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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826119 views, last view: 12/09/2021 02:39

for questions, announcements etc.

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#7228: FPS

by Greywhind on 12/22/2006 17:56

It's odd - on my Intel Mac, I get 30-60 FPS with full shaders, occlusion, and 4x FSAA, at 1440x900.

The same computer can barely run Nexuiz at medium settings...

Actually, the Nexuiz speed is probably the strange part, not Sauer being fast, since the computer is so new. Maybe Nexuiz isn't Universal Binary.

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#7229: ..

by Soulsliver on 12/22/2006 22:50

@Chaos

CellShading? There are only two reasons for cellshading in Sauer:

1. Make Sauerbraten look like if the developers want to copy "Warsow"
For Warsow itīs ok. It has this Wipeout, Trickstyle kind of feeling but was developed and designed with this in mind.

2. Creating a remake of the South Park ego shooter...

Hmmm. I personaly dont like cellshading and I think it will never fit into the vision of the sauer team. But who knows...

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#7230: Re: 4-10 fps

by Passa on 12/23/2006 06:52, refers to #7227

Uhm, no, Sauerbraten is if anything, more intensive than UT2004. Even with shaders off, cards without occlusion culling and other features will run like crap.

My laptop (1.4GHz Pentium M, 768MB RAM and a 32MB Radeon 7500) runs UT2004 at decent speeds, whereas Sauerbraten is under 15FPS on any decent maps.

Sauerbraten will NOT run on Grizzly's system, end of story. Its got no hope in hell of running at a playable speed.

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#7231: ..

by Cartoon Man X on 12/23/2006 15:05

I use Cube 1. How do I change the gun from a shotgun to a laser? or pistol?

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#7232: Re: 4-10 fps

by SanHolo on 12/23/2006 18:48, refers to #7227

The Radeon 9000 does not even support shaders, so they are turned off anyway. Sure, Sauer does run better than UT 2004 on my old system, but to compare it with UT99 is not quite correct. OK, let's say UT 2003. =D

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#7233: lighting question:

by NerfLad on 12/23/2006 22:33

There is a sunlight option in the editing menu, but how about moonlight, for night maps? Just a suggestion for the next release...

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#7234: Re: lighting question:

by Passa on 12/24/2006 00:50, refers to #7233

You shouldn't even be using the lighting menu..

Use the command:

'newent light NRadius NRed NGreen NBlue' with N replaced by a number

For example, the sunlight option in the menu is simply newent light 0 255 200 100 (note that 0 means indefinite)

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#7235: ..

by Passa on 12/24/2006 08:44

Merry Christmas and a Happy New Year everyone! Stay safe, and have fun :)

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#7236: Server

by SUSE on 12/24/2006 10:46

Hello people,

I don't really know how to use this forum because it's a bit different then an ordinary forum.

But I've got a question about servers.
Is it possible to setup my own free server?
And can I let people play on maps I made myself?

Greetings,
SUSE.

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#7237: Re: Server

by Drakas on 12/24/2006 11:05, refers to #7236

To run a server, open the required ports (look in the documentation), and run the server depending on your OS. Say on Linux - type ./bin_linux/linux_server ..... all the info is basically in the docs!

Maps - www.quadropolis.us

Enjoy!

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#7238: Re: ..

by shadow,516 on 12/24/2006 16:18, refers to #7238

Feliz Navidad guys.

/me wishes for a new release for Christmas

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#7239: Merry Christmas !!!

by rock.n.rol_w/o_cookie on 12/24/2006 17:33

Merry Christmas to all Sauer players !
Hope to frag you soon ;)

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#7240: Message censored by administrator

by Der/Nalia on 12/24/2006 21:45

#7241: ..

by Drakas on 12/25/2006 13:32

Merry xmas from w00p clan. Make as many headshots in games ;)

Enjoy!

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#7242: Re: A code to show you...

by Drakas on 12/25/2006 15:14, refers to #7242

Just to make it easier I've uploaded it to my hosting, so no crappy ads etc... http://sm.wemew.org/Sauer_GLSL.zip

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#7243: Re: A code to show you...

by shadow,516 on 12/25/2006 16:32, refers to #7242

Sauerbraten Win32 Exception: 0xc0000005 [0x0]

renderspheres - renderextras.cpp [206]
gl_drawframe - rendergl.cpp [1536]
SDL_main - main.cpp [492]
__tmainCRTStartup - crtexe.c [586]

Fix the bugs first :P

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#7244: how to

by Zip on 12/25/2006 17:11

how to write a messages in cube1 in moultyplayermode?

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#7245: Win 32 Exception 0x0000005 [0xc]

by >M< on 12/25/2006 17:14

When I start the game and play for a while, I go back to the desktop and get this message:

sauerbraten fatal error
Win 32 Exception 0x0000005 [0xc]

Please help, thank you.
Try emailing me the solution.

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#7246: help needed while compiling Sauerbraten (aka cube 2)

by bokeyfromAuz on 12/25/2006 20:44

Hi,
I am new to the world of cube and it's so nice. :)
Cube 1 works excellent but with Cube 2 while compiling, I get these errors -

g++ -O3 -fomit-frame-pointer -Wall -fsigned-char -Ienet/include -I. -Ishared -Iengine -Ifpsgame `sdl-config --cflags` -o sauer_client shared/tools.o shared/geom.o engine/3dgui.o engine/client.o engine/command.o engine/console.o engine/crypto.o engine/cubeloader.o engine/lightmap.o engine/main.o engine/menus.o engine/normal.o engine/octa.o engine/octaedit.o engine/octarender.o engine/physics.o engine/renderextras.o engine/rendergl.o engine/rendermodel.o engine/renderparticles.o engine/rendertext.o engine/server.o engine/serverbrowser.o engine/spheretree.o engine/sound.o engine/water.o engine/world.o engine/worldio.o fpsgame/fps.o rpggame/rpg.o -Lenet -lenet `sdl-config --libs` -lSDL_image -lSDL_mixer -lz -lGL -lGLU
/usr/lib/libSDL_image.so: undefined reference to `png_get_IHDR@PNG12_0'
/usr/lib/libSDL_image.so: undefined reference to `png_destroy_read_struct@PNG12_0'
/usr/lib/libSDL_image.so: undefined reference to `png_create_read_struct@PNG12_0'
/usr/lib/libSDL_image.so: undefined reference to `png_set_read_fn@PNG12_0'
/usr/lib/libSDL_image.so: undefined reference to `png_read_image@PNG12_0'
/usr/lib/libSDL_image.so: undefined reference to `png_get_io_ptr@PNG12_0'
/usr/lib/libSDL_image.so: undefined reference to `png_read_info@PNG12_0'
/usr/lib/libSDL_image.so: undefined reference to `png_read_update_info@PNG12_0'
/usr/lib/libSDL_image.so: undefined reference to `png_get_valid@PNG12_0'
/usr/lib/libSDL_image.so: undefined reference to `png_set_packing@PNG12_0'
/usr/lib/libSDL_image.so: undefined reference to `png_create_info_struct@PNG12_0'
/usr/lib/libSDL_image.so: undefined reference to `png_set_gray_to_rgb@PNG12_0'
/usr/lib/libSDL_image.so: undefined reference to `png_set_expand@PNG12_0'
/usr/lib/libSDL_image.so: undefined reference to `png_sig_cmp@PNG12_0'
/usr/lib/libSDL_image.so: undefined reference to `png_get_tRNS@PNG12_0'
/usr/lib/libSDL_image.so: undefined reference to `png_set_strip_16@PNG12_0'
collect2: ld returned 1 exit status
make: *** [client] Error 1



Please anyone could let me know what the errors are ? thanks and merry xmas.

bokeyfromAuz.

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#7247: Re: help needed while compiling Sauerbraten (aka cube 2)

by Drakas on 12/25/2006 21:06, refers to #7246

well, you might wanna update your libsdl_image and libpng libraries

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