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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826043 views, last view: 12/09/2021 02:36 |
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for questions, announcements etc.
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#7101: Re: how are the ‘RED’ bounding sections done? |
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by sauerbraten.bb0
on 12/01/2006 00:07, refers to #7099
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{source} editref.html
editmat
Changes the type of material left behind when a cube is deleted. Currently the following types of materials are supported:
air: the default material, has no effect.
water: acts as you would expect. Only renders from the top, so treat it like real water and keep all 4 sides contained. Shows blue volume in edit mode.
clip: an invisible wall that blocks players movement but not bullets. Is ideally used to keep players "in bounds" in a map. Can be used sparingly to smooth out the flow around decoration. Shows red volume in edit mode.
noclip: cubes are always treated as empty in physics. Shows green volume in edit mode.
glass: a clip-like material with a blended surface. Glass also stops bullets. Shows cyan volume in edit mode.
-- ok, ok. I answered my own question! i think? LOL, sorry for the interruption.
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#7102: Exceptions.. |
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by 56K
on 12/01/2006 02:21
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I keep getting this error which makes the game quit. A small window with this appears:
sauerbraten fatal error
Sauerbraten Win32 Exception: 0xc0000005 [0x0]
Sometimes \"[0x0]\" is different, but that\'s what it usually says.
Why does this keep happening, and how can I prevent it?
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#7103: Re: I'm showing what I've done |
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by shadow,516
on 12/01/2006 21:48, refers to #7084
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Umm... if aard or eihrul specifically overwrote the old skybox, it was for a good reason.
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#7104: Review of Sauerbraten & ActionCUBE |
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by mitaman@work_cave
on 12/02/2006 12:39
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You can find recent reviews here.
http://planetfreeware.org/index.php?option=com_content&task=category§ionid=4&id=20&Itemid=26
MitaMAN
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#7105: bots... |
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by guest57
on 12/02/2006 16:06
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Odd... recent posts on this forum remind me of ELIZA...
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#7106: blendermd3 |
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by theButcher
on 12/02/2006 18:36
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Where is the blendermd3.zip? I checked the link on cube wiki, it's broken. Please help.
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#7107: Re: blendermd3 |
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by MeatROme
on 12/02/2006 18:57, refers to #7106
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http://cubeengine.com/forum.php4?action=display_search&keywords=blendermd3&submit=+GO+
tells us to look for it here :
http://johnny3d.promail.ca/blendermd3.zip
and indeed there we find a file by that name - can't vouch for usefulness though, since I don't model
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#7108: Re: blendermd3 |
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by theButcher
on 12/02/2006 21:26, refers to #7107
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Thanks. Sorry for being such a n00b.
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#7109: Re: blendermd3 |
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by MeatROme
on 12/02/2006 22:16, refers to #7108
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not at all - at least the wiki was fixed (I added the mirror link) - and _everybody_ misses the search :-P
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#7110: Problem : Weapon creation with Milkshape |
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by okicomputer
on 12/02/2006 22:35
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I'm starting to work with Milkshape to make a new weapon and i've accounter a problem.
[url]http://img126.imageshack.us/img126/8372/newweaponbd5.th.jpg[/url]
I used several primitive to make the gun .
Then i have exported it in a md3 format and opened it in Npherno's GL viewer to make a UVW map but the result is not usable.
[url]http://img106.imageshack.us/img106/7172/skinib5.th.jpg[/url]
I think it came from the fact that the model is not empty,their are polygons inside the model that you can't from exterior.
If somebody know how to make a model to be empty?
Thanks alot for your reply
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#7111: .. |
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by makkE
on 12/02/2006 22:46
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Faces inside the model shouldn´t be a problem. You should delete them anyways, if they aren´t seen.
UV mapping isn´t a one-click operation. Looks like you just used some general unfold on the whole thing?
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#7112: re:Weapon creation with Milkshape |
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by okicomputer
on 12/03/2006 03:14
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How can i delete cleanly the faces inside teh models is there any modeler that can do this automaticily.
Because if i have to delete face by face and create all vertex when each face a line in common and then joint all this vertex I prefer to put this weapon in the the trash.
Otherwise how do you make your UV map?
I try Npherno's GL on sauerbraten's grenadelauncher and it makes me exactly the WUV.
I also used Calagari gamespace and he makes me the same unusable WUV to paint.
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#7113: I mean UVW map |
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by okicomputer
on 12/03/2006 03:19
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unlike WUV
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#7114: .. |
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by makkE
on 12/03/2006 09:03
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Heh, now I see. You´re just talking about the template. (image to paint on). That´s just the image, you have to do the uv-mapping before. (actually setting texture coordinates).I use UU3D for it.
I don´t see what you´re talking about on those faces? Your model doesn´t need to be a perfect container, things may intersect a bit.
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#7115: UVW |
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by okicomputer
on 12/03/2006 12:30
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Thanks i'll try that
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#7116: Cube 1 engine editing |
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by Mithy
on 12/03/2006 14:43
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I dunno how to edit cube 1 engine. I downloaded souce code, but there are some C and some C++ files. How does it work?
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#7117: Re: Cube 1 engine editing |
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by >driAn<.
on 12/03/2006 15:20, refers to #7116
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> How does it work?
http://www.google.ch/search?hl=en&q=c%2B%2B&btnG=Google-Suche&meta=
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#7118: for those who don't visit irc... |
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by Aardappel_
on 12/03/2006 21:14
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we plan a release later today.
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#7119: Re: for those who don\'t visit irc... |
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by shadow,516
on 12/03/2006 21:17, refers to #7118
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O_O
I need to stop by more often...
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#7120: editing bug , need help |
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by speedcubing
on 12/03/2006 22:47
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hi @ll
I got a problem with the editing mode of cube2 ! hope someone can help me.
When I switch into editing mode there are no outlines showed around the cubes i ve selected -.-
the command outline on/off doesnt have any effect.
re-installing the game (also an older version) doesnt work ...
hope there s anyone with a solution to this problem out there !!!
thx a lot.
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