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General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826042 views, last view: 12/09/2021 02:36

for questions, announcements etc.

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#7181: Re: 2006_12_04 crash during network game

by Drakas on 12/16/2006 15:29, refers to #7172

Your graphics card doesn't support shaders or any other "advanced" features which are required. I guess that's why you get some code outputted, which is probably the shader code. Simply add a dedicated GFX card to the PC (maybe something of at least nVidia 5200:P )!

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#7182: Re: 2006_12_04 crash during network game

by MeatROme on 12/16/2006 15:48, refers to #7180

Mmmh. Okay - worth a try ;-)
I agree with Drakas - your gfx card is just plain too weak for shaders and stuff - but am suprised at the amount of errors your getting. IMO this shouldn't happen just because of weak-gfx-card.

Please try running with these parameters:
-w1024 -h768 -a0 -f -b16 -z24

Do you still get the errors?
Maybe visit us on IRC (irc.quakenet.org, #sauerbraten) for some real-time troubleshooting!?!

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#7183: Re: 2006_12_04 crash during network game

by Drakas on 12/16/2006 16:52, refers to #7182

The card isn't just weak. It is integrated and old IMO. Old stuff doesn't work well, I think!

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#7184: how to host?

by haru on 12/17/2006 05:16

sorry im complete noob.

i want to create a server for my local network.

could som1 explain to me step by step.

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#7185: ..

by SanHolo on 12/17/2006 10:27

Open your sauerbraten folder.
Doubleclick the file named "README.html".
Read.

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#7186: Re: ..

by MeatROme on 12/17/2006 13:00, refers to #7185

yes - RTFM - but also :
http://cube.wikispaces.com/Multiplayer+Guide#LAN

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#7187: FreeBSD - compile gui edition

by variant on 12/17/2006 18:41

Has anyone been able to compile the gui edition (2006_12_04) on FreeBSD? I had no success so far on FreeBSD 6.1 (amd64 and x86). The Water edition (2006_09_12) works fine via the ports system.
No port yet for gui edition though :-((

make -C enet/ all
Making all in include
Making all in enet
c++ -O2 -fno-strict-aliasing -pipe -Ienet/include -I. -Ishared -Iengine -Ifpsgame -I/usr/X11R6/include -o sauer_client shared/tools.o shared/geom.o engine/3dgui.o engine/client.o engine/command.o engine/console.o engine/crypto.o engine/cubeloader.o engine/lightmap.o engine/main.o engine/menus.o engine/normal.o engine/octa.o engine/octaedit.o engine/octarender.o engine/physics.o engine/renderextras.o engine/rendergl.o engine/rendermodel.o engine/renderparticles.o engine/rendertext.o engine/server.o engine/serverbrowser.o engine/spheretree.o engine/sound.o engine/water.o engine/world.o engine/worldio.o fpsgame/fps.o rpggame/rpg.o -Lenet -lenet -lSDL_image -lSDL_mixer -lz -L/usr/X11R6/lib -lGL -lGLU
/usr/bin/ld: cannot find -lSDL_image
*** Error code 1

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#7188: Re: FreeBSD - compile gui edition

by eihrul on 12/17/2006 18:50, refers to #7187

You don't have SDL_image installed, contrary to what you may believe.

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#7189: ..

by Soulsliver on 12/18/2006 06:57

Quick question.
10 minutes ago I had to release some "agression" so I went to a local server to kick some a..
With full health and full armor. Can someone take 9 direct hits with a rocket launcher and about 35 round with the machine gun without dying?

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#7190: Re: CVS access needed

by Passa on 12/18/2006 08:29, refers to #7190

That just looks.. broken.

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#7191: Re: CVS access needed

by SanHolo on 12/18/2006 10:38, refers to #7190

No, not broken. It's teh new Predator view mode!

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#7192: Re: ..

by Drakas on 12/18/2006 14:53, refers to #7189

well, only if the map contains at least 5 health boosts ;)
but really, seems like cheat !
It is really easy to modify the sourcecode in order to cheat!!!

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#7193: ..

by Chaos on 12/18/2006 17:51

Has there been any talk about cell shading for Sauer? Could it be used for weapons or levels, perhaps in conjunction with the new Normalmap textures?

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#7194: Re: CVS access needed

by Boggel on 12/18/2006 19:14, refers to #7190

OMG WOW! :D
You're a genius!
Finally!


A version of sauer that will run on my 286!

thanks dde!

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#7195: Re: CVS access needed

by Drakas on 12/18/2006 21:49, refers to #7190

wtf is this?
a brown map..?
what is this showing?
how is it better than a real map?
seriously, nobody understands you :P

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#7196: Re: CVS access needed

by Pxtl on 12/18/2006 21:51, refers to #7195

It's not the map. It's the shader system. Right now, the shaders are written in shader-plaform-specific-assembler. He's porting them to platform-agnostic shader language. First step is getting the language into the engine, then porting the shaders themselves.

This picture is "see, the language is into the engine now!". Next he has to actually port all the shaders.

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#7197: Re: CVS access needed

by absinth on 12/18/2006 21:58, refers to #7196

>This picture is "see, the language is into the engine now!"

nope, this picture is "see, i replaced the string 'assembly' with the string 'high-level' and even managed a recompile and screenshot"

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#7198: singleplayer coop on internet?

by bob11 on 12/18/2006 23:26

hi is it possible to play the singleplayer part on the internet with coop mode ?

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#7199: Re: singleplayer coop on internet?

by c0rdawg on 12/18/2006 23:31, refers to #7198

nope. You can play on the map, just without the monsters... or working doors...

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#7200: Re: CVS access needed

by Drakas on 12/19/2006 00:08, refers to #7196

Now I've undestood it!
:)
Nice job then!:)

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