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General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826523 views, last view: 12/09/2021 04:25

for questions, announcements etc.

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#8921: Re: Plain

by Drakas on 08/30/2007 19:06, refers to #8920

W3 have made a bad mistake, that's all. If you are looking at making future-proof XHTML sites, then perhaps work with XHTML 2.0 (which no browsers support yet)! That's called future-proof.

That article is not misleading at all, by the way.

Many problems for webpages can be fixed simply by changing the doctype from xhtml to html.

the (very funny) thing is that the w3 validator will say that your xhtml documents are valid, but they are really not valid when interpreted as html (with you render "xhtml" in quirks mode). This brings what you can call a tag soup that in cases converts <img src="blah.png" /> to <img src="blah.png"><br> (write an XHTML document and give to the browser as HTML).

I don't really see any advantages of >TRYING< to use XHTML in comparison to writing clean and future-proof HTML. So far HTML is actually supported by the market-dominating browsers, so why go the opposite direction?

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#8922: Re: Plain

by SanHolo on 08/30/2007 19:15, refers to #8920

I'd second that. The good thing about XHTML is that you won't forget closing tags, otherwise the page won't render. I do serve one XHTML 1.0 strict page as "text/html", though, because the maintainers there want to be able to write their own HTML-tags (instead of BBCode), which are not always correct.

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#8923: Re: Plain

by Drakas on 08/30/2007 22:02, refers to #8922

blah blah.... your reasons make it look like writers of XHTML are idiots.
I wonder why does validator.w3.org exist at all? What about Tidy, an application that can sort out all HTML problems?

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#8924: Re: Plain

by rancor on 08/31/2007 00:24, refers to #8921

I've never noted any problems nearly as drastic, honestly. I don't count IE6 problems, since it requires too many hacks to begin with. Also see http://en.wikipedia.org/wiki/Quirks_mode

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#8925: Vista Problem

by wierdoom on 08/31/2007 01:27

I have just installed Sauerbraten (I have Vista), and I getting a weird error when i try to start it, then it crashes. Pic: http://img208.imageshack.us/img208/8105/sauererrerfe1.jpg
Help would be appreciated.

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#8926: Re: Vista Problem

by MeatROme on 08/31/2007 02:19, refers to #8925

patches have been submitted ... see the "side-by-side" thread ... here : http://cubeengine.com/forum.php4?action=display_thread&thread_id=1516

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#8927: Re: Vista Problem

by ThomasX on 08/31/2007 12:43, refers to #8925

You have Vista?
Get XP, It's better then Vista in anyway.

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#8928: Re: Plain

by SanHolo on 08/31/2007 16:00, refers to #8923

Eh, Drakas, what's up? Got up with the wrong leg? =D

Everyone who uses clean code, be it HTML or XHTML, does a good job. I just wanted to put some weight behind XHTML because YOUR arguments made XHTML-users look like idiots. ;)

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#8929: Re: Plain

by Drakas on 08/31/2007 17:10, refers to #8928

Ignorance isn't really being idiotic, you know.
I'm informing people of their ignorance here :)

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#8930: Re: Vista Problem

by wierdoom on 08/31/2007 18:10, refers to #8926

Thanks! I fixed it.

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#8931: 29/08+31/08 bugs

by LeOuf on 08/31/2007 23:29

On linux these versions give big problems with my intel driver. The previous one was roughly ok.

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#8932: Re: 29/08+31/08 bugs

by eihrul on 09/01/2007 00:32, refers to #8931

And these big problems would be...?

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#8933: unknown command: showmenu

by thezeus18d on 09/01/2007 05:39

I can\'t get the menu. Unknown command: showmenu.

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#8934: Re: unknown command: showmenu

by eihrul on 09/01/2007 06:37, refers to #8933

delete your old config.cfg

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#8935: Intel bugs

by LeOuf2 on 09/01/2007 09:39

On one of the summer versions, all was ok (just driAllocateTexture 636 new problems, that now happen in a lot of maps, just river or thor e.g. before).
But now I have changed for the last update (31/08) and I get :
PS:bumpenvspecmapparallaxpulseglowworld EXCEEDED NATIVE LIMITS
Mesa 6.5.2 implementation error: i915_program_error: Can\\\'t (yet) swizzle TEX arguments
Please report at bugzilla.freedesktop.org
Mesa 6.5.2 implementation error: i915_program_error: Can\\\'t (yet) swizzle TEX arguments
Please report at bugzilla.freedesktop.org
Mesa 6.5.2 implementation error: i915_program_error: Exceeded max temporary reg
Please report at bugzilla.freedesktop.org
Mesa 6.5.2 implementation error: i915_program_error: Exceeded max temporary reg
Please report at bugzilla.freedesktop.org
Mesa 6.5.2 implementation error: i915_program_error: Exceeded max nr indirect texture lookups
Please report at bugzilla.freedesktop.org
Mesa 6.5.2 implementation error: i915_program_error: Exceeded max nr indirect texture lookups
Please report at bugzilla.freedesktop.org
PS:waterrefract EXCEEDED NATIVE LIMITS
COMPILE ERROR (VS:caustic) - Unknown token in parse_src_reg
COMPILE ERROR (VS:causticfast) - Unknown token in parse_src_reg
unknown command: isshaderdefined

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#8936: Re: Intel bugs

by MOILeOuf on 09/01/2007 09:45, refers to #8935

OK, solved with menu settings ; strange that there's no automatic way to disable shaders since Sauer know that my video card does not support them.
Still unknow command isshader...

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#8937: Re: Intel bugs

by eihrul on 09/01/2007 12:55, refers to #8936

Well, the isshaderdefined thing I put up a new Linux patch for, the bins I had forgot to update, though I had updated the source. :)

Don't worry about the "EXCEEDED NATIVE LIMITS" thing, it's just your driver being noisy. I put that in there on purpose so I could keep track of how broken shader support is on various cards, and there are fallback shaders defined for most of those things. It's just that shaders on an Intel card are DREADFULLY slow, so you want to turn them off anyway. :)

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#8938: Multiplayer FPS

by Ryan on 09/01/2007 15:50

How do i make a multiplayer FPS Like Assault Cube? Just I really want to make a came like that.

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#8939: Re: Multiplayer FPS

by noerrorsfound! on 09/01/2007 20:47, refers to #8938

You need to know C++.

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#8940: quick scripting ques.

by JadeMatrix on 09/01/2007 21:05

Working on a re-do of someone else's 'permafog' script. (http://www.quadropolis.us/node/73) But I don't know how to get a certain subroutine to run every 20 seconds while keeping $arg2 the same value.

permafog = [ //goes in autoexec.cfg, a command in map.cfg calls 'permafog X Y Z' if wanted
if (= $arg1 0) [ //permafog off?
if (= $arg3 1) [ echo Permafog OFF ] //if the last number is 1, Permafog notices enabled
fog @arg2 //sets fog to Y: permafog acts as a replacement for 'fog'
]
if (= $arg1 1) [ //permafog on?
if (= $arg3 1) [ echo Permafog ON ]
fog @arg2 //sets fog
loop i 1 [ //THIS IS WHERE I'M HAVING TROUBLE
sleep 20000 [ //I WANT THIS LOOP TO REPEAT EVERY 20 SECONDS:
if (= $arg3 1) [ echo FOG CHECKUP ]
fog @arg2 //resets fog
] //RIGHT NOW IT RUNS @ THE BEGINNING OF THE MAP AND 20 SECONDS LATER, NO MORE
] //IF I CHANGE THE LOOP TO 'loop i X' IT REPEATS X TIMES IN A ROW AFTER 20 SECONDS
] //SO THAT WON'T WORK
]

Of course, I think I'm trying to make this a little more refined than a beginner should...

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