General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826889 views, last view: 12/09/2021 06:32 |
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for questions, announcements etc.
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#942: Re: Arena Infinitum |
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by Piglet
on 12/07/2002 23:40, refers to #941
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yes and no, i still think it would be better to have some limitations myself, it gives you more options (should i attempt to run for the teleport or try and kill a ton of enemies), i wouldnt say it hurts the gameplay as long as your playing at an appropriate difficulty level
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#943: Re: Arena Infinitum |
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by pushplay
on 12/07/2002 23:45, refers to #942
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I think I wasn't clear. What I'm saying is hurting gameplay is lack of variety and lack of cover in the map.
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#944: Re: Changing health |
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by Al_Capone
on 12/08/2002 02:56, refers to #935
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I mean in Nudist on the server, the health is sometimes 1HP, lot of rifles if you ask me.
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#945: Re: Changing health |
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by pushplay
on 12/08/2002 03:07, refers to #944
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You must be talking about instagib mode then. The rules that define a mode are hardcoded and can't be changed in script.
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#946: Re: Changing health |
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by Al_Capone
on 12/08/2002 03:10, refers to #945
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That sucks
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#947: New user |
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by Al_Capone
on 12/08/2002 03:13
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I saw another new user on today, he said he got the word about it on the Linux news anoucement, but they don't play the game, just check it out.
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#948: Anyone here thought of making models ? |
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by Al_Capone
on 12/08/2002 03:22
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I know some good freeware if you interested.
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#949: Re: Anyone here thought of making models ? |
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by Piglet
on 12/08/2002 09:56, refers to #948
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Oh, ok pushplay, but again im not really trying to make a serious fully fledged single player, just a zone to mess about in, i could spend time trying to add variety to arena2 or i could spend time making another map, for me its easy knowing what id rather do, if you think you can improve on then go ahead :)
alcapone, firstly it dosent suck its just the way the game works, get used to it, and secondly almost everyone hear is probably up to their ears in freeware, for me my love of freeware led me here and im sure im not alone in that
Piglet
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#950: Fonts not showing |
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by kabads
on 12/09/2002 11:26
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Installed fine - Mandrake9.0 - 3dfx voodoo2000, but when I press escape to make changes, the menu comes up as rectangles and the font isn't implemented.
Any ideas?
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#951: Re: Changing health |
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by spentron@PP
on 12/09/2002 18:05
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Instagib is just a different way of playing the game. I find it interesting to try but can't say I particularly like it though, maybe with a slower game it could be cool, but with Cube it seems pretty absurd, especially with a good bit of ping goin' on.
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#952: Re: Fonts not showing |
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by pushplay
on 12/09/2002 20:29, refers to #950
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Are newchars.png and menus.cfg both in the data folder? Can you talk in the game?
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#953: bug report |
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by pushplay
on 12/09/2002 21:19
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When xm music with 31 tracks are played in game, any other sounds in game like weapons fire and jumping go completely silent. This might be a problem with fmod, I wouldn't know. You can find such a music file here:
http://s3m.tfb.net/RecentDay/index.cgi?id=scotch.xm&dir=%2FRecentDay%2F
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#954: Re: bug report |
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by spentron@PP
on 12/09/2002 21:45
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That's possibly actually 32 tracks, or the mod decoder is upping it to even (some formats only allow an even number). Anyway, it's probably set up for 32 track mixing which leaves nothing (it must not seperate music mixing from mixing everything else). I see the mixing performance comparison on the fmod site is 32 track.
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#955: use cube as DLL. |
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by freddix
on 12/09/2002 23:20
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should it be possible to make 3D engine in DLL format to use it with C++ or programming langaes that support DLLs
I ask you that because I code using DarkBasic Professional ( www.darkbasicpro.com ).
It is a basic langage oriented Direct X and an OpenGL engine should be a +
DarkBasicPro support the add of new DLL to use as new commands.
If cube can be builded as DLL , it should be possible to use your excellent 3D engine for others kind of games like RPG , MMORPG , 3D shoots en up , and more . . .
Simply by building it as DLL and giving the list of included functions( to create string table that make the link between your 3D engine and DarkBasic Pro )
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#956: Re: Changing health |
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by VerbalC
on 12/09/2002 23:27, refers to #951
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Not for me. :)
Insta is great fun, possibly more fun than normal FFA IMHO..
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#957: Re: bug report |
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by pushplay
on 12/09/2002 23:36, refers to #954
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Good catch. I forgot mad tracker starts labling tracks at 00.
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#958: Re: Anyone here thought of making models ? |
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by Al_Capone
on 12/10/2002 01:52, refers to #949
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"for me my love of freeware led me here and im sure im not alone in that
Piglet"
LOL, so am I, I even got a website that have links to freeware and I mean hundreds :) Would you like to see ?
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#959: Re: Fonts not showing |
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by Al_Capone
on 12/10/2002 02:43, refers to #952
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You mean the Menu ? Yea, I change it often, whats exactly seem to be the problem ?
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#960: Re: Changing health |
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by Al_Capone
on 12/10/2002 02:48, refers to #956
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I ask, because I would like to raise the Ammo, triple the amount.
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#961: Help - server.exe not working |
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by devdesk
on 12/10/2002 05:26
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I cannot run the server.exe in win2000 server, it's always come out with error something about SDL dll ... Please help.. :(
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