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by Aardappel
on 01/05/2002 01:55, 15499 messages, last message: 12/08/2021 21:22, 8826023 views, last view: 12/09/2021 02:36 |
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for questions, announcements etc.
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#68: take note: I may be unavailable for a bit... |
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by Aardappel
on 02/03/2002 01:09
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I am moving to germany tomorrow... there's no telling when I will be on irc or reachable through email again (though I expect soon).
Aardappel / Wouter
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#69: Re: New Cube Release For All Platforms |
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by Ze Rein
on 02/03/2002 01:27, refers to #49
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Sorry for sounding dumb, is there a way to crank up the resolution up to 1024x768. .. . . I wanna see this engine be more advanced.. its so cool.. hehe :)
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#70: Err... test |
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by SleepwalkR
on 02/03/2002 14:03
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I'd love it if the addition backslashes would disappear: '!'!""'\
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#71: Re: New Cube Release For All Platforms |
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by nilfilter
on 02/03/2002 14:03, refers to #69
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./linux_client -w1024 -h768
or cube.exe in Win that means...
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#72: Re: Err... test |
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by SleepwalkR
on 02/03/2002 14:04, refers to #70
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I wonder if they'll still disappear when I put a link in: http://rem.fov120.com/
'\"
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#73: FPS !! |
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by Ripper
on 02/03/2002 14:06
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Just installed it on my P4 1.7 GeForce 3 system and get a nice 4 FPS, should I upgrade my crappy system ?? ;-)
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#74: Re: FPS !! |
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by SleepwalkR
on 02/03/2002 14:11, refers to #73
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Ripper, on Aard's behalf, who is offline for at least the weekend: Since you have an uber-system, I guess you are a gamer and you run other OpenGl games, so your driver config _should_ be ok. What you can do to get things working is:
- check if, for any reason, there's an opengll32.dll in your cube directory, and rename it to something else
- check if there are any other opengl32.dll files in your system - there should be only one in winnt\system32 (or windows\system on 9x / me)
- reinstall your Geforce 3 drivers (if you care, you can try out other detonator versions)
This is clearly a driver issue, I suppose that for some reason, cube is using a non-accelerated opengl32.dll on your system (usually the non-accelerated dll that comes with windows is replaced with a custom dll by your drivers)
I hope this helps!
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#75: Mix_Linked_Version??? |
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by 91ka7
on 02/03/2002 17:39
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I am running a RedHat 7.2 system, stock kernel. I have the following SDL libraries:
[root@lanfear root]# rpm -q SDL SDL_image SDL_mixer
SDL-1.2.2-3
SDL_image-1.2.0-3
SDL_mixer-1.2.0-4
Anyway, I am receiving the following error when I try and start linux_client:
[nick@lanfear cube]$ ./bin_unix/linux_client -w1280 -h1024
log: sdl
log: net
log: world
log: video: sdl
log: video: mode
log: video: misc
log: glinit
log: basetex
log: models
log: cfg
log: sound
./bin_unix/linux_client: error while loading shared libraries: ./bin_unix/linux_client: undefined symbol: Mix_Linked_Version
Am I missing something here? I got the latest SDL RPM's via apt-get, can anyone shed some light? Thanks.
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#76: Re: Mix_Linked_Version??? |
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by TheRoot
on 02/03/2002 18:57, refers to #75
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I'm getting the exact same error with
RH 7.2.
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#77: Alpha Linux binary? |
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by TheRoot
on 02/03/2002 19:00
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Any chance of an Alpha Linux binary? I'm more that happy to do compiles.
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#78: Re: Mix_Linked_Version??? |
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by eihrul
on 02/03/2002 19:51, refers to #75
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Make sure you're using SDL_mixer 1.2.1.
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#79: Re: Mix_Linked_Version??? |
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by TheRoot
on 02/03/2002 21:14, refers to #78
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Thanks eihrul. That fixed it.
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#80: cool game |
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by SirLiveAlot
on 02/04/2002 08:21
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I would say that tis game is great. symple but fun. I love the coop edit i started making a map with kbx
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#81: dlls |
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by bobby hill
on 02/04/2002 15:41
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How do we edit .dlls?
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#82: Re: FPS !! |
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by Ripper
on 02/04/2002 17:04, refers to #74
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Thanks.
I just reinstalled nvidia drivers and now it works like a charm... 70fps
Strange, because Q3 was working fine.
Nice game and 3d engine.
Kill'em all!!
Ripper
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#83: Re: cool game |
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by rickclark
on 02/04/2002 17:24, refers to #80
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I had a good time playing with you last night. I am on a modem so my ping was at 450 or so but the game played well. I lost my connection last night and it was late so I thought I'd let you guys duke it out. :) We'll have to do it again.
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#84: resurfacing.. |
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by Aardappel
on 02/04/2002 23:35
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hi ;)
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#85: modding |
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by obraxis
on 02/05/2002 00:23
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my compliments on this awesome creation. ive been looking thru the files for cube, how do i mod it? ie, change/make new weapons and such? is that possible yet?
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#86: Re: modding |
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by Dekaritae
on 02/05/2002 06:05
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That is something that is generally desirable in any online game now. Might I suggest that sometime in the future, if/when you add limited scripting (enough to add new weapons, and possibly events), set the game so that all weapon details, custom or otherwise, get loaded off the computer serving the game?
Also, Aard... please please, add some way to identify other players. Lack of it makes it impossible to tell who is supposed to be on one\'s \'team\' (Like it matters, everyone just ignores team settings anyways).
- Maur
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#87: dekaritea |
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by Aardappel
on 02/05/2002 17:18
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your team mates look blue, any enemy team member looks normal. How simple is that? It is "consistant" with ffa too.
I agree names are nice, but it is not necessary at all for teamplay.
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