General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826021 views, last view: 12/09/2021 02:36 |
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for questions, announcements etc.
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#89: Re: URGENT/READ: server crashing |
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by pushplay
on 02/07/2002 00:24, refers to #88
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Did it have anything to do with editing, or am I just off my nut?
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#90: Re: URGENT/READ: server crashing |
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by eihrul
on 02/07/2002 03:40, refers to #89
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It did and it didn't... editing is one situation that aggrivated the bug, but was not the cause of the bug itself. The bug was actually a problem with my packet fragmentation code, which of course only gets used if really huge packets get sent in Cube, which rarely happens (except when you see a crash). So I just fixed that and I made the server code check for errors in fragmented packets sent by still buggy clients, so ultimately the worst that should happen is buggy clients get disconnected, so long as an updated server is used. Updated clients should work properly. :)
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#91: RE: FPS bug |
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by GOK
on 02/07/2002 12:01
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Add the command line switches for width and height to the cube.bat file.....
bin\cube.exe -w1024 -h768
for 1024 x 768
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#92: test |
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by SleepwalkR
on 02/10/2002 17:24
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test
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#93: Small forum update |
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by SleepwalkR
on 02/10/2002 17:25
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I have changed the behaviour of the forum after posting a message so that it reloads the thread you posted to rather than taking you back to the thread list.
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#94: cant see gun |
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by *papri-K*
on 02/11/2002 15:01
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Hi there, I just would like to know if the gun can be seen or not. Thanks!
PS: congrats for the incredible effort!
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#95: Low fps. |
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by Hot
on 02/11/2002 15:01
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Wtf i get 0 fps all the time?
Running that cube on linux with p3 650 512 mb ram and matrox g400
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#96: Re: Low fps. |
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by *papri-K*
on 02/12/2002 11:32, refers to #95
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I had the same problem but then I changed the bit depth and resolution under windows (to lower settings, 16 bit colors and 800x600) and then got 40 FPS :)
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#97: Aard! |
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by inertia
on 02/14/2002 04:20
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Hey aard, i have yet to test these new versions for linux, but I'm glad to see that you've gotten Cube off the ground quickly and successfully. Continued good luck!
Cheers,
inertia
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#98: great potential! |
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by dwr
on 02/15/2002 01:19
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I tried out this engine quickly tonight, and am very impressed.
This looks a lot better than many commercial products, and I think it has great potential.
The visuals are excellent. :)
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#99: Running .cfg files |
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by Bascule
on 02/15/2002 20:49
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I want to execute a separate .cfg file on start-up. I tried putting the command in autoexec, but the game crashes before it even starts.
Is there a way of doing this?
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#100: Re: Running .cfg files |
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by Goetzenzar
on 02/15/2002 20:53, refers to #99
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just write: " exec name.cfg "
at the end in the autoexec.cfg
(if it still crashes, tell me what exactly do u want to do with the .cfg /execute)
btw, this is the #100 posting :)
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#101: Re: Running .cfg files |
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by Bascule
on 02/15/2002 21:05, refers to #100
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Yes, that is what I did, and it does cause the engine to crash (can't remember the error message!)
It's not a big deal, as I have worked around it, I just wanted to know if the engine should have crashed or not.
I was just using it to kick off an 'alias' config, as mentioned in one of the other threads, until aliasing is built-in :)
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#102: most wanted 'feature' |
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by pushplay
on 02/17/2002 02:07
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Here's what I've noticed, there never seems to be anyone on the servers. As a result I don't hang around the servers for very long at any given time, and I think this is just a viscous circle of no damn fun. I think it would be cool if we scheduled some times or something so that everyone would know a good time to find people online. I've only played once with more than 4 people, but that was an absolute blast.
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#103: Re: most wanted 'feature' |
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by Wyatt Arp
on 02/17/2002 14:42, refers to #102
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full ack. Twice I persuaded friends of mine to install Cube and play online, all servers were empty though.
Setting up a "Scheduled Games" thread might be the best way for now. Kohan online matches were often scheduled through Loki's ng.
Another suggestion:
Would it be possible to set up a new page for user-written maps? I mean, including thumb/screenshot, author's comments, and a rating system perhaps? Personally, I suck big time at PHP, but the authors of this site apparently don't so it might be possible.
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#104: test |
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by tester
on 02/19/2002 23:59
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<A HREF="www.wouter.fov120.com" TARGET="Testing"></A>
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#105: .. |
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by tester
on 02/20/2002 00:00
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link
<A HREF=\"www.wouter.fov120.com\" TARGET=\"linked\"></A>
end
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#106: d fd |
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by tester
on 02/20/2002 00:02
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www.wouter.fov120.com
<A HREF="www.wouter.fov120.com" TARGET="link"></A>
end
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#107: test |
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by tester
on 02/20/2002 03:50
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start
<a href="http://wouter.fov120.com"> here</a>
end
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#108: Re: test |
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by SleepwalkR
on 02/20/2002 09:30, refers to #107
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To cut this short, html is disabled, so is all other kind of scripting. Complete URLs are turned into html links, but you mustn't omit the protocol. Example:
http://wouter.fov120.com/cube/forum.php4
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