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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826907 views, last view: 12/09/2021 06:32

for questions, announcements etc.

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#931: more coverage :)

by Aardappel@home on 12/07/2002 02:53

http://www.linuxworld.com/site-stories/2002/1209.barr2.html

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#932: Re: more coverage :)

by underworldfan on 12/07/2002 04:30, refers to #931

nice article. :)

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#933: Re: more coverage :)

by Piglet on 12/07/2002 09:57, refers to #931

cool

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#934: Changing health

by Al_Capone on 12/07/2002 11:49

Hey, Pushy how you change the health in Cube ?

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#935: Re: Changing health

by Piglet on 12/07/2002 15:16, refers to #934

what do you mean change the health, the bonuses, the allowance, the monsters???

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#936: Arena Infinitum

by Piglet on 12/07/2002 17:04

my new sp map Arena Infinitum has been released, its roughly based on my old map 'Arena Perpetual' but is HUGELY better (if i do say so myself :P). Get it from my site

http://www.octane-design.biz/~piglet/

play it and comment on it :)

Piglet

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#937: Re: Changing health

by pushplay on 12/07/2002 19:45, refers to #934

Best you can do is stack multiple health items in the same place if you want to increase the bonus.

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#938: Re: Arena Infinitum

by pushplay on 12/07/2002 20:17, refers to #936

I liked the rate of monster introduction better, and I liked how there were two arenas this time. I wasn't so wild about having to jump on the pillars to reach the teleport because it was getting rather repetitive by level 10. I enjoyed it, but it could use more cover and hence more interesting arenas.

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#939: Re: Arena Infinitum

by Piglet on 12/07/2002 20:50, refers to #938

hmm i guessed people might not get on too well with the pillars, though i'll have to get some more feedback to be sure, the problem that im faced with is that i need to make running from combat a pretty poor solution, or it would be too easy to 'cheat' like in 'arena perpetual'. The pillars are to slow the player down so that if the enemies are still alive they get a chance to attack the player. The lack of cover is for a simmilar reason, if i had more cover then the player could simply dodge past the enemies, from messing around with it I found the pillars sufficent but again thats just me.

Anyway, much thanks for the feedback pushplay.

Piglet

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#940: Re: linux_client patch

by VerbalC on 12/07/2002 21:11, refers to #930

Ahh, sorry.

You can get it here: http://tunes.org/~eihrul/cube_linux_clients_2002_10_28.tar.gz


or here: http://cubestuff.wronger.com/files/downloadcube.html

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#941: Re: Arena Infinitum

by pushplay on 12/07/2002 22:27, refers to #939

I wouldn't be so concerned with people dodging the monsters. I did that once in the first arena to see how far I could get, but I played it properly several times. If people want to dodge the monsters and giggle all the way through then I say let them, there's no point in harming the gameplay of the map in order to stop them.

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#942: Re: Arena Infinitum

by Piglet on 12/07/2002 23:40, refers to #941

yes and no, i still think it would be better to have some limitations myself, it gives you more options (should i attempt to run for the teleport or try and kill a ton of enemies), i wouldnt say it hurts the gameplay as long as your playing at an appropriate difficulty level

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#943: Re: Arena Infinitum

by pushplay on 12/07/2002 23:45, refers to #942

I think I wasn't clear. What I'm saying is hurting gameplay is lack of variety and lack of cover in the map.

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#944: Re: Changing health

by Al_Capone on 12/08/2002 02:56, refers to #935

I mean in Nudist on the server, the health is sometimes 1HP, lot of rifles if you ask me.

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#945: Re: Changing health

by pushplay on 12/08/2002 03:07, refers to #944

You must be talking about instagib mode then. The rules that define a mode are hardcoded and can't be changed in script.

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#946: Re: Changing health

by Al_Capone on 12/08/2002 03:10, refers to #945

That sucks

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#947: New user

by Al_Capone on 12/08/2002 03:13

I saw another new user on today, he said he got the word about it on the Linux news anoucement, but they don't play the game, just check it out.

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#948: Anyone here thought of making models ?

by Al_Capone on 12/08/2002 03:22

I know some good freeware if you interested.

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#949: Re: Anyone here thought of making models ?

by Piglet on 12/08/2002 09:56, refers to #948

Oh, ok pushplay, but again im not really trying to make a serious fully fledged single player, just a zone to mess about in, i could spend time trying to add variety to arena2 or i could spend time making another map, for me its easy knowing what id rather do, if you think you can improve on then go ahead :)

alcapone, firstly it dosent suck its just the way the game works, get used to it, and secondly almost everyone hear is probably up to their ears in freeware, for me my love of freeware led me here and im sure im not alone in that

Piglet

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#950: Fonts not showing

by kabads on 12/09/2002 11:26

Installed fine - Mandrake9.0 - 3dfx voodoo2000, but when I press escape to make changes, the menu comes up as rectangles and the font isn't implemented.

Any ideas?

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