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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8825780 views, last view: 12/09/2021 01:13

for questions, announcements etc.

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#74: Re: FPS !!

by SleepwalkR on 02/03/2002 14:11, refers to #73

Ripper, on Aard's behalf, who is offline for at least the weekend: Since you have an uber-system, I guess you are a gamer and you run other OpenGl games, so your driver config _should_ be ok. What you can do to get things working is:
- check if, for any reason, there's an opengll32.dll in your cube directory, and rename it to something else
- check if there are any other opengl32.dll files in your system - there should be only one in winnt\system32 (or windows\system on 9x / me)
- reinstall your Geforce 3 drivers (if you care, you can try out other detonator versions)

This is clearly a driver issue, I suppose that for some reason, cube is using a non-accelerated opengl32.dll on your system (usually the non-accelerated dll that comes with windows is replaced with a custom dll by your drivers)
I hope this helps!

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#75: Mix_Linked_Version???

by 91ka7 on 02/03/2002 17:39

I am running a RedHat 7.2 system, stock kernel. I have the following SDL libraries:

[root@lanfear root]# rpm -q SDL SDL_image SDL_mixer
SDL-1.2.2-3
SDL_image-1.2.0-3
SDL_mixer-1.2.0-4

Anyway, I am receiving the following error when I try and start linux_client:

[nick@lanfear cube]$ ./bin_unix/linux_client -w1280 -h1024
log: sdl
log: net
log: world
log: video: sdl
log: video: mode
log: video: misc
log: glinit
log: basetex
log: models
log: cfg
log: sound
./bin_unix/linux_client: error while loading shared libraries: ./bin_unix/linux_client: undefined symbol: Mix_Linked_Version

Am I missing something here? I got the latest SDL RPM's via apt-get, can anyone shed some light? Thanks.

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#76: Re: Mix_Linked_Version???

by TheRoot on 02/03/2002 18:57, refers to #75

I'm getting the exact same error with
RH 7.2.



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#77: Alpha Linux binary?

by TheRoot on 02/03/2002 19:00

Any chance of an Alpha Linux binary? I'm more that happy to do compiles.

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#78: Re: Mix_Linked_Version???

by eihrul on 02/03/2002 19:51, refers to #75

Make sure you're using SDL_mixer 1.2.1.

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#79: Re: Mix_Linked_Version???

by TheRoot on 02/03/2002 21:14, refers to #78

Thanks eihrul. That fixed it.

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#80: cool game

by SirLiveAlot on 02/04/2002 08:21

I would say that tis game is great. symple but fun. I love the coop edit i started making a map with kbx

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#81: dlls

by bobby hill on 02/04/2002 15:41

How do we edit .dlls?

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#82: Re: FPS !!

by Ripper on 02/04/2002 17:04, refers to #74

Thanks.
I just reinstalled nvidia drivers and now it works like a charm... 70fps
Strange, because Q3 was working fine.
Nice game and 3d engine.

Kill'em all!!

Ripper

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#83: Re: cool game

by rickclark on 02/04/2002 17:24, refers to #80

I had a good time playing with you last night. I am on a modem so my ping was at 450 or so but the game played well. I lost my connection last night and it was late so I thought I'd let you guys duke it out. :) We'll have to do it again.

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#84: resurfacing..

by Aardappel on 02/04/2002 23:35

hi ;)

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#85: modding

by obraxis on 02/05/2002 00:23

my compliments on this awesome creation. ive been looking thru the files for cube, how do i mod it? ie, change/make new weapons and such? is that possible yet?

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#86: Re: modding

by Dekaritae on 02/05/2002 06:05

That is something that is generally desirable in any online game now. Might I suggest that sometime in the future, if/when you add limited scripting (enough to add new weapons, and possibly events), set the game so that all weapon details, custom or otherwise, get loaded off the computer serving the game?

Also, Aard... please please, add some way to identify other players. Lack of it makes it impossible to tell who is supposed to be on one\'s \'team\' (Like it matters, everyone just ignores team settings anyways).

- Maur

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#87: dekaritea

by Aardappel on 02/05/2002 17:18

your team mates look blue, any enemy team member looks normal. How simple is that? It is "consistant" with ffa too.

I agree names are nice, but it is not necessary at all for teamplay.

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#88: URGENT/READ: server crashing

by eihrul on 02/05/2002 22:26

Thanks to metz I pin-pointed the cause of the server crashing. This bug effects both the client and the server, so both client and server must have and should get the following updated executables.
Updated executables for all unix platforms at http://tunes.org/~eihrul/cube_bin_unix_2002_02_05.zip

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#89: Re: URGENT/READ: server crashing

by pushplay on 02/07/2002 00:24, refers to #88

Did it have anything to do with editing, or am I just off my nut?

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#90: Re: URGENT/READ: server crashing

by eihrul on 02/07/2002 03:40, refers to #89

It did and it didn't... editing is one situation that aggrivated the bug, but was not the cause of the bug itself. The bug was actually a problem with my packet fragmentation code, which of course only gets used if really huge packets get sent in Cube, which rarely happens (except when you see a crash). So I just fixed that and I made the server code check for errors in fragmented packets sent by still buggy clients, so ultimately the worst that should happen is buggy clients get disconnected, so long as an updated server is used. Updated clients should work properly. :)

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#91: RE: FPS bug

by GOK on 02/07/2002 12:01

Add the command line switches for width and height to the cube.bat file.....

bin\cube.exe -w1024 -h768

for 1024 x 768

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#92: test

by SleepwalkR on 02/10/2002 17:24

test

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#93: Small forum update

by SleepwalkR on 02/10/2002 17:25

I have changed the behaviour of the forum after posting a message so that it reloads the thread you posted to rather than taking you back to the thread list.

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