General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826901 views, last view: 12/09/2021 06:32 |
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#935: Re: Changing health |
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by Piglet
on 12/07/2002 15:16, refers to #934
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what do you mean change the health, the bonuses, the allowance, the monsters???
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#936: Arena Infinitum |
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by Piglet
on 12/07/2002 17:04
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my new sp map Arena Infinitum has been released, its roughly based on my old map 'Arena Perpetual' but is HUGELY better (if i do say so myself :P). Get it from my site
http://www.octane-design.biz/~piglet/
play it and comment on it :)
Piglet
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#937: Re: Changing health |
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by pushplay
on 12/07/2002 19:45, refers to #934
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Best you can do is stack multiple health items in the same place if you want to increase the bonus.
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#938: Re: Arena Infinitum |
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by pushplay
on 12/07/2002 20:17, refers to #936
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I liked the rate of monster introduction better, and I liked how there were two arenas this time. I wasn't so wild about having to jump on the pillars to reach the teleport because it was getting rather repetitive by level 10. I enjoyed it, but it could use more cover and hence more interesting arenas.
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#939: Re: Arena Infinitum |
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by Piglet
on 12/07/2002 20:50, refers to #938
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hmm i guessed people might not get on too well with the pillars, though i'll have to get some more feedback to be sure, the problem that im faced with is that i need to make running from combat a pretty poor solution, or it would be too easy to 'cheat' like in 'arena perpetual'. The pillars are to slow the player down so that if the enemies are still alive they get a chance to attack the player. The lack of cover is for a simmilar reason, if i had more cover then the player could simply dodge past the enemies, from messing around with it I found the pillars sufficent but again thats just me.
Anyway, much thanks for the feedback pushplay.
Piglet
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#940: Re: linux_client patch |
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by VerbalC
on 12/07/2002 21:11, refers to #930
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Ahh, sorry.
You can get it here: http://tunes.org/~eihrul/cube_linux_clients_2002_10_28.tar.gz
or here: http://cubestuff.wronger.com/files/downloadcube.html
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#941: Re: Arena Infinitum |
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by pushplay
on 12/07/2002 22:27, refers to #939
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I wouldn't be so concerned with people dodging the monsters. I did that once in the first arena to see how far I could get, but I played it properly several times. If people want to dodge the monsters and giggle all the way through then I say let them, there's no point in harming the gameplay of the map in order to stop them.
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#942: Re: Arena Infinitum |
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by Piglet
on 12/07/2002 23:40, refers to #941
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yes and no, i still think it would be better to have some limitations myself, it gives you more options (should i attempt to run for the teleport or try and kill a ton of enemies), i wouldnt say it hurts the gameplay as long as your playing at an appropriate difficulty level
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#943: Re: Arena Infinitum |
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by pushplay
on 12/07/2002 23:45, refers to #942
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I think I wasn't clear. What I'm saying is hurting gameplay is lack of variety and lack of cover in the map.
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#944: Re: Changing health |
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by Al_Capone
on 12/08/2002 02:56, refers to #935
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I mean in Nudist on the server, the health is sometimes 1HP, lot of rifles if you ask me.
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#945: Re: Changing health |
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by pushplay
on 12/08/2002 03:07, refers to #944
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You must be talking about instagib mode then. The rules that define a mode are hardcoded and can't be changed in script.
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#946: Re: Changing health |
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by Al_Capone
on 12/08/2002 03:10, refers to #945
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That sucks
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#947: New user |
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by Al_Capone
on 12/08/2002 03:13
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I saw another new user on today, he said he got the word about it on the Linux news anoucement, but they don't play the game, just check it out.
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#948: Anyone here thought of making models ? |
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by Al_Capone
on 12/08/2002 03:22
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I know some good freeware if you interested.
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#949: Re: Anyone here thought of making models ? |
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by Piglet
on 12/08/2002 09:56, refers to #948
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Oh, ok pushplay, but again im not really trying to make a serious fully fledged single player, just a zone to mess about in, i could spend time trying to add variety to arena2 or i could spend time making another map, for me its easy knowing what id rather do, if you think you can improve on then go ahead :)
alcapone, firstly it dosent suck its just the way the game works, get used to it, and secondly almost everyone hear is probably up to their ears in freeware, for me my love of freeware led me here and im sure im not alone in that
Piglet
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#950: Fonts not showing |
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by kabads
on 12/09/2002 11:26
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Installed fine - Mandrake9.0 - 3dfx voodoo2000, but when I press escape to make changes, the menu comes up as rectangles and the font isn't implemented.
Any ideas?
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#951: Re: Changing health |
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by spentron@PP
on 12/09/2002 18:05
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Instagib is just a different way of playing the game. I find it interesting to try but can't say I particularly like it though, maybe with a slower game it could be cool, but with Cube it seems pretty absurd, especially with a good bit of ping goin' on.
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#952: Re: Fonts not showing |
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by pushplay
on 12/09/2002 20:29, refers to #950
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Are newchars.png and menus.cfg both in the data folder? Can you talk in the game?
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#953: bug report |
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by pushplay
on 12/09/2002 21:19
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When xm music with 31 tracks are played in game, any other sounds in game like weapons fire and jumping go completely silent. This might be a problem with fmod, I wouldn't know. You can find such a music file here:
http://s3m.tfb.net/RecentDay/index.cgi?id=scotch.xm&dir=%2FRecentDay%2F
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#954: Re: bug report |
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by spentron@PP
on 12/09/2002 21:45
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That's possibly actually 32 tracks, or the mod decoder is upping it to even (some formats only allow an even number). Anyway, it's probably set up for 32 track mixing which leaves nothing (it must not seperate music mixing from mixing everything else). I see the mixing performance comparison on the fmod site is 32 track.
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