General Thread |
by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826801 views, last view: 12/09/2021 06:28 |
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for questions, announcements etc.
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Board Index

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#7061: Re: Wow |
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by eihrul
on 11/20/2006 20:43, refers to #7056
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Time to replace the simple arithmetic problems with linear algebra, differential equations, calculus, and maybe even some graph theory. That would definitely weed out the 'tards. ;)
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#7062: Re: Wow |
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by nitrov
on 11/20/2006 21:53, refers to #7061
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@eihrul
... and please don\'t forget Laplace, FT and the Nyquist-Shannon theorem. ;-)
lol
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#7063: Re: Wow |
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by Pxtl
on 11/20/2006 22:01, refers to #7062
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Yes, I can see it now:
"Implement a 2-octave pitch-shifter using VHDL, assuming 12-bit little-endian AtoD/DtoA IO" = ________ [SUBMIT]
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#7064: .. |
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by enigma_0Z
on 11/20/2006 22:54
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omg liek we don't care!!!!1111!!one_shift_one!!!!!!one!
haha, sry. I just couldn't help myself.
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#7065: Re: Wow |
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by Man O War
on 11/20/2006 23:33, refers to #7061
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It would definitely weed me out.
3*6=666
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#7066: Sauerbraten Win32 Exception: 0xc0000005 [0xd4] |
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by tom_a_sparks
on 11/21/2006 13:47
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windows asking for CD-rom
than Sauerbraten Win32 Exception: 0xc0000005 [0xd4]
log "
C:\games\Sauerbraten>bin\sauerbraten.exe -w1024 -h768
init: sdl
init: enet
init: video: mode
init: video: misc
init: console
init: gl
Renderer: GeForce FX 5200/AGP/SSE2/3DNOW! (NVIDIA Corporation)
Driver: 1.5.2
Using GL_ARB_vertex_buffer_object extension.
Rendering using the OpenGL 1.5 assembly shader path.
Using GL_ARB_occlusion_query extension.
WARNING: No framebuffer object support. (no reflections)
Using GL_ARB_texture_rectangle extension.
WARNING: Non-power-of-two textures not supported!
init: world
init: sound
init: cfg
init: localconnect
init: mainloop
read map packages\base\metl4.ogz (0.3 seconds)
Mining Station by metlslime
♀2game mode is ffa/default
Sauerbraten Win32 Exception: 0xc0000005 [0xd4]
"
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#7067: game on lan? |
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by wIrE
on 11/23/2006 13:41
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Hi! how can i start a server on lan???
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#7068: Re: game on lan? |
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by c0rdawg
on 11/23/2006 17:08, refers to #7067
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http://cube.wikispaces.com/+Multiplayer+Guide
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#7069: unknown command: !!ARBfp1.0... |
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by SheeEttin
on 11/24/2006 17:34
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So I was mucking about in the cfg files, and I don't know what I did (if anything), but now whenever I run Sauer, I get this:
unknown command:
!!ARBfp1.0
OPTION ARB_precision_hint_fastest;
END
Also, any hallways more than 6 cubes away just stop there. In edit mode, I see the skybox like there's nothing there, and when not in edit mode, I get this weird effect where textures do this kind of smearing/dragging thing, like you get when you're low on processor time/memory and drag a window around.
I can also give my cfgs if needed.
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#7070: Vista! |
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by theButcher
on 11/24/2006 18:11
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Woohoo! I just got Windows Vista!
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#7071: Re: unknown command: !!ARBfp1.0... |
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by Pxtl
on 11/24/2006 18:42, refers to #7069
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No idea what your problem is, but FYI the dragging effect is generally called "Hall of Mirrors" or HoM.
/the more you know
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#7072: Re: Vista! |
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by Greywhind
on 11/24/2006 19:25, refers to #7070
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I personally wouldn't consider that an exciting event. But if you do, congrats.
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#7073: Re: unknown command: !!ARBfp1.0... |
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by SheeEttin
on 11/24/2006 23:04, refers to #7071
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Figured it out, apparently I disconnected a command in std_shaders.cfg.
Though I kind of miss being able to see through walls :P
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#7074: Re: Vista! |
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by Passa
on 11/25/2006 04:06, refers to #7070
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Whoohoo! You can download it for free from MS's website! Seriously its been on the net for ages. I tested it a couple of weeks ago, ok for general computer use, sucks for games. Makes my PC lag like hell.
But of course we can't make any judgements until release day people ;-)
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#7075: Re: Vista! |
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by ethan592
on 11/25/2006 05:19, refers to #7074
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we can make all the judgments we want. its m$. but i bet they are watching us from inside our own computers
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#7076: .. |
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by Man O War
on 11/25/2006 05:29
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Bill Gates is perving on me? (Shudder)
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#7077: Team names |
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by xxxy
on 11/25/2006 11:54
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Ok, now you have red and blue textures for players. Why on earth did you choose to name the teams red and blue?? That's completely confusing, since red texture is always for enemies. If you decided that red is always for enemy (a good choice by itself), then you should change default team names!
Today it's almost impossible to play with red team becouse noobs teammate kill you.
Simple solution: change default team names.
Examples:
Good - evil
Home - away
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#7078: Re: Team names |
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by MeatROme
on 11/25/2006 12:13, refers to #7077
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already under way - good/evil AFAIK
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#7079: Re: I would like to consult a dev team... |
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by Passa
on 11/25/2006 21:44, refers to #7079
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Did you have to get yousendit to email it to me? You know how many precautions I had to take to download it (considering I had no idea where it was from). Don't do that again.
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#7080: Re: I would like to consult a dev team... |
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by c0rdawg
on 11/26/2006 07:11, refers to #7080
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Passa isn't part of the dev team so he's not going to be able to "induct" you into the dev team, as you put it...
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