General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8825792 views, last view: 12/09/2021 01:14 |
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for questions, announcements etc.
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#7121: Re: editing bug , need help |
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by MeatROme
on 12/04/2006 10:38, refers to #7120
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http://cube.wikispaces.com/FAQ
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#7122: Total CVS mapping |
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by metlslime
on 12/04/2006 22:31
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Okay, I will implement blendermd3.zip into the CVS, that way I can be inducted into the source code.
I started already implementing UV map feature, but I had trouble with vertex stream compiler. Then I added a speedup to every statement. For example:
for(s = string.string; *s && len = while(); --len, ++s, goto for; stop;)
I found that this speeds up compile time to 100% of the orignal compile time.
I will share this with you but only if you give me Real Ultimate CVS Power.
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#7123: Re: Total CVS mapping |
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by Aardappel_
on 12/04/2006 22:33, refers to #7122
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you are not ninja enough for real ultimate cvs power, sorry.
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#7124: Re: Total CVS mapping |
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by >driAn<.
on 12/04/2006 23:14, refers to #7122
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your code makes probably more sense than the suggested skybox stuff :P
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#7125: live machinima with sauerbraten |
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by tha
on 12/06/2006 19:26
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we are a little group of people working on live machinma. as tool we are using a modified version of Sauerbraten:
here are some of the changes we did on sauer towards live machinima:
*changing the playermodel in game
*additional poses could be configured in the autoexec.cfg
*playermodel can get invisible (used for the main camera)
*floating inside multiplayer (camera)
*reduced gamespeed
*\"newent camerapoint N\" and \"setcamera N\"
with some changes Sauerbraten is a very cool tool for machinima. in the next days we will post some screenshots from our last performance.
thanks for the game.
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#7126: I want CVS access... |
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by theButcher
on 12/07/2006 00:23
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I'll implement cooler kill messages! (e.g. theButcher ate Aardappel's rocket rather than just Aardappel fragged theButcher)... but I need Real Ultimate CVS access.
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#7127: ninja code |
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by err
on 12/07/2006 00:54
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[quote]
for(s = string.string; *s && len = while(); --len, ++s, goto for; stop;)
[/quote]
roflmfao =D
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#7128: Loading |
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by WigSplitta
on 12/07/2006 01:53
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I just created and saved my own map in Cube and SauerBraten. How do I load the maps I saved to the base folder of the packages folder? I need some help
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#7129: Re: Loading |
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by eihrul
on 12/07/2006 02:00, refers to #7128
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/map name-of-map
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#7130: Slower movement speeds |
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by Mesafina
on 12/07/2006 03:48
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Hey everyone, I'm sort of new to Sauerbraten content creation but I have started working on some horrer themed maps for the game, and I was wondering if there was any way to slow down the player and monster movement speeds. Right now they are very fast and while that is great for the type of game Sauerbraten is, it doesn't fit the mood of the maps I am working on. Any ideas would be appreciated.
~ Mesafina
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#7131: .. |
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by makkE
on 12/07/2006 03:55
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There´s no way to do it unless you edit the source code (read mod).
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#7132: Will This Work On... |
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by thenewrandomcivilian
on 12/07/2006 04:49
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Will sauer run with no shader and fancy stuffs on this computer:
Intel Pentium IV 1.70 GHz
1.0 GB Ram
S3 Super-Savage 16MB Graphics
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#7133: Re: Will This Work On... |
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by shadow,516
on 12/07/2006 04:55, refers to #7132
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like molassas through a screen door...
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#7134: Re: Will This Work On... |
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by eihrul
on 12/07/2006 05:36, refers to #7132
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It's possible, you just have to follow the performance guide to the letter. You'd likely get about 20-30 FPS, though.
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#7135: importing images |
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by adrian10
on 12/07/2006 05:48
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I can't run Sauerbraten yet (need a new video card) but I was wondering if anyone could tell me a) if it's possible to import image files and render them onto arbitrary game surfaces or b) if not, how much work might be required to alter the engine to permit this. I appreciate that it may be totally impractical, but I'm a complete graphics n00b and wouldn't know where to start.
TIA.
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#7136: Re: importing images |
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by shadow,516
on 12/07/2006 05:57, refers to #7135
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That would be a... wait for it... a texture.
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#7137: Re: importing images |
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by adrian10
on 12/07/2006 07:36, refers to #7136
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I did say I was a n00b. Textures are just images? That's good to know. Can you tell me if the game will support arbitrary numbers of them, eg whether they all have to be held in memory at once?
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#7138: Re: Slower movement speeds |
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by Passa
on 12/07/2006 08:35, refers to #7130
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If its a SP map, you COULD try the gamespeed variable, although its not reeally supposed to be used for that, and slow-mo gameplay isn't all that fun either.
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#7139: Can\\\\\\\\\\\\\\\'t compile Cube 1 |
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by conikost3
on 12/07/2006 08:37
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Hello!
I just can\\\\\\\\\\\\\\\' compile Cube :(
* Compiling in /var/tmp/portage/games-fps/cube-20050829/work/cube_source/src
make -C ../enet all
g++ -DHAS_SOCKLEN_T=1 -fpermissive -march=k6-2 -Os -mmmx -m3dnow -pipe -fomit-frame-pointer -mfpmath=387 -fvisibility-inlines-hidden -fsigned-char -I../enet/include `sdl-config --cflags` -c -o client.o client.cpp
make[1]: Entering directory `/var/tmp/portage/games-fps/cube-20050829/work/cube_source/enet\\\\\\\\\\\\\\\'
Making all in include
make[2]: Entering directory `/var/tmp/portage/games-fps/cube-20050829/work/cube_source/enet/include\\\\\\\\\\\\\\\'
Making all in enet
make[3]: Entering directory `/var/tmp/portage/games-fps/cube-20050829/work/cube_source/enet/include/enet\\\\\\\\\\\\\\\'
make[3]: Für das Ziel »all« ist nichts zu tun.
make[3]: Leaving directory `/var/tmp/portage/games-fps/cube-20050829/work/cube_source/enet/include/enet\\\\\\\\\\\\\\\'
make[3]: Entering directory `/var/tmp/portage/games-fps/cube-20050829/work/cube_source/enet/include\\\\\\\\\\\\\\\'
make[3]: Für das Ziel »all-am« ist nichts zu tun.
make[3]: Leaving directory `/var/tmp/portage/games-fps/cube-20050829/work/cube_source/enet/include\\\\\\\\\\\\\\\'
make[2]: Leaving directory `/var/tmp/portage/games-fps/cube-20050829/work/cube_source/enet/include\\\\\\\\\\\\\\\'
make[2]: Entering directory `/var/tmp/portage/games-fps/cube-20050829/work/cube_source/enet\\\\\\\\\\\\\\\'
make[2]: Für das Ziel »all-am« ist nichts zu tun.
make[2]: Leaving directory `/var/tmp/portage/games-fps/cube-20050829/work/cube_source/enet\\\\\\\\\\\\\\\'
make[1]: Leaving directory `/var/tmp/portage/games-fps/cube-20050829/work/cube_source/enet\\\\\\\\\\\\\\\'
g++ -DHAS_SOCKLEN_T=1 -fpermissive -march=k6-2 -Os -mmmx -m3dnow -pipe -fomit-frame-pointer -mfpmath=387 -fvisibility-inlines-hidden -fsigned-char -I../enet/include `sdl-config --cflags` -c -o clientextras.o clientextras.cpp
tools.h: In constructor »vector<T>::vector()«:
tools.h:160: Warnung: es gibt keine Argumente für »gp«, die von einem Templateparameter abhängen, weshalb eine Deklaration von »gp« verfügbar sein muss
tools.h: In constructor »hashtable<T>::hashtable()«:
tools.h:235: Warnung: es gibt keine Argumente für »gp«, die von einem Templateparameter abhängen, weshalb eine Deklaration von »gp« verfügbar sein muss
g++ -DHAS_SOCKLEN_T=1 -fpermissive -march=k6-2 -Os -mmmx -m3dnow -pipe -fomit-frame-pointer -mfpmath=387 -fvisibility-inlines-hidden -fsigned-char -I../enet/include `sdl-config --cflags` -c -o clientgame.o clientgame.cpp
tools.h: In constructor »vector<T>::vector()«:
tools.h:160: Warnung: es gibt keine Argumente für »gp«, die von einem Templateparameter abhängen, weshalb eine Deklaration von »gp« verfügbar sein muss
tools.h: In constructor »hashtable<T>::hashtable()«:
tools.h:235: Warnung: es gibt keine Argumente für »gp«, die von einem Templateparameter abhängen, weshalb eine Deklaration von »gp« verfügbar sein muss
g++ -DHAS_SOCKLEN_T=1 -fpermissive -march=k6-2 -Os -mmmx -m3dnow -pipe -fomit-frame-pointer -mfpmath=387 -fvisibility-inlines-hidden -fsigned-char -I../enet/include `sdl-config --cflags` -c -o clients2c.o clients2c.cpp
tools.h: In constructor »vector<T>::vector()«:
tools.h:160: Warnung: es gibt keine Argumente für »gp«, die von einem Templateparameter abhängen, weshalb eine Deklaration von »gp« verfügbar sein muss
tools.h: In constructor »hashtable<T>::hashtable()«:
tools.h:235: Warnung: es gibt keine Argumente für »gp«, die von einem Templateparameter abhängen, weshalb eine Deklaration von »gp« verfügbar sein muss
g++ -DHAS_SOCKLEN_T=1 -fpermissive -march=k6-2 -Os -mmmx -m3dnow -pipe -fomit-frame-pointer -mfpmath=387 -fvisibility-inlines-hidden -fsigned-char -I../enet/include `sdl-config --cflags` -c -o command.o command.cpp
tools.h: In constructor »vector<T>::vector()«:
tools.h:160: Warnung: es gibt keine Argumente für »gp«, die von einem Templateparameter abhängen, weshalb eine Deklaration von »gp« verfügbar sein muss
tools.h: In constructor »hashtable<T>::hashtable()«:
tools.h:235: Warnung: es gibt keine Argumente für »gp«, die von einem Templateparameter abhängen, weshalb eine Deklaration von »gp« verfügbar sein muss
g++ -DHAS_SOCKLEN_T=1 -fpermissive -march=k6-2 -Os -mmmx -m3dnow -pipe -fomit-frame-pointer -mfpmath=387 -fvisibility-inlines-hidden -fsigned-char -I../enet/include `sdl-config --cflags` -c -o console.o console.cpp
tools.h: In constructor »vector<T>::vector()«:
tools.h:160: Warnung: es gibt keine Argumente für »gp«, die von einem Templateparameter abhängen, weshalb eine Deklaration von »gp« verfügbar sein muss
tools.h: In constructor »hashtable<T>::hashtable()«:
tools.h:235: Warnung: es gibt keine Argumente für »gp«, die von einem Templateparameter abhängen, weshalb eine Deklaration von »gp« verfügbar sein muss
g++ -DHAS_SOCKLEN_T=1 -fpermissive -march=k6-2 -Os -mmmx -m3dnow -pipe -fomit-frame-pointer -mfpmath=387 -fvisibility-inlines-hidden -fsigned-char -I../enet/include `sdl-config --cflags` -c -o editing.o editing.cpp
tools.h: In constructor »vector<T>::vector()«:
tools.h:160: Warnung: es gibt keine Argumente für »gp«, die von einem Templateparameter abhängen, weshalb eine Deklaration von »gp« verfügbar sein muss
tools.h: In constructor »hashtable<T>::hashtable()«:
tools.h:235: Warnung: es gibt keine Argumente für »gp«, die von einem Templateparameter abhängen, weshalb eine Deklaration von »gp« verfügbar sein muss
g++ -DHAS_SOCKLEN_T=1 -fpermissive -march=k6-2 -Os -mmmx -m3dnow -pipe -fomit-frame-pointer -mfpmath=387 -fvisibility-inlines-hidden -fsigned-char -I../enet/include `sdl-config --cflags` -c -o entities.o entities.cpp
console.cpp:254:3: Warnung: Kein Newline am Dateiende
tools.h: In constructor »vector<T>::vector()«:
tools.h:160: Warnung: es gibt keine Argumente für »gp«, die von einem Templateparameter abhängen, weshalb eine Deklaration von »gp« verfügbar sein muss
tools.h: In constructor »hashtable<T>::hashtable()«:
tools.h:235: Warnung: es gibt keine Argumente für »gp«, die von einem Templateparameter abhängen, weshalb eine Deklaration von »gp« verfügbar sein muss
console.cpp: In function »void pasteconsole()«:
console.cpp:133: Fehler: »struct SDL_SysWMinfo« hat kein Element namens »subsystem«
console.cpp:133: Fehler: »SDL_SYSWM_X11« wurde in diesem Gültigkeitsbereich nicht definiert
console.cpp:136: Fehler: »struct SDL_SysWMinfo« hat kein Element namens »info«
make: *** [console.o] Fehler 1
make: *** Warte auf noch nicht beendete Prozesse...
tools.h: In constructor »vector<T>::vector()«:
tools.h:160: Warnung: es gibt keine Argumente für »gp«, die von einem Templateparameter abhängen, weshalb eine Deklaration von »gp« verfügbar sein muss
tools.h: In constructor »hashtable<T>::hashtable()«:
tools.h:235: Warnung: es gibt keine Argumente für »gp«, die von einem Templateparameter abhängen, weshalb eine Deklaration von »gp« verfügbar sein muss
!!! ERROR: games-fps/cube-20050829 failed.
Call stack:
ebuild.sh, line 1569: Called dyn_compile
ebuild.sh, line 938: Called src_compile
cube-20050829.ebuild, line 61: Called die
!!! emake failed
!!! If you need support, post the topmost build error, and the call stack if relevant.
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#7140: Heeheehee |
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by Pxtl
on 12/07/2006 15:12
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Offtopic, but somebody's bad at math. The forum adds one \ before each ' character each time you fail to submit your post.... so if you see
I just can\\\\\\\\\\\\\\\' compile Cube :(
it means they failed the arithmetic questions many, many times.
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