerbalC on 12/11/2002 23:24, refers to #973

I don't know what your problem is or how to solve it, but i'd try some other 3D game, like Quake or Unreal. If those run fine it's obviously something to do with Cube.

Try reinstalling it all and starting with a new config if you havn't already also.

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#975: Some Key Mapping Questions And A Hint For SuSE Users

by danielrigal on 12/13/2002 00:11

Hi Everybody,

I just downloaded Cube for the first time after seeing an article in Linux Today and I am trying to configure it.
I am trying to map the keys to be similar to Quake 1 and disable the mouse. You might think that this is a loserish thing to do, but that is the way I like to play FPS games.

Please forgive me if this stuff is obvious.

Questions:

1. Can I map the cursor keys so that the player turns left or right without moving (like it does when you move the mouse left and right) rather than moving left and right without turning (as at present)?

2. Having done this, can I set up a \"strafe\" key which turns the cursor keys back to normal while held down? Perhaps the logic in the keymapping can do this but I didn\'t understand that part of the documentation.

3. Can I map keys for looking up and down like moving the mouse up and down.

4. Can I unmap or disable the mouse? I prefer to play with just they keyboard and I would like to be able to use the mouse on the desktop when running in windowed mode.


A Hint:

If, like me, you run SuSE Linux 7.3 (and maybe some other versions) and hit the problem that SuSE\'s package for libSDL_mixer does not include a \".so\" file (just a \".a\" file) then the easiest fix is to just copy it from somewhere else which does have it. I copied it from a RedHat 8.0 machine and it worked fine. This is easier than downloading a complete rpm package and there is no risk of overwriting any existing files and breaking something else.

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