General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826795 views, last view: 12/09/2021 06:28 |
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for questions, announcements etc.
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#7199: Re: singleplayer coop on internet? |
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by c0rdawg
on 12/18/2006 23:31, refers to #7198
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nope. You can play on the map, just without the monsters... or working doors...
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#7200: Re: CVS access needed |
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by Drakas
on 12/19/2006 00:08, refers to #7196
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Now I've undestood it!
:)
Nice job then!:)
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#7201: Re: CVS access needed |
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by eihrul
on 12/19/2006 00:19, refers to #7196
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Well, except that the assembly is platform agnostic too, and the assembly shaders are smaller and easier to deal with...
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#7202: Content Availablility |
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by Light
on 12/19/2006 01:04
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Everywhere I look I see that Sauerbraten and cube are open source engine games, and that development beyond just maps is possible. I was curious. Are the engine's opensource or is it closed now?
I can't seem to find the engine source... anywhere?
++ yes i have read the zlib license. ++
Help. Thanks.
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#7203: Re: CVS access needed |
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by theButcher
on 12/19/2006 01:21, refers to #7190
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So what you have succeeded in doing is creating a screenshot that looks like someone is on LSD. Nice work. Have CVS access.
~theButcher
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#7204: Cube Source |
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by Light
on 12/19/2006 01:34
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I was wondering if the cube engine and the sauerbraten engine are separate identities.
I am fairly sure they are, but I'm just asking.
I know the cube engine is open source...
Is the Sauerbraten engine open source?
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#7205: Re: Cube Source |
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by eihrul
on 12/19/2006 01:37, refers to #7204
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cd src
more readme_source.txt
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#7206: Re: Cube Source |
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by Light
on 12/19/2006 01:44, refers to #7205
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I don't think i have that resource. Does that come with the unix/mac version? or is that strictly for the windows version?
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#7207: Re: Cube Source |
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by Greywhind
on 12/19/2006 02:36, refers to #7206
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You can simply open the text file in the "src" folder inside the "sauerbraten" folder called readme_source.txt. And yes, it's in all the versions.
But if you couldn't figure that out, I'm not sure how you're going to do any programming. Maybe it's just a case of things hiding in plain sight, though. Good luck.
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#7208: Re: Cube Source |
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by Morosoph
on 12/19/2006 02:38, refers to #7206
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I run Linux, and the file is there. Just look in the directory tree when you untar the download!
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#7209: Re: Cube Source |
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by Light
on 12/19/2006 03:41, refers to #7207
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Thanks, I see it. I had the wrong version of the game so it wasnt there.
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#7210: Re: CVS access needed |
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by Passa
on 12/19/2006 06:10, refers to #7210
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Show eihrul and Aardappel the code you've added/changed and maybe they might consider inducting you into the dev team.
Your antics on the forum though are hardly.. normal. You are doing yourself a disservice here by being so presumptuous, as though eihrul and Aardappel simply MUST give you CVS access.
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#7211: Destructible Terrain |
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by evil.baxter
on 12/19/2006 09:16
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ok this may be a hard project but I will di it if possible but would I be able to make a mod for sauer that was a destructible terrain that the levels could be made out of? Like in worms 3d.
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#7212: Unknown SDL |
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by andido67
on 12/19/2006 18:23
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I already posted the question, but still need help. I even do not know, if I can try it or answer this year, because of Christmas holidays.
I need help starting Cube.
My old computer (350MHz CPU, Riva 128ZX, Windows 98) did well with things like Half Life an OpenGL.
But Cube is boringly slow.
My newest computer (1300MHz CPU, TNT2, Windows 98SE) doesn\\\\\\\\\\\\\\\'t seem to run Cube better.
So i tried it on another system (433MHz CPU, i810, Windows 98) - still same.
So I started the silly thing and tried it on my home file server (500MHz CPU, ATI Rage pro, SuSE 10.1)).
While init Cube starts SDL and fails although it seems to be in the Cube package. So I copied the windows runtime-DLLs to the system and system32 directory without any success.
I really want to try it. The landscape editor seems to be what I\\\\\\\\\\\\\\\'ve been looking for, before I bought Half Life.
So what did I wrong? Please help!
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#7213: Re: Unknown SDL |
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by Passa
on 12/19/2006 22:50, refers to #7212
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The PC with the TNT2 probably has the best chance of running Cube. Albeit not as fast as you might like it..
Edit the .bat launcher so that it loads the game up in 640x480, you might squeeze some more FPS. Also check that you have video card drivers installed, because Half-Life would have run well in software mode without drivers, whereas Cube doesn't work like that.
Beyond that, none of those computers are nearly powerful enough for anything beyond 1997, if I were you I would consider getting a new PC.
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#7214: .. |
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by Drakas
on 12/20/2006 09:54
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Ok, this is now irritationg for me! When I exit out of fullscreen, do something, and come back to sauerbraten and go to the fullscreen, i get a mouse "lock" - i can only move 180 degrees, instead of unlimited number. All I do then is restart Sauer and it all works fine anyway. Any ideas?
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#7215: Making a completely new gun without recompiling the source? |
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by person99
on 12/20/2006 10:04
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Well, I wanted to be able to create a chaingun (As a test) (I have animated it, it is ready to go)... And I want it to pop up as the number \"7\" or after the sniper rifle, I have the model for the ammo too. How can I get this ingame? (I don\'t know entries well, please help me out).
Any help would be AWESOME. If this works, I can add several weapons to sauerbraten... (And post \'em online, of course)
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#7216: .. |
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by apflstrudl
on 12/20/2006 14:40
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person99: if you want the chain gun to be an extra weapon, then you have to change the source code, but you can replace a model of an existing weapon that's what i can tell you about it.
Can please post a pic of the chain gun here in the forum? I think when someone sees it perhaps he would bring it in sauerbraten ;)
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#7217: Re: Unknown SDL |
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by andido67
on 12/20/2006 17:29, refers to #7213
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The problem is, that all of these computer systems fail starting the SDL.
So I copied an new .dll from the SDL homepage and tried again.
Maybe I need a hint, why it doesn\'t work, but I didn\'t find it among all threads about OpenGL, MESA, sourcecode, API, C++ and things like that.
I just want the SDL to be started, while cube\'s initialisation.
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#7218: Re: Unknown SDL |
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by MeatROme
on 12/20/2006 17:42, refers to #7217
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So your saying you got
http://www.libsdl.org/release/SDL-1.2.11-win32.zip
and installed it, yes?
Because this doesn't just copy a .dll ...
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