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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826505 views, last view: 12/09/2021 04:24

for questions, announcements etc.

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#7508: Re: menu/servers

by MeatROme on 02/16/2007 02:54, refers to #7507

please rephrase your question as I'm unsure what exactly you want.
But:
custom menus? No problem.
Check the data/menu.cfg (cube/sauer/AC all work kinda the same) and of course README.html to know the commands :)
The cube.wikispaces.com also has some in-depth info on menu-modding (Sauerbraten only though)

If by "make a cube game" you mean "host a server" then this server can be publically registered on the masterserver (default) and thus open for all to use - even as an editmode server - via voting.
This way you can also coop-edit maps :)

Welcome to the world of Cube :)
Hope to have answered to what you asked ...

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#7509: im a noob and need to know some things

by unamed on 02/16/2007 04:36

I just got this game today as my first 1st person shooter for the pc, and what i want to know is how to talk to other players during gameplay and change my name from (unamed). PLease, help a noob out.

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#7510: Re: im a noob and need to know some things

by Greywhind on 02/16/2007 04:53, refers to #7509

The letter "t" on your keyboard will allow you to talk to other players if you press it and type a message.

If you hit "t" and type in the following command: /name and then follow it with a name you want to use, you'll be renamed.

Next time, I'd suggest using the readme/manual first.

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#7511: ..

by Passa on 02/16/2007 09:21

Um, might sound stupid, but anyway to convert a map made with a CVS version of Sauerbraten back to a version that'll work in older versions of Sauerbraten (namely the GUI edition?)

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#7512: Re: ..

by Drakas on 02/16/2007 09:38, refers to #7511

I don't think that the older version is backwards compatible with a newer version's format;)

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#7513: Re: ..

by Passa on 02/16/2007 10:52, refers to #7512

Naw, was hoping there was a way to change the header of the file or something.. anything.. I'm desperate..

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#7514: Re: ..

by Aardappel_ on 02/16/2007 19:46, refers to #7513

there isn't, sorry.

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#7515: Re: ..

by cónorkirk (cookie) on 02/17/2007 01:05, refers to #7514

Aard, why not?


(I'm not trying to be annoying, im just interested why) ;)

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#7516: Is Cube compatible with Linux?

by M Dolan on 02/17/2007 18:58

..

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#7517: Re: Is Cube compatible with Linux?

by Drakas on 02/17/2007 19:48, refers to #7516

I haven't seen such a troll yet :))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

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#7518: ..

by makkE on 02/17/2007 20:35

Drakas stop it. It´s not cool. Either you answer question or you shut up. There are no stupid questions, only stupid answers, and you just gave a prime example.

Dolan: Yes, Cube and Cube2 work on Linux, Windows, and Mac. Just choose the package appropriate for your system.


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#7519: Re: ..

by Drakas on 02/18/2007 00:25, refers to #7518

Find.

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#7520: ..

by Drakas on 02/18/2007 00:31

Fine *

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#7521: ..

by Drakas on 02/18/2007 00:31

Fine *

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#7522: Make

by tatar111 on 02/18/2007 15:27

When I do make I got errors:
engine/sound.cpp:16:27: error: SDL_mixer.h: No such file or directory
engine/sound.cpp:18: error: expected constructor, destructor, or type conversion before ‘*’ token
engine/sound.cpp:35: error: ISO C++ forbids declaration of ‘Mix_Chunk’ with no type
engine/sound.cpp:35: error: expected ‘;’ before ‘*’ token
engine/sound.cpp: In function ‘void setmusicvol(int)’:
engine/sound.cpp:50: error: ‘mod’ was not declared in this scope
engine/sound.cpp:50: error: ‘MIX_MAX_VOLUME’ was not declared in this scope
engine/sound.cpp:50: error: ‘Mix_VolumeMusic’ was not declared in this scope
engine/sound.cpp: In function ‘void stopsound()’:
engine/sound.cpp:66: error: ‘mod’ was not declared in this scope
engine/sound.cpp:69: error: ‘Mix_HaltMusic’ was not declared in this scope
engine/sound.cpp:70: error: ‘Mix_FreeMusic’ was not declared in this scope
engine/sound.cpp: In function ‘void initsound()’:
engine/sound.cpp:91: error: ‘MIX_DEFAULT_FORMAT’ was not declared in this scope
engine/sound.cpp:91: error: ‘Mix_OpenAudio’ was not declared in this scope
engine/sound.cpp:93: error: ‘Mix_GetError’ was not declared in this scope
engine/sound.cpp:96: error: ‘Mix_AllocateChannels’ was not declared in this scope
engine/sound.cpp: In function ‘void musicdone()’:
engine/sound.cpp:111: error: ‘mod’ was not declared in this scope
engine/sound.cpp:111: error: ‘Mix_FreeMusic’ was not declared in this scope
engine/sound.cpp:116: error: ‘mod’ was not declared in this scope
engine/sound.cpp: In function ‘void music(char*, char*)’:
engine/sound.cpp:138: error: ‘mod’ was not declared in this scope
engine/sound.cpp:138: error: ‘Mix_LoadMUS’ was not declared in this scope
engine/sound.cpp:140: error: ‘Mix_PlayMusic’ was not declared in this scope
engine/sound.cpp:141: error: ‘MIX_MAX_VOLUME’ was not declared in this scope
engine/sound.cpp:141: error: ‘Mix_VolumeMusic’ was not declared in this scope
engine/sound.cpp: In function ‘int findsound(char*, int)’:
engine/sound.cpp:176: error: ‘struct sample’ has no member named ‘sound’
engine/sound.cpp: In function ‘void clear_sound()’:
engine/sound.cpp:192: error: ‘Mix_CloseAudio’ was not declared in this scope
engine/sound.cpp: In function ‘void updatechanvol(int, const vec*, int)’:
engine/sound.cpp:215: error: ‘MIX_MAX_VOLUME’ was not declared in this scope
engine/sound.cpp:217: error: ‘Mix_Volume’ was not declared in this scope
engine/sound.cpp:218: error: ‘Mix_SetPanning’ was not declared in this scope
engine/sound.cpp: In function ‘void updatevol()’:
engine/sound.cpp:239: error: ‘Mix_Playing’ was not declared in this scope
engine/sound.cpp:250: error: ‘mod’ was not declared in this scope
engine/sound.cpp:250: error: ‘Mix_PlayingMusic’ was not declared in this scope
engine/sound.cpp: In function ‘void playsound(int, const vec*)’:
engine/sound.cpp:265: error: ‘struct sample’ has no member named ‘sound’
engine/sound.cpp:270: error: ‘struct sample’ has no member named ‘sound’
engine/sound.cpp:270: error: ‘Mix_LoadWAV’ was not declared in this scope
engine/sound.cpp:275: error: ‘struct sample’ has no member named ‘sound’
engine/sound.cpp:279: error: ‘struct sample’ has no member named ‘sound’
engine/sound.cpp:279: error: ‘Mix_PlayChannel’ was not declared in this scope
engine/sound.cpp: At global scope:
engine/sound.cpp:163: warning: ‘__dummy_music’ defined but not used
engine/sound.cpp:183: warning: ‘__dummy_registersound’ defined but not used
engine/sound.cpp:294: warning: ‘__dummy_sound’ defined but not used
make: *** [engine/sound.o] Error 1

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#7523: Re: Make

by Drakas on 02/18/2007 16:08, refers to #7522

I guess you'd be on debian/ubuntu: sudo apt-get install build-essential libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-net1.2-dev libsdl1.2-dev

Simple?


--my saracstic idea of writing--
Now let's take the look at the very first line!

engine/sound.cpp:16:27: error: SDL_mixer.h: No such file or directory

Oh! something is missing?
What about googling it?

I go to www.google.com and type in "SDL_mixer.h: No such file or directory".

Looking at few links, I find http://forums.themanaworld.org/viewtopic.php?p=19266 which answers my question - SDL_mixer.h is missing, and I need libraries to do it.


Man, use your common sense to figure out this stuff maybe?
So I install these libraries however I can, depends on my OS.

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#7524: how do you ?????

by caveman1337 on 02/18/2007 18:00

how do you kick people or how to become the mod

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#7525: Re: how do you ?????

by Greywhind on 02/18/2007 18:32, refers to #7524

caveman: did you look everywhere else for this info before asking? If not, please look.

Your question has been answered before. Check the manual and the wiki.

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#7526: LiD clan meet

by Praxibetel_the_somethingth on 02/18/2007 18:52

hi guys, LiD clan meet today at 8:00PM GMT, nic886.homelinux.org server

come along to sign up, or just for a good game! xD

I really hope to see you there, guys, we really need to lift the LiD clan off the ground! xD

hf

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#7527: ..

by j_villa1983 on 02/19/2007 05:44

I was looking through the source code to find somewhere to tone down the depth of field and also lower the graphics quality both textures and resoloution. (I'm looking to get 320x240 as my target resoloution.. but 640x480 might suffice) The problem is that I would rather hack around with the source to do what i'm wanting to do rather than mess around with the cube.bat file.

Does anyone know a good point to start at?

-JV

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