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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826800 views, last view: 12/09/2021 06:28

for questions, announcements etc.

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#7111: ..

by makkE on 12/02/2006 22:46

Faces inside the model shouldnīt be a problem. You should delete them anyways, if they arenīt seen.

UV mapping isnīt a one-click operation. Looks like you just used some general unfold on the whole thing?

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#7112: re:Weapon creation with Milkshape

by okicomputer on 12/03/2006 03:14

How can i delete cleanly the faces inside teh models is there any modeler that can do this automaticily.

Because if i have to delete face by face and create all vertex when each face a line in common and then joint all this vertex I prefer to put this weapon in the the trash.

Otherwise how do you make your UV map?
I try Npherno's GL on sauerbraten's grenadelauncher and it makes me exactly the WUV.

I also used Calagari gamespace and he makes me the same unusable WUV to paint.

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#7113: I mean UVW map

by okicomputer on 12/03/2006 03:19

unlike WUV

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#7114: ..

by makkE on 12/03/2006 09:03

Heh, now I see. Youīre just talking about the template. (image to paint on). Thatīs just the image, you have to do the uv-mapping before. (actually setting texture coordinates).I use UU3D for it.

I donīt see what youīre talking about on those faces? Your model doesnīt need to be a perfect container, things may intersect a bit.

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#7115: UVW

by okicomputer on 12/03/2006 12:30

Thanks i'll try that

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#7116: Cube 1 engine editing

by Mithy on 12/03/2006 14:43

I dunno how to edit cube 1 engine. I downloaded souce code, but there are some C and some C++ files. How does it work?

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#7117: Re: Cube 1 engine editing

by >driAn<. on 12/03/2006 15:20, refers to #7116

> How does it work?

http://www.google.ch/search?hl=en&q=c%2B%2B&btnG=Google-Suche&meta=

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#7118: for those who don't visit irc...

by Aardappel_ on 12/03/2006 21:14

we plan a release later today.

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#7119: Re: for those who don\'t visit irc...

by shadow,516 on 12/03/2006 21:17, refers to #7118

O_O

I need to stop by more often...

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#7120: editing bug , need help

by speedcubing on 12/03/2006 22:47

hi @ll

I got a problem with the editing mode of cube2 ! hope someone can help me.

When I switch into editing mode there are no outlines showed around the cubes i ve selected -.-

the command outline on/off doesnt have any effect.

re-installing the game (also an older version) doesnt work ...

hope there s anyone with a solution to this problem out there !!!

thx a lot.

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#7121: Re: editing bug , need help

by MeatROme on 12/04/2006 10:38, refers to #7120

http://cube.wikispaces.com/FAQ

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#7122: Total CVS mapping

by metlslime on 12/04/2006 22:31

Okay, I will implement blendermd3.zip into the CVS, that way I can be inducted into the source code.

I started already implementing UV map feature, but I had trouble with vertex stream compiler. Then I added a speedup to every statement. For example:

for(s = string.string; *s && len = while(); --len, ++s, goto for; stop;)

I found that this speeds up compile time to 100% of the orignal compile time.

I will share this with you but only if you give me Real Ultimate CVS Power.

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#7123: Re: Total CVS mapping

by Aardappel_ on 12/04/2006 22:33, refers to #7122

you are not ninja enough for real ultimate cvs power, sorry.

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#7124: Re: Total CVS mapping

by >driAn<. on 12/04/2006 23:14, refers to #7122

your code makes probably more sense than the suggested skybox stuff :P

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#7125: live machinima with sauerbraten

by tha on 12/06/2006 19:26

we are a little group of people working on live machinma. as tool we are using a modified version of Sauerbraten:

here are some of the changes we did on sauer towards live machinima:

*changing the playermodel in game
*additional poses could be configured in the autoexec.cfg
*playermodel can get invisible (used for the main camera)
*floating inside multiplayer (camera)
*reduced gamespeed
*\"newent camerapoint N\" and \"setcamera N\"

with some changes Sauerbraten is a very cool tool for machinima. in the next days we will post some screenshots from our last performance.

thanks for the game.

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#7126: I want CVS access...

by theButcher on 12/07/2006 00:23

I'll implement cooler kill messages! (e.g. theButcher ate Aardappel's rocket rather than just Aardappel fragged theButcher)... but I need Real Ultimate CVS access.

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#7127: ninja code

by err on 12/07/2006 00:54

[quote]
for(s = string.string; *s && len = while(); --len, ++s, goto for; stop;)
[/quote]

roflmfao =D

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#7128: Loading

by WigSplitta on 12/07/2006 01:53

I just created and saved my own map in Cube and SauerBraten. How do I load the maps I saved to the base folder of the packages folder? I need some help

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#7129: Re: Loading

by eihrul on 12/07/2006 02:00, refers to #7128

/map name-of-map

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#7130: Slower movement speeds

by Mesafina on 12/07/2006 03:48

Hey everyone, I'm sort of new to Sauerbraten content creation but I have started working on some horrer themed maps for the game, and I was wondering if there was any way to slow down the player and monster movement speeds. Right now they are very fast and while that is great for the type of game Sauerbraten is, it doesn't fit the mood of the maps I am working on. Any ideas would be appreciated.

~ Mesafina

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