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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826477 views, last view: 12/09/2021 04:22 |
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for questions, announcements etc.
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Board Index

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#6962: Re: Question |
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by MAST3R
on 11/11/2006 16:50, refers to #6961
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how do i change it?
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#6963: Re: Question |
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by MeatROme
on 11/11/2006 17:14, refers to #6962
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use "notepad" or "wordpad".
keep backups!
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#6964: sound init failed (SDL_mixer): Could not open requested file |
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by thesraid
on 11/11/2006 22:15
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WHen I run the program as a non-root user on Linux I get the following error and no sound
"sound init failed (SDL_mixer): Could not open requested file"
Anybody know which file it refers to so I can setup the permissions correctly for sound.
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#6965: Bin folder not neaded in Cube or Sauer |
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by -Baxter-
on 11/12/2006 05:01
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this is a message to every one who for some reason the bat files dont work copy the bin folders contents and put it in the main cube or sauer folder then create a shortcut to the sauerbraten.exe or cube.exe and put this code in after the target directory -w1024 -h768 if you want 1024 by 768 but you can change the resolution to your preference this meens that you didnt need to have the .bat file I think
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#6966: Re: Bin folder not neaded in Cube or Sauer |
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by Passa
on 11/12/2006 05:32, refers to #6965
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For organizational purposes its better to have a /bin directory, otherwise you'll have all those .dll files floating around.
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#6967: .. |
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by Max of S2D [Fr]
on 11/12/2006 15:55
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Maybe i'll be blamed if i ask that, but...
where could i download EDM ? :x
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#6968: graphical glitches |
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by maxiscool
on 11/12/2006 18:37
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hello, im running cube 2 and it works fine except that on some of the maps i get these grapical glitches, I dont know how to describe them, here is a screenshot of one
http://server2.uploadit.org/files/maxiscool-screenshot.jpg
does anyone know how to fix this?
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#6969: who's the best ??? |
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by TERSOS
on 11/12/2006 19:03
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who\'s the best player in multiplayer??
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#6970: Re: graphical glitches |
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by Passa
on 11/12/2006 21:32, refers to #6968
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You'll need to tell us what graphics card you have etc.
For now, try updating your graphics card drivers.
Max of S2D: Don't bother, plus no-one can post a link to it here. Google it if you want it that badly, its page should show up.
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#6971: Hang on exit |
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by SheeEttin
on 11/12/2006 21:54
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So has anyone else had sauer hang on them when they attempt to exit the game?
In detail, I select quit, the cursor appears centered, everything stops in the game, and I can't do anything. Mouse or keyboard input is not accepted, and the window remains from sauer. In order to fix this, I have to press the reset button on my computer case.
Anyone know why this might occur, or if there's a way to fix it?
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#6972: Sauerbraten Total Conversion |
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by Evil_Muska (C2C Games)
on 11/12/2006 22:01, refers to #6955
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Hello, I am part of a dev team currently beginning work on a (currently unnamed) Total Conversion mod for Sauerbraten (might end up being standalone if possible), and I have a couple questions.
Does anybody know the max poly and tri count for models in Sauer, and is it possible to expand our models beyond this limit?
Also, can anyone point me in the direction of a tutorial that shows how to import models (such as those used as mapmodels, and those used for the hudguns) into the Sauer engine?
If you would like, you can join our forums at the following url....
http://z11.invisionfree.com/C2C_Games/index.php?showtopic=3&st=15
Thank you.
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#6973: .. |
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by makkE
on 11/12/2006 22:44
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Polycounts (triangles!):
For mapmodels, Iīd suggest not going above 500 or so (depending on the model of course). Say you have an important model you use once - okay you can use more polys (1000-1500 or so), but in such cases, be sure itīs in a well occluded space in the map.
The more frequently you want a mapmodel, less polys (a 1500 poly tree can work fine if itīs lone - donīt build a forst with it )...
Basically for mapmodels use md2 when possible, for any more complex models, especially those that use animation (hudguns, players) you should use md3.(coz md2 really sucks for animations and complex models)..md3 player models are handled just the same as q3 player models (only diffrence is the .cfg files) so any q3 tut should get you there.
An animated model shouldnīt go much above 1500 polys.
How much you go beyond those specs is basically decided by the minimum requirements you game is supposed to have.
Still, with md2 and md3 you canīt really apply "modern" polycounts (e.g. 3000 tris on a weapon or 5000 tris for a character).
As usual, try to get the best results with least polyīs/texture space.
Mapmodel max.: 500 (1500 if really needed in exeptional cases)
Chars and guns: 1500.
You might be able to go beyond that a bit, but not much. The more you do, the more slowdown youīll have to expect on slower machines.
Check this for further info:
http://cube.wikispaces.com/+Editing+guide
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#6974: Re: graphical glitches |
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by maxiscool
on 11/12/2006 23:03, refers to #6970
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I have a radeon 9600 XT. Ill try updating the drivers.
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#6975: Re: Hang on exit |
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by MeatROme
on 11/13/2006 00:40, refers to #6971
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I guess your using an ATI graphics-card, because IIRC there was some issue with SDL_Quit and those damn ATI drivers.
Try updating your drivers and use the search-function of this forum to maybe find old posts about this.
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#6976: Re: .. |
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by Aardappel_
on 11/13/2006 01:28, refers to #6973
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makke, I recommend if you write up a nice explanation like that, type it up in the wiki and just make your post a link to it... that way you don't have to do it twice :)
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#6977: Looking for specific maps, also how to turn on HDR? |
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by Zamboro
on 11/13/2006 02:59
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In the screenshots section for Sauerbraten there are three shots that look spectacularly good:
http://sauerbraten.org/newerer/screenshot_878348.jpg
http://sauerbraten.org/newerer/screenshot_1758308.jpg
http://sauerbraten.org/newerer/screenshot_96727.jpg
However I have downloaded Sauerbraten and gone through every map, and I cannot find these areas anywhere. Which maps are these screenshots from?
The other thing is, When I use the menu I can\'t seem to change anything. I select stuff and hit enter, which just pushes me back out of the menu one layer. What is the \"select\" key? I want to know so I can turn on HDR lighting in the menu.
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#6978: sell game |
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by noobiee
on 11/13/2006 03:20
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if a create a game, can i sell it???
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#6979: Re: Looking for specific maps, also how to turn on HDR? |
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by c0rdawg
on 11/13/2006 03:43, refers to #6977
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The first 2 screenshots are for a map that hasn't been released yet, but the 3rd screenshot is from one of the single player maps, i think its the 2nd or 3rd one...
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#6980: Need some help |
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by maxpower
on 11/13/2006 04:41
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Ok i want to make a game using Cube. I need help making models for it tho anyone want to help
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#6981: Re: Need some help |
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by Zamboro
on 11/13/2006 05:45, refers to #6980
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I will eat my hat if this project ever actually goes anywhere.
Why does every kid think he can make his own game without actually knowing even basic game creation skills?
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