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General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826520 views, last view: 12/09/2021 04:25

for questions, announcements etc.

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#7409: colision box

by aftas again denovo denovo on 01/19/2007 22:43

hi. could you guys from the dev team confirm if actually there is somenthing broken with the collision detection of the md2 and md3 mapmodels in the newest release? my custom models simply don't follow the numbers stated in the MAP.cfg. they usually "spawn" with a huge box covering their entire area. they did work until the sauer water release and the original sauer models seem to work fine.

if yes, there is a fix? wich files should i download from the cvs? (i'm not lazy about downloading, i can access the net from a cybercafe only, and they don't allow me to install a cvs client here)
could someone help please?

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#7410: Re: colision box

by eihrul on 01/19/2007 23:05, refers to #7409

Bounding boxes are no longer loaded from the map cfg. We decided we wanted bounding boxes set once for each model.

You must specify "mdlbb RADIUS HEIGHT" in the model's md2.cfg or md3.cfg now, otherwise an auto-generated bbox is used. See dev/md2.txt or dev/md3_sauer_howto.txt for more info.

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#7411: Re: colision box

by aftas again denovo denovo on 01/19/2007 23:17, refers to #7410

thank you very much, eihrul! i was about to go crazy, re-exporting things here.

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#7412: ..

by Passa on 01/20/2007 01:57

I'm looking for a couple of responsible people interested in administering a competitive gaming ladder (preferably regulars on the forums).

If you're a clan leader, makes it better too :) contact me at my email if you're interested.

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#7413: Problem installing sauerbraten

by bas r on 01/20/2007 23:37

trying to run the sauerbraten_unix-script to install this game I run into this error:
error while loading shared libraries: libSDL_mixer-1.2.so.0: cannot open shared object file: No such file or directory

Anyone any idea how to solve this?

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#7414: ..

by makkE on 01/20/2007 23:47

You need to install that library. (and probably some others)

Have a look at sauerbraten/bin_unix/readme.txt
- a list of all the libs you need.

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#7415: Fatal Errors

by FraGmasts on 01/21/2007 01:17

Hi, I keep on getting these fatal engine errors on Cube 2 whenever I try to play. The first Cube works fine.

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#7416: Re: Sauerbraten II

by Aardappel_ on 01/21/2007 10:37, refers to #7416

- using "sauerbraten II" would be violating the ZLIB license
- ZLIB is not "GPL compatible"
- files in the data directory do not come with an open source license, they are copyright by individual authors (as is anything).

hint: not understanding or knowing of licenses is not an excuse to violate them.

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#7417: Re: Sauerbraten II

by {LiD}CC_machine-hates-cookies-much on 01/21/2007 14:43, refers to #7416

hmm. call it "That-Game-Which-Name-Im-Not-Allowed-to-use-the-name-of-due-to-licsenses II"

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#7418: Re: Sauerbraten II

by absinth on 01/21/2007 15:17, refers to #7416

>- ZLIB is not "GPL compatible"

from http://www.gnu.org/licenses/license-list.html

"License of ZLib
This is a free software license, and compatible with the GPL."

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#7419: Re: Sauerbraten II

by sinsky on 01/21/2007 16:03, refers to #7418

It's not compatible in the sense he can't call his game Sauerbraten or otherwise identify with the original software.

I think you can license a Sauer-based project GPL (it would be nice if Aard saw the project first though:), but then you can't sell it. The only way to make profit then would be to sell maps and other content as separate packages. Sorry for my narrow view of things, but I think the most important part in licensing is the commercial stuff so I think this should be made clear first to avoid the most serious problems. Also what I wrote above is not necessarily all true, I'm not a lawer :P Just trying to turn the, emm, conversation in some other direction.

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#7420: Re: Sauerbraten II

by guest57 on 01/21/2007 16:33, refers to #7416

unf**king believable...

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#7421: Re: Sauerbraten II

by marcpullen on 01/21/2007 17:22, refers to #7416

I love posts by Bryan See. Seriously, I hope he never goes away. He makes my day.

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#7422: Re: Sauerbraten II

by Aardappel_ on 01/21/2007 21:56, refers to #7418

it is not compatible in the sense that you cannot take the sauer source, and re-licence it under the GPL. You can at best license your own additions under the GPL, but that be very unpractical, as you'd have to start identifying which lines are which license. In short: its ZLIB and not GPL.

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#7423: Basic server configuration?

by hoz on 01/21/2007 22:18

hi, i discovered sauerbrauten just this week and i love it, so now i got a dedicated linux server up and running on my secondary machine.
it's going to be a public server
but i'm having some problems with the config.
1, where is the basic server cfg?
2, how do i get it to only allow people with the password to be master?
3, you dont know where i can find a decent mapcycle?
4, how do i make it only instagib?

frag on! :)

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#7424: Re: Basic server configuration?

by Passa on 01/21/2007 23:21, refers to #7423

You can't configure your server in any particular way other than the name of the server and how many players it hosts.

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#7425: md3

by ethan592 on 01/22/2007 03:49

what md3 stuff does the engine currently support for player models?

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#7426: ..

by makkE on 01/22/2007 03:53

http://cube.wikispaces.com/MD3+Guide

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#7427: Re: ..

by ethan592 on 01/22/2007 04:02, refers to #7426

thank you

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#7428: Cross-Player

by MeatROme on 01/24/2007 18:33

Just saw this on slashdot:
http://games.slashdot.org/games/07/01/22/1645252.shtml
"The Crossing" is going to be first FPS to combine single- and multi-player into a new cross-player way to play the game.
Check out these two videos:
http://www.gamevideos.com/video/id/8615
and this one - which has the same bloodthirsty footage but nevertheless requires you to confirm yourself being 18+ ... dunno why ... heh -
http://www.gamevideos.com/video/id/8605

... will they get it to work though?

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