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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826799 views, last view: 12/09/2021 06:28

for questions, announcements etc.

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#7071: Re: unknown command: !!ARBfp1.0...

by Pxtl on 11/24/2006 18:42, refers to #7069

No idea what your problem is, but FYI the dragging effect is generally called "Hall of Mirrors" or HoM.

/the more you know

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#7072: Re: Vista!

by Greywhind on 11/24/2006 19:25, refers to #7070

I personally wouldn't consider that an exciting event. But if you do, congrats.

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#7073: Re: unknown command: !!ARBfp1.0...

by SheeEttin on 11/24/2006 23:04, refers to #7071

Figured it out, apparently I disconnected a command in std_shaders.cfg.

Though I kind of miss being able to see through walls :P

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#7074: Re: Vista!

by Passa on 11/25/2006 04:06, refers to #7070

Whoohoo! You can download it for free from MS's website! Seriously its been on the net for ages. I tested it a couple of weeks ago, ok for general computer use, sucks for games. Makes my PC lag like hell.

But of course we can't make any judgements until release day people ;-)

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#7075: Re: Vista!

by ethan592 on 11/25/2006 05:19, refers to #7074

we can make all the judgments we want. its m$. but i bet they are watching us from inside our own computers

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#7076: ..

by Man O War on 11/25/2006 05:29

Bill Gates is perving on me? (Shudder)

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#7077: Team names

by xxxy on 11/25/2006 11:54

Ok, now you have red and blue textures for players. Why on earth did you choose to name the teams red and blue?? That's completely confusing, since red texture is always for enemies. If you decided that red is always for enemy (a good choice by itself), then you should change default team names!
Today it's almost impossible to play with red team becouse noobs teammate kill you.
Simple solution: change default team names.
Examples:
Good - evil
Home - away

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#7078: Re: Team names

by MeatROme on 11/25/2006 12:13, refers to #7077

already under way - good/evil AFAIK

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#7079: Re: I would like to consult a dev team...

by Passa on 11/25/2006 21:44, refers to #7079

Did you have to get yousendit to email it to me? You know how many precautions I had to take to download it (considering I had no idea where it was from). Don't do that again.

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#7080: Re: I would like to consult a dev team...

by c0rdawg on 11/26/2006 07:11, refers to #7080

Passa isn't part of the dev team so he's not going to be able to "induct" you into the dev team, as you put it...

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#7081: Canīt get into console

by MrT on 11/26/2006 13:20

Hi,
i tried all key but i cont manage to open the console ??? How to fix my problem?

Thanks

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#7082: Dev Team

by Geartrooper on 11/26/2006 15:46

Bryan there is no dev team. You do what you can and submit it for Aardrappel\'s discretion. That goes for all aspects. Art, code, sound. You just do what you can.

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#7083: Re: Canīt get into console

by MeatROme on 11/26/2006 19:08, refers to #7081

if your keyboard doesn't allow easy access to "BACKQUOTE" you might add something like
bind CARET [saycommand /]
into your autoexec.cfg
You can always open it by pressing T (for talk) and then entering a slash (/).
HTH

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#7084: uh

by err on 11/26/2006 21:24

does that line of code you added do anything? can you even cast 0 as a class pointer? doesn't sky[i] get assigned a new value on the next line anyway? does that even compile?

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#7085: Re: Vista!

by theButcher on 11/26/2006 22:08, refers to #7074

If you install Vista, make sure NOT to install any programs to the Program Files directory. Vista locked up that directory so that nobody but the standard \"Administrator\" account can change it, but \"Administrator\" isn\'t by default available in Vista anyways.

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#7086: ..

by Qsby_sparc64 on 11/27/2006 18:28

Seing as Cube 1 is\'nt really used as much, please can Aardappel release the official source code for cube? i would like to recompile the client for my FreeBSD box and the server for my Sun Ultra 5 box.

I doubt anyone will use it too much for cheating, and i still very much enjoy cube.

Thanks!

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#7087: Re: I would like to consult a dev team...

by Aardappel_ on 11/27/2006 23:11, refers to #7079

umm... you made a one line change, that is undesirable, and now you want cvs access? I thought you were implementing dynamic soft shadows?

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#7088: ..

by Greywhind on 11/28/2006 04:26

Is that even a comparison? They're totally different textures... how does that show any improvement? You can't compare two totally different things, can you?

Or am I missing the whole point here?

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#7089: Re: I would like to consult a dev team...

by Aardappel_ on 11/28/2006 04:35, refers to #7088

I'm sorry, noone is getting cvs access before showing that they are a seriously talented developer. I know I should be nicer to potential developers, but there simply are not enough hours in my day and too many wannabes on the internet to do that. I am speaking from experience :) What you have shown sofar is very far from convincing.

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#7090: Re: I would like to consult a dev team...

by Passa on 11/28/2006 11:04, refers to #7090

You have to implement something extremely impressive. Like drian I believe implemented md3 support and got CVS access. Changing 3 lines of code isn't enough to cut it with the Sauerbraten 'dev' team (which by the way doesnt exactly.. exist.. its more of a collaboration, content wise anyway, headed by Aardappel and eihrul, who do all the itty gritty coding.

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