General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826887 views, last view: 12/09/2021 06:32 |
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for questions, announcements etc.
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#925: Re: Cube Server - Maps |
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by Dale
on 12/06/2002 21:05, refers to #924
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it says i have to be in edit mode.
i pressed e for edit mode and then when i type in /map it moves me to the left because "a" is mapped to strife left.
is there any way to make it (the server) start with a specific map?
i am running the server on a linux box with no gui.
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#926: Re: Cube Server - Maps |
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by pushplay
on 12/06/2002 21:25, refers to #925
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Before you type anything in you have to press T so that the game knows you're trying to talk/enter a command.
There's no way to make the server start on a specific map. Not that it matters, as soon as someone gets in there they'll play whatever map they want to play. And the server does not need a copy of the map.
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#927: Scripting Tut Update |
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by Piglet
on 12/06/2002 22:22
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Just a quick post to say that my scripting tutorial has an extra section (pretty much doubling the content) get the latest version from the usual place at
http://www.octane-design.biz/~piglet/
or
http://www.piglet-cube.tk
use either (same site diffrent address)
Piglet
p.s. Feedback as always is greatly apprieciated
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#928: Re: Scripting Tut Update |
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by Piglet
on 12/06/2002 23:03, refers to #927
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hmm and i forgot to ask if anyone has any requests (or for that matter suggestions) for my next cube scripting tut.
Just post them here or wing me an email
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#929: Re: More on the magic carrot |
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by spentron@home
on 12/07/2002 02:07
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1. I hope no one expected technical info, just for fun. 2. Looks more like the Cube carrot than a real one. 3. If the carrot seemed too innocent... 4. People are already concocting story regarding the carrot, here's some food for it. 5. A axe-swinging bunny monster would fit nicely ;) .
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#930: linux_client patch |
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by jim
on 12/07/2002 02:20
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I'm using Mandrake 9.0. When I try to connect to a server via the serverbrowser, my compuer freezes, I tried to download that file listed above, but the link doesn't work. Where can I find the file?
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#931: more coverage :) |
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by Aardappel@home
on 12/07/2002 02:53
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http://www.linuxworld.com/site-stories/2002/1209.barr2.html
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#932: Re: more coverage :) |
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by underworldfan
on 12/07/2002 04:30, refers to #931
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nice article. :)
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#933: Re: more coverage :) |
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by Piglet
on 12/07/2002 09:57, refers to #931
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cool
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#934: Changing health |
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by Al_Capone
on 12/07/2002 11:49
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Hey, Pushy how you change the health in Cube ?
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#935: Re: Changing health |
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by Piglet
on 12/07/2002 15:16, refers to #934
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what do you mean change the health, the bonuses, the allowance, the monsters???
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#936: Arena Infinitum |
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by Piglet
on 12/07/2002 17:04
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my new sp map Arena Infinitum has been released, its roughly based on my old map 'Arena Perpetual' but is HUGELY better (if i do say so myself :P). Get it from my site
http://www.octane-design.biz/~piglet/
play it and comment on it :)
Piglet
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#937: Re: Changing health |
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by pushplay
on 12/07/2002 19:45, refers to #934
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Best you can do is stack multiple health items in the same place if you want to increase the bonus.
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#938: Re: Arena Infinitum |
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by pushplay
on 12/07/2002 20:17, refers to #936
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I liked the rate of monster introduction better, and I liked how there were two arenas this time. I wasn't so wild about having to jump on the pillars to reach the teleport because it was getting rather repetitive by level 10. I enjoyed it, but it could use more cover and hence more interesting arenas.
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#939: Re: Arena Infinitum |
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by Piglet
on 12/07/2002 20:50, refers to #938
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hmm i guessed people might not get on too well with the pillars, though i'll have to get some more feedback to be sure, the problem that im faced with is that i need to make running from combat a pretty poor solution, or it would be too easy to 'cheat' like in 'arena perpetual'. The pillars are to slow the player down so that if the enemies are still alive they get a chance to attack the player. The lack of cover is for a simmilar reason, if i had more cover then the player could simply dodge past the enemies, from messing around with it I found the pillars sufficent but again thats just me.
Anyway, much thanks for the feedback pushplay.
Piglet
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#940: Re: linux_client patch |
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by VerbalC
on 12/07/2002 21:11, refers to #930
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Ahh, sorry.
You can get it here: http://tunes.org/~eihrul/cube_linux_clients_2002_10_28.tar.gz
or here: http://cubestuff.wronger.com/files/downloadcube.html
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#941: Re: Arena Infinitum |
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by pushplay
on 12/07/2002 22:27, refers to #939
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I wouldn't be so concerned with people dodging the monsters. I did that once in the first arena to see how far I could get, but I played it properly several times. If people want to dodge the monsters and giggle all the way through then I say let them, there's no point in harming the gameplay of the map in order to stop them.
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#942: Re: Arena Infinitum |
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by Piglet
on 12/07/2002 23:40, refers to #941
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yes and no, i still think it would be better to have some limitations myself, it gives you more options (should i attempt to run for the teleport or try and kill a ton of enemies), i wouldnt say it hurts the gameplay as long as your playing at an appropriate difficulty level
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#943: Re: Arena Infinitum |
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by pushplay
on 12/07/2002 23:45, refers to #942
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I think I wasn't clear. What I'm saying is hurting gameplay is lack of variety and lack of cover in the map.
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#944: Re: Changing health |
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by Al_Capone
on 12/08/2002 02:56, refers to #935
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I mean in Nudist on the server, the health is sometimes 1HP, lot of rifles if you ask me.
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