General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826774 views, last view: 12/09/2021 06:28 |
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for questions, announcements etc.
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#79: Re: Mix_Linked_Version??? |
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by TheRoot
on 02/03/2002 21:14, refers to #78
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Thanks eihrul. That fixed it.
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#80: cool game |
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by SirLiveAlot
on 02/04/2002 08:21
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I would say that tis game is great. symple but fun. I love the coop edit i started making a map with kbx
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#81: dlls |
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by bobby hill
on 02/04/2002 15:41
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How do we edit .dlls?
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#82: Re: FPS !! |
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by Ripper
on 02/04/2002 17:04, refers to #74
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Thanks.
I just reinstalled nvidia drivers and now it works like a charm... 70fps
Strange, because Q3 was working fine.
Nice game and 3d engine.
Kill'em all!!
Ripper
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#83: Re: cool game |
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by rickclark
on 02/04/2002 17:24, refers to #80
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I had a good time playing with you last night. I am on a modem so my ping was at 450 or so but the game played well. I lost my connection last night and it was late so I thought I'd let you guys duke it out. :) We'll have to do it again.
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#84: resurfacing.. |
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by Aardappel
on 02/04/2002 23:35
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hi ;)
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#85: modding |
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by obraxis
on 02/05/2002 00:23
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my compliments on this awesome creation. ive been looking thru the files for cube, how do i mod it? ie, change/make new weapons and such? is that possible yet?
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#86: Re: modding |
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by Dekaritae
on 02/05/2002 06:05
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That is something that is generally desirable in any online game now. Might I suggest that sometime in the future, if/when you add limited scripting (enough to add new weapons, and possibly events), set the game so that all weapon details, custom or otherwise, get loaded off the computer serving the game?
Also, Aard... please please, add some way to identify other players. Lack of it makes it impossible to tell who is supposed to be on one\'s \'team\' (Like it matters, everyone just ignores team settings anyways).
- Maur
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#87: dekaritea |
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by Aardappel
on 02/05/2002 17:18
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your team mates look blue, any enemy team member looks normal. How simple is that? It is "consistant" with ffa too.
I agree names are nice, but it is not necessary at all for teamplay.
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#88: URGENT/READ: server crashing |
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by eihrul
on 02/05/2002 22:26
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Thanks to metz I pin-pointed the cause of the server crashing. This bug effects both the client and the server, so both client and server must have and should get the following updated executables.
Updated executables for all unix platforms at http://tunes.org/~eihrul/cube_bin_unix_2002_02_05.zip
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#89: Re: URGENT/READ: server crashing |
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by pushplay
on 02/07/2002 00:24, refers to #88
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Did it have anything to do with editing, or am I just off my nut?
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#90: Re: URGENT/READ: server crashing |
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by eihrul
on 02/07/2002 03:40, refers to #89
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It did and it didn't... editing is one situation that aggrivated the bug, but was not the cause of the bug itself. The bug was actually a problem with my packet fragmentation code, which of course only gets used if really huge packets get sent in Cube, which rarely happens (except when you see a crash). So I just fixed that and I made the server code check for errors in fragmented packets sent by still buggy clients, so ultimately the worst that should happen is buggy clients get disconnected, so long as an updated server is used. Updated clients should work properly. :)
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#91: RE: FPS bug |
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by GOK
on 02/07/2002 12:01
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Add the command line switches for width and height to the cube.bat file.....
bin\cube.exe -w1024 -h768
for 1024 x 768
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#92: test |
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by SleepwalkR
on 02/10/2002 17:24
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test
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#93: Small forum update |
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by SleepwalkR
on 02/10/2002 17:25
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I have changed the behaviour of the forum after posting a message so that it reloads the thread you posted to rather than taking you back to the thread list.
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#94: cant see gun |
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by *papri-K*
on 02/11/2002 15:01
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Hi there, I just would like to know if the gun can be seen or not. Thanks!
PS: congrats for the incredible effort!
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#95: Low fps. |
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by Hot
on 02/11/2002 15:01
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Wtf i get 0 fps all the time?
Running that cube on linux with p3 650 512 mb ram and matrox g400
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#96: Re: Low fps. |
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by *papri-K*
on 02/12/2002 11:32, refers to #95
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I had the same problem but then I changed the bit depth and resolution under windows (to lower settings, 16 bit colors and 800x600) and then got 40 FPS :)
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#97: Aard! |
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by inertia
on 02/14/2002 04:20
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Hey aard, i have yet to test these new versions for linux, but I'm glad to see that you've gotten Cube off the ground quickly and successfully. Continued good luck!
Cheers,
inertia
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#98: great potential! |
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by dwr
on 02/15/2002 01:19
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I tried out this engine quickly tonight, and am very impressed.
This looks a lot better than many commercial products, and I think it has great potential.
The visuals are excellent. :)
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