General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826356 views, last view: 12/09/2021 04:12 |
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for questions, announcements etc.
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#7179: Re: Absolute Beginner's Problem |
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by andido67
on 12/15/2006 11:51, refers to #7177
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Thanks for the fast reply. I hope, it will help.
I'll try it on the LINUX machine again after Chrismas vacancies - next year.
Now I must prepare for work.
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#7180: Re: 2006_12_04 crash during network game |
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by Winston Smith
on 12/16/2006 02:23, refers to #7174
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(stuff about a crash with error "Sauerbraten Win32 Exception: 0xc0000005 [0xc]" and MeatROme comments about shader definitions and did I install to a fresh folder...)
Yeah, this machine has never had Sauerbraten on it before (in fact, this is my first Sauerbraten install ever, although I did install Cube once back in the day).
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#7181: Re: 2006_12_04 crash during network game |
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by Drakas
on 12/16/2006 15:29, refers to #7172
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Your graphics card doesn't support shaders or any other "advanced" features which are required. I guess that's why you get some code outputted, which is probably the shader code. Simply add a dedicated GFX card to the PC (maybe something of at least nVidia 5200:P )!
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#7182: Re: 2006_12_04 crash during network game |
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by MeatROme
on 12/16/2006 15:48, refers to #7180
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Mmmh. Okay - worth a try ;-)
I agree with Drakas - your gfx card is just plain too weak for shaders and stuff - but am suprised at the amount of errors your getting. IMO this shouldn't happen just because of weak-gfx-card.
Please try running with these parameters:
-w1024 -h768 -a0 -f -b16 -z24
Do you still get the errors?
Maybe visit us on IRC (irc.quakenet.org, #sauerbraten) for some real-time troubleshooting!?!
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#7183: Re: 2006_12_04 crash during network game |
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by Drakas
on 12/16/2006 16:52, refers to #7182
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The card isn't just weak. It is integrated and old IMO. Old stuff doesn't work well, I think!
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#7184: how to host? |
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by haru
on 12/17/2006 05:16
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sorry im complete noob.
i want to create a server for my local network.
could som1 explain to me step by step.
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#7185: .. |
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by SanHolo
on 12/17/2006 10:27
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Open your sauerbraten folder.
Doubleclick the file named "README.html".
Read.
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#7186: Re: .. |
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by MeatROme
on 12/17/2006 13:00, refers to #7185
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yes - RTFM - but also :
http://cube.wikispaces.com/Multiplayer+Guide#LAN
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#7187: FreeBSD - compile gui edition |
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by variant
on 12/17/2006 18:41
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Has anyone been able to compile the gui edition (2006_12_04) on FreeBSD? I had no success so far on FreeBSD 6.1 (amd64 and x86). The Water edition (2006_09_12) works fine via the ports system.
No port yet for gui edition though :-((
make -C enet/ all
Making all in include
Making all in enet
c++ -O2 -fno-strict-aliasing -pipe -Ienet/include -I. -Ishared -Iengine -Ifpsgame -I/usr/X11R6/include -o sauer_client shared/tools.o shared/geom.o engine/3dgui.o engine/client.o engine/command.o engine/console.o engine/crypto.o engine/cubeloader.o engine/lightmap.o engine/main.o engine/menus.o engine/normal.o engine/octa.o engine/octaedit.o engine/octarender.o engine/physics.o engine/renderextras.o engine/rendergl.o engine/rendermodel.o engine/renderparticles.o engine/rendertext.o engine/server.o engine/serverbrowser.o engine/spheretree.o engine/sound.o engine/water.o engine/world.o engine/worldio.o fpsgame/fps.o rpggame/rpg.o -Lenet -lenet -lSDL_image -lSDL_mixer -lz -L/usr/X11R6/lib -lGL -lGLU
/usr/bin/ld: cannot find -lSDL_image
*** Error code 1
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#7188: Re: FreeBSD - compile gui edition |
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by eihrul
on 12/17/2006 18:50, refers to #7187
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You don't have SDL_image installed, contrary to what you may believe.
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#7189: .. |
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by Soulsliver
on 12/18/2006 06:57
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Quick question.
10 minutes ago I had to release some "agression" so I went to a local server to kick some a..
With full health and full armor. Can someone take 9 direct hits with a rocket launcher and about 35 round with the machine gun without dying?
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#7190: Re: CVS access needed |
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by Passa
on 12/18/2006 08:29, refers to #7190
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That just looks.. broken.
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#7191: Re: CVS access needed |
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by SanHolo
on 12/18/2006 10:38, refers to #7190
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No, not broken. It's teh new Predator view mode!
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#7192: Re: .. |
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by Drakas
on 12/18/2006 14:53, refers to #7189
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well, only if the map contains at least 5 health boosts ;)
but really, seems like cheat !
It is really easy to modify the sourcecode in order to cheat!!!
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#7193: .. |
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by Chaos
on 12/18/2006 17:51
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Has there been any talk about cell shading for Sauer? Could it be used for weapons or levels, perhaps in conjunction with the new Normalmap textures?
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#7194: Re: CVS access needed |
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by Boggel
on 12/18/2006 19:14, refers to #7190
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OMG WOW! :D
You're a genius!
Finally!
A version of sauer that will run on my 286!
thanks dde!
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#7195: Re: CVS access needed |
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by Drakas
on 12/18/2006 21:49, refers to #7190
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wtf is this?
a brown map..?
what is this showing?
how is it better than a real map?
seriously, nobody understands you :P
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#7196: Re: CVS access needed |
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by Pxtl
on 12/18/2006 21:51, refers to #7195
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It's not the map. It's the shader system. Right now, the shaders are written in shader-plaform-specific-assembler. He's porting them to platform-agnostic shader language. First step is getting the language into the engine, then porting the shaders themselves.
This picture is "see, the language is into the engine now!". Next he has to actually port all the shaders.
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#7197: Re: CVS access needed |
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by absinth
on 12/18/2006 21:58, refers to #7196
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>This picture is "see, the language is into the engine now!"
nope, this picture is "see, i replaced the string 'assembly' with the string 'high-level' and even managed a recompile and screenshot"
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#7198: singleplayer coop on internet? |
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by bob11
on 12/18/2006 23:26
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hi is it possible to play the singleplayer part on the internet with coop mode ?
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