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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826934 views, last view: 12/09/2021 06:33

for questions, announcements etc.

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#7268: Re: 2006_12_04 crash during network game

by MeatROme on 12/28/2006 12:43, refers to #7262

Sauerbraten isn't as much about supporting low-grade machines/interwebs-connections as Cube was - maybe your office pals could consider all settling for Cube. It's just as much fun if you just want a quick match of intense DM ;-)
It'll stand a better chance to run on such machines!

Those parameters I asked you to try _are_ the options to downscale the graphical FX ... try RTFM yourself too?!?

I'm still wondering if you didn't somehow install a bogus package ... have you tried installing a freshly downloaded release from sourceforge into a completely new directory?
Is this problem occuring on any other machine @ your office? Are they all the same?

Have you checked stdout.txt/stderr.txt located inside the sauerbraten-folder?

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#7269: map and graphics?

by revenion on 12/28/2006 13:45

when i was looking at screenshots i saw a map it was the 5th screenshot from up to down...whitch map is it(sauer) and why is the graphics so much lower when i play and in the screenshots is as im looking at tes oblivion and not sauerbaten...so how can i make the graphics look like those on the screenshots...and the map answer plzz

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#7270: Re: map and graphics?

by MeatROme on 12/28/2006 14:04, refers to #7269

map : k_rpg1

FX : probable answer (w/o more details on your system to work with) ... buy a better gfx-card (shader 2.0 support)

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#7271: Re: 2006_12_04 crash during network game

by Aardappel_ on 12/28/2006 15:30, refers to #7262

you simply have a crashing intel driver that was never meant to properly run opengl. If you get no anwers, its because we don't have any. I have NO idea what you need the search feature for, for most of us this is the most usable forum ever.

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#7272: Polys

by Ruarch on 12/28/2006 18:43

Are there any poly limits to weapon or player models for this engine?

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#7273: ..

by thenewrandomcivilian on 12/28/2006 19:10

whatever happen to the legoland map? it was in the water release then dissappeared.

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#7274: Re: Polys

by ethan592 on 12/28/2006 19:55, refers to #7272

as far as i know its only limited by the model format itself

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#7275: Re: A code to show you...

by Drakas on 12/29/2006 10:36, refers to #7275

Well, you can simply take the Sauerbraten game, create a new project on sf.net and put all the Sauerbraten source's files there. Then, you can start editing it all in the CVS. All you need to do then is to distribute the source and the binaries to the users, which they'll put to, say bin_linux or bin directories and then can, say, run ./bin_linux/fork and use all the same maps and textures without breaking any licenses :)

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#7276: Re: Unknown SDL

by andido67 on 12/29/2006 12:24, refers to #7218

The SDL-1.2.11-win32.zip is not installable. It just contains the files SDL.dll and README-SDL.txt.
So I could just copy the SDL.dll file over the existing one.

Usually this could result in compatibility problems. But it didn''t start the SDL anyway. Same effect on the Linux system.

So what is the reason?

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#7277: Re: ..

by Drakas on 12/29/2006 16:31, refers to #7277

Edit the source.

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#7278: Re: ..

by MeatROme on 12/29/2006 16:44, refers to #7277

the password enables you to grab master _although_ someone already got it the "public way" sauerbraten works.
It's intentional for servers to allow any player to become master, so gamers can use any public server to start their _private_ games (where even the server admin'd be blocked while the game continues (barring he kills the server under their feet)).

You can always just not register the server on the masterserver (-mlocalhost) ... then only people you inform of hostname and/or IP can connect - this way you can avoid people using your server ... if that's what you want.

If you want to disable the mastermode features you should branch off your own MOD; modified servers are not supposed to register on the official masterserver - BTW ;-)

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#7279: Re: ..

by Drakas on 12/29/2006 18:00, refers to #7278

except... 32 player servers are supposed to be only for public game play. That's the deal. I think that servers with around up to 12 people should be left to the public to control while 32 player servers should be controlled by a moderator, because the game is totally open.

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#7280: Re: ..

by MeatROme on 12/29/2006 21:53, refers to #7280

ahemm ... *sigh*
/that's/ why mastermode _is there_ ;-)

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#7281: Re: ..

by Passa on 12/30/2006 00:59, refers to #7280

Yes but its rather annoying for those that donate their bandwidth for people to play just to find that two people have set your server to private so they can make a map. Some server admins would PREFER to have their server open at all times. I personally get extremely annoyed and shut down my server if people have set it to private to have a clan war or a small coopedit session.

Wouldn't it be easier to have servers dedicated for coopedit and then just general servers for playing?

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#7282: Re: ..

by MeatROme on 12/30/2006 01:49, refers to #7281

I understand your point of view,
but if less people thought like that you'd have so many servers that you'd never notice a particular one being "hogged".
With so little publicly donated bandwidth as the available servers represent it seems even more necessary for all of them to be hoggable ... on the other hand clan-wars shouldn't be held on public servers IMHO - for avoiding useless "P" server connecting newbies if nothing else.

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#7283: Cube 1 Music

by poopooguypenisman on 12/30/2006 06:16

Who made the metal music in Cube 1?

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#7284: Re: ..

by Drakas on 12/30/2006 09:27, refers to #7281

I totally agree with Passa here. Say, I host a small (7) player server from my ADSL line here. I don't relaly mind anyone taking coop sessions or a small clan war - it's only a small server! But yet I have a 32 player, in which, already I disabled coopedit and mm2 & mm3!:)

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#7285: Graphics Resolution

by WarBirD on 12/30/2006 13:39

Hi,

how can I change the Graphics Resolution to 1280 x 1024 ? It seems not to work in the options, it always says that this doesnt work, only on the command line. But what is the syntax ?

And how can i change my mouse speed ?
Thx

WarBirD

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#7286: Older Protocol

by WarBirD on 12/30/2006 15:40

Hi,

I downloaded SAUERBRATEN today, from www.extreme-players.de, its the GUI Edition (sauerbraten_2006_12_04_gui_edition_win32_setup) and when I start a Server, well I try to, it writes [OLDER PROTOCOL] next to my Server in the Serverlist. Is this not the latest Version ?

Can someone please help me.
Thx

WarBirD

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#7287: Re: Graphics Resolution

by Drakas on 12/30/2006 15:45, refers to #7285

For command line, -w<width> -h<height>.
IN Sauer, you can do /screenres <width> <height>

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