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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826898 views, last view: 12/09/2021 06:32

for questions, announcements etc.

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#919: Re: skipgeometry command

by Piglet on 12/05/2002 21:38, refers to #917

umm ok skaus, thats pretty sad

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#920: More on the magic carrot

by spentron@home on 12/06/2002 04:50

http://www.weirdnj.com/__weirdus_stories/VI_bunnyman.html

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#921: A great site for beginners

by Al_Capone on 12/06/2002 11:16

http://www.planetquake.com/modeling/q2modelingFAQ.html

Be a good ideal to link it, no ?

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#922: Re: More on the magic carrot

by Piglet on 12/06/2002 17:59, refers to #920

im not quite sure what thats got to do with the carrot

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#923: Cube Server - Maps

by Dale on 12/06/2002 20:50

(linux server)

how do i change the map that the server is running?

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#924: Re: Cube Server - Maps

by pushplay on 12/06/2002 20:59, refers to #923

You do that in game with the command /map mapname. There's no map rotation or anything like that.

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#925: Re: Cube Server - Maps

by Dale on 12/06/2002 21:05, refers to #924

it says i have to be in edit mode.

i pressed e for edit mode and then when i type in /map it moves me to the left because "a" is mapped to strife left.

is there any way to make it (the server) start with a specific map?

i am running the server on a linux box with no gui.

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#926: Re: Cube Server - Maps

by pushplay on 12/06/2002 21:25, refers to #925

Before you type anything in you have to press T so that the game knows you're trying to talk/enter a command.

There's no way to make the server start on a specific map. Not that it matters, as soon as someone gets in there they'll play whatever map they want to play. And the server does not need a copy of the map.

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#927: Scripting Tut Update

by Piglet on 12/06/2002 22:22

Just a quick post to say that my scripting tutorial has an extra section (pretty much doubling the content) get the latest version from the usual place at

http://www.octane-design.biz/~piglet/

or

http://www.piglet-cube.tk

use either (same site diffrent address)

Piglet

p.s. Feedback as always is greatly apprieciated

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#928: Re: Scripting Tut Update

by Piglet on 12/06/2002 23:03, refers to #927

hmm and i forgot to ask if anyone has any requests (or for that matter suggestions) for my next cube scripting tut.

Just post them here or wing me an email

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#929: Re: More on the magic carrot

by spentron@home on 12/07/2002 02:07

1. I hope no one expected technical info, just for fun. 2. Looks more like the Cube carrot than a real one. 3. If the carrot seemed too innocent... 4. People are already concocting story regarding the carrot, here's some food for it. 5. A axe-swinging bunny monster would fit nicely ;) .

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#930: linux_client patch

by jim on 12/07/2002 02:20

I'm using Mandrake 9.0. When I try to connect to a server via the serverbrowser, my compuer freezes, I tried to download that file listed above, but the link doesn't work. Where can I find the file?

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#931: more coverage :)

by Aardappel@home on 12/07/2002 02:53

http://www.linuxworld.com/site-stories/2002/1209.barr2.html

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#932: Re: more coverage :)

by underworldfan on 12/07/2002 04:30, refers to #931

nice article. :)

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#933: Re: more coverage :)

by Piglet on 12/07/2002 09:57, refers to #931

cool

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#934: Changing health

by Al_Capone on 12/07/2002 11:49

Hey, Pushy how you change the health in Cube ?

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#935: Re: Changing health

by Piglet on 12/07/2002 15:16, refers to #934

what do you mean change the health, the bonuses, the allowance, the monsters???

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#936: Arena Infinitum

by Piglet on 12/07/2002 17:04

my new sp map Arena Infinitum has been released, its roughly based on my old map 'Arena Perpetual' but is HUGELY better (if i do say so myself :P). Get it from my site

http://www.octane-design.biz/~piglet/

play it and comment on it :)

Piglet

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#937: Re: Changing health

by pushplay on 12/07/2002 19:45, refers to #934

Best you can do is stack multiple health items in the same place if you want to increase the bonus.

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#938: Re: Arena Infinitum

by pushplay on 12/07/2002 20:17, refers to #936

I liked the rate of monster introduction better, and I liked how there were two arenas this time. I wasn't so wild about having to jump on the pillars to reach the teleport because it was getting rather repetitive by level 10. I enjoyed it, but it could use more cover and hence more interesting arenas.

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